Consider the impact of a tether for colonization mechanics ...

Yeah, that's fine. I just didn't want useless stations in between there and the bubble.

Try this:
  1. Open the galaxy map. I'll wait.
  2. Now imagine a daisy chain from the bubble to Colonia. Look at the amount of stars.
  3. Now imagine you're traveling from the bubble to Colonia.
  4. All you'd need to do is make like 10 jumps in any direction away from the daisy chain and you won't see it ever again.
On the other hand, if the Crab Nebula gets settled even with 5 systems then that's it. It's no longer a quiet remote destination for explorers. That would gone forever.
 
Limit commanders to 1 new claim maximum per week, and after a certain amount of claims are owned make it exorbitantly expense to buy additional.
 
The main reason people are claiming so many systems is the 15 ly limit. I don't think anybody really wants to build one station each in 20 different systems.
There's also no downside to it.

Would you rather:
  • 1 full system with, say, 1,000,000t worth of materials delivered, filling all 80 available construction spots; or
  • 50 systems, each with a single outpost, and the potential to build out another 2,000 slots (average 40 slots per system).

this is why it would be useful to have a measure of utilisation of your current system(s) before allowing future claims, say, 10%.

That way tunnelling out is still achievable if you just hit systems with less than 10 build slots total, as the primary port meets that requirement... but bridge through something with 70-odd slots.. you've got work ahead of you.

Puts emphasis on placing means-to-an-end outposts on more trashy systems, and also disincentivises "landgrabbing" on the idea that, one day, in an impossibly distant future, you will come back and build more than a single outpost.
 
Try this:
  1. Open the galaxy map. I'll wait.
  2. Now imagine a daisy chain from the bubble to Colonia. Look at the amount of stars.
  3. Now imagine you're traveling from the bubble to Colonia.
  4. All you'd need to do is make like 10 jumps in any direction away from the daisy chain and you won't see it ever again.
On the other hand, if the Crab Nebula gets settled even with 5 systems then that's it. It's no longer a quiet remote destination for explorers. That would gone forever.
I would say, that any occupied system in which you then travel 200kly or more then starts feeling as quiet as it it were empty. Look at T Tauri... Beautiful location... Player activity virtually zero. How does it look? Still pretty serene.

Maybe an occasional message about the top 10% in tourist liners.
 
Colony-economy stations are mostly uninteresting as they are basically biowaste factories.

Maybe any further buff to colonization range should be limited to contacts on colony-economy stations only - give them at least a bit of a point for existing.
 
Colony-economy stations are mostly uninteresting as they are basically biowaste factories.

Maybe any further buff to colonization range should be limited to contacts on colony-economy stations only - give them at least a bit of a point for existing.
An advantage of Colony economies is almost any economy can import goods to it for a decent profit.

EDIT: The other advantage is, producing biowaste exclusively means you can effectively stack delivery missions to agricultural stations as the only type that imports Biowaste, as no other delivery mission types can spawn.
 
Aren't we also limited to 20 per player? There are so many systems even 20 per player won't make a big dent in the grand scheme.
 
ED will need a new galaxy soon
I’ve suggested that before, and I was 100% serious about it. If the thargoids (or some other enemy, they could come from one of the locked regions) was super powerful and pushed all of humanity out of the Milky Way - and we escaped to Andromeda through a (guardians built) portal

…that would drum up significant press and interest in the game. It’d also provide a convenient excuse to avoid ever having earth-like planets with giant cities.
 
I’ve suggested that before, and I was 100% serious about it. If the thargoids (or some other enemy, they could come from one of the locked regions) was super powerful and pushed all of humanity out of the Milky Way - and we escaped to Andromeda through a (guardians built) portal

…that would drum up significant press and interest in the game. It’d also provide a convenient excuse to avoid ever having earth-like planets with giant cities.
If only it wasn't perilously close to ripping off someone else's idea.
 
Aren't we also limited to 20 per player? There are so many systems even 20 per player won't make a big dent in the grand scheme.
No... if it's the post I'm thinking of that was a suggestion by someone to limit it to 20 per person, along with a bunch of other squadron- only considerations.

It was a poorly worded post that made it sound like a complaint rather than a suggestion.
 
No... if it's the post I'm thinking of that was a suggestion by someone to limit it to 20 per person, along with a bunch of other squadron- only considerations.

It was a poorly worded post that made it sound like a complaint rather than a suggestion.
Ah well that's good.
 
i agree that a claimed system that makes no progress over a period of time shoud decay,otherwise the whole colonisition thing is a waste of time,players claiming a system and moving on to other thing as they have lost interest.
 
Back
Top Bottom