I wouldn't call it pay to win, i would call it cheesing. And it's such stinky, lingering musky cheese that robs the game of all future engagement. That is the true issue of ED. There is nothing but repetitive toils, all in different flavors.
In hindsight for Frontier, while it might bring in a short engagement injection, it's nothing that makes the playerbase sustainable, because it's only half the toil required to grow in power and potential as the other half has actually been "nerfed" by removing easily repeatable ways of obtaining materials. Players will see this grindwall way earlier than they are supposed to.
Not that it matters for Frontier anyway, they wanted to increase sales for Odyssey much as they did back then for Horizons. And that correlates to the (this time subtle and sneaky) powercreep. On a once-off purchase it doesn't matter whether the player sticks for 2.01 or 3,000 hours. The money has been spent.
If their aim is to make pay to skin their breadwinner, like it was worded in the report, they are not on a good course because why would anyone want to show off their colors in this extremely large playing field of emptiness, even in open, especially so with the el cheapo netcode that limits the effective playerbase in the instance because it was founded on strategies in the early 2000s (As no one for sure predicted the lack of dedicated connectivity)?
On another note, this way of business will bring Legacy's future in another bad light as, save for skins, there's nothing to monetize in it anymore.
In hindsight for Frontier, while it might bring in a short engagement injection, it's nothing that makes the playerbase sustainable, because it's only half the toil required to grow in power and potential as the other half has actually been "nerfed" by removing easily repeatable ways of obtaining materials. Players will see this grindwall way earlier than they are supposed to.
Not that it matters for Frontier anyway, they wanted to increase sales for Odyssey much as they did back then for Horizons. And that correlates to the (this time subtle and sneaky) powercreep. On a once-off purchase it doesn't matter whether the player sticks for 2.01 or 3,000 hours. The money has been spent.
If their aim is to make pay to skin their breadwinner, like it was worded in the report, they are not on a good course because why would anyone want to show off their colors in this extremely large playing field of emptiness, even in open, especially so with the el cheapo netcode that limits the effective playerbase in the instance because it was founded on strategies in the early 2000s (As no one for sure predicted the lack of dedicated connectivity)?
On another note, this way of business will bring Legacy's future in another bad light as, save for skins, there's nothing to monetize in it anymore.
Last edited: