ANNOUNCEMENT Community Update (22/10)

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As much as I like the idea of the fleet carriers, the delay doesn't phase me that much because it will not add any lasting replayability to the game once the player already owns one.

I hope that Frontier team start to focus on ED's longevity of play and the value that comes with adding new, interesting, and proven gaming elements that will keep current and new players engaged.

ED has plenty of room to earn extra required revenue by keeping and growing its player base and sticking with quality updates/fixes and adding new gaming concepts through paid and optional expansion modules. ED's advantage is that the base game is already in place so there is less risk compared to developing a completely new title with all the effort that is involved in such ventures.

Adding a space racing simulation expansion that involves rival destruction, checkpoint orienteering and alt route exploration content could extend the interest of many CMDRS as it would involve piloting skills and competition. The game is a spaceship simulator and not enough is done to make use of it. Having the race results tied in with the BGS would be excellent as a way to integrate it into the main game.

Treasure or artefact hunting for faction that give temporary buffs would also be good.

As a player who uses HOTAS, the game is excellent fun as a spaceship pilot sim but it always seems like the game itself is still in an alpha state because a lot of thing in game seem unfinished and rough...and I have owned this game since 2014.

I wonder at times, what GTA and ED would be like if it had a digital baby.....
 
There are quite a few fairly obvious ones that would be hard to miss.

I can scarcely play a session without getting trapped in a menu with no way out other than to relog, and the modules pane still doesn't work 100%.
I read that it's caused because there's a bug in the communications screen: before you exit it, you MUST make sure the (edit: first on the) left side tab (edit: chat, not messages) is active, and not any of the others. Ever since I've started following this rule, I've not had to relog.
 
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Bug fixing is greate, but we need something new to do in the game. All my friends I use to play with, quit because it's nothing else to do. After you get the best ship in the game, engineered it and that's it, you've seen it all. Keep pushing patches without new content and you going to lose, already a small community, that had been patiently waiting for something new for the past few years...
 
Bug fixing is greate, but we need something new to do in the game. All my friends I use to play with, quit because it's nothing else to do. After you get the best ship in the game, engineered it and that's it, you've seen it all. Keep pushing patches without new content and you going to lose, already a small community, that had been patiently waiting for something new for the past few years...
Yea most of my friends have also quit long ago. But we have a rather small community and i can observe a constant flow of new players that come all the time and quit the game short after.
If i can observe that in our small community, i imagine that the game in buyer numbers is going pretty good, and in the end thats all they care about, to keep the money flowing and it certainly fits the state of all the updates since release as also the state of development. A cash cow in other words, like many others have said before.
 
A lot of things in life are about perspective. A few months ago I bought this game on Steam. I dived in with both feet. The learning curve was steep. I made mistakes. Google was exceedingly helpful, except because of the age of the game, it was often not.

I've played for hundreds of hours a month. I'm still learning new things. Seeing new things. I'm not in the same boat as some of you, but here is the thing about perspective.

I paid X US dollars for the game and have spent Y hours enjoying myself. It was money well spent. I got what I paid for.

The last update came with bugs, some blocking. They were fixed in a timely manner.

I'm entitled to nothing else.
We seem to have huge difference in what is to be considered a timely manner. I guess as a console player im just used to games run by larger companies?
 
I think that part of the problem is that the game can't quite decide what it is and stick to that.
  • Is it a flight sim? It has great flight dynamics, but the ships are not very differentiated and their upgrade and maintenance still doesn't feel fully worked out.
  • Is it a space sim? The galaxy is, frankly, a miracle of programming, but still lacks some obvious features or they are not fully realised.
  • Is it a combat sim? A trade sim? An exploration sim? It does all these things reasonably well (especially combat), but none are worked out to their logical conclusion and feel a bit superficial and unfulfilling.

It doesn't need a lot of change to make the game a lot better. I mean, there are so many things that could be done right now, with minimal programming effort and with existing assets, that would improve the game considerably. It just needs some world building, some texture, some thought putting into the logic of the mechanisms and how they interact. And it needs to make some choices, rather than trying to be all things to everybody at all times.
 
I really don't care about the delay in fleet carriers, they shouldn't have even been implemented yet as the game already has more than its fair share of pointless gimmicks. It will be 5 years this December that ED has been officially released and yet we still haven't got atmospheric planet landings yet. Sir David Braben has become more of a Lord Lucan and disappeared from the limelight. Is this because he is embarrassed in what he promised us in the backer days, or is he living it up on the earnings from the console releases as that seems where the updates started going to pot!
 
One more thing. A fan gave me a bluray of Firefly - a televisual series.
Any good?

(I hadn't the heart to tell him I was currently in-between blu-ray players. But now I have one)
Very good - Space cowboy romp :) If you can get you paws on the movie "Serenity" as well you'll have the complete collection!
 
1. I'm glad that FD want to fix bugs and then release new content.
Of course the reason of the delay could be that they will not be ready till december; obviously they will not tell us that. The safest statement is delay releated to bugs fix - simply business model.
2. I'm little afraid that future content can be very disapointment and will not include - Spacelegs, Atmospheric landing - only new planet textures + fleet carriers extensions (idk what extensions), and new type SRV vehicles.
I hope I'm very wrong with this and paid content will be very large and attractive, if not community will eat FD and leave the game.

Well... september update had many bugs but they try to fix them ASAP. Yes, december delay is also a little disapointment but we rather want working game than report bugs all the time.
 
I read that it's caused because there's a bug in the communications screen: before you exit it, you MUST make sure the (edit: first on the) left side tab (edit: chat, not messages) is active, and not any of the others. Ever since I've started following this rule, I've not had to relog.

I've heard of this workaround, but I still often overlook it.

It's a fairly glaring bug that has been around in one form or another since what, 3.2?
 
I've heard of this workaround, but I still often overlook it.

It's a fairly glaring bug that has been around in one form or another since what, 3.2?
I can't remember. Well, the workaround works. And maybe FD will get their act together and fix it properly. With their current roadmap they have no excuses.
 
This thread has brought out all sorts of people I don't recall seeing before. Old players returning, or new players just joining in? Or Forum lurkers with something to say after all this time?
 
This thread has brought out all sorts of people I don't recall seeing before. Old players returning, or new players just joining in? Or Forum lurkers with something to say after all this time?

Lurkers who have exceeded their pain thresholds enough to chime in. Was a common occurence for the first 300-400 pages of the fss threads as well, though they have long given up.

Guess we have a bit of an audience.
 
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