Yeah, that's fine. I just didn't want useless stations in between there and the bubble.
So punish, rather than encourage?Limit commanders to 1 new claim maximum per week, and after a certain amount of claims are owned make it exorbitantly expense to buy additional.
Limit commanders to 1 new claim maximum per week, and after a certain amount of claims are owned make it exorbitantly expense to buy additional.
There's also no downside to it.The main reason people are claiming so many systems is the 15 ly limit. I don't think anybody really wants to build one station each in 20 different systems.
I would say, that any occupied system in which you then travel 200kly or more then starts feeling as quiet as it it were empty. Look at T Tauri... Beautiful location... Player activity virtually zero. How does it look? Still pretty serene.Try this:
On the other hand, if the Crab Nebula gets settled even with 5 systems then that's it. It's no longer a quiet remote destination for explorers. That would gone forever.
- Open the galaxy map. I'll wait.
- Now imagine a daisy chain from the bubble to Colonia. Look at the amount of stars.
- Now imagine you're traveling from the bubble to Colonia.
- All you'd need to do is make like 10 jumps in any direction away from the daisy chain and you won't see it ever again.
A place 200kly away is certainly going to be very quite place.I would say, that any occupied system in which you then travel 200kly or more then starts feeling as quiet as it it were empty.
An advantage of Colony economies is almost any economy can import goods to it for a decent profit.Colony-economy stations are mostly uninteresting as they are basically biowaste factories.
Maybe any further buff to colonization range should be limited to contacts on colony-economy stations only - give them at least a bit of a point for existing.
Meant ls. SorryA place 200kly away is certainly going to be very quite place.
I've not heard that anywhere...Aren't we also limited to 20 per player? There are so many systems even 20 per player won't make a big dent in the grand scheme.
LOL so funny if thats the case 20 crappy outpost systems later and the game says ...I've not heard that anywhere...
... would be a real gut-punch for some of those daisy-chaining out to 'that system' 55 jumps away if it were so!
I’ve suggested that before, and I was 100% serious about it. If the thargoids (or some other enemy, they could come from one of the locked regions) was super powerful and pushed all of humanity out of the Milky Way - and we escaped to Andromeda through a (guardians built) portalED will need a new galaxy soon
If only it wasn't perilously close to ripping off someone else's idea.I’ve suggested that before, and I was 100% serious about it. If the thargoids (or some other enemy, they could come from one of the locked regions) was super powerful and pushed all of humanity out of the Milky Way - and we escaped to Andromeda through a (guardians built) portal
…that would drum up significant press and interest in the game. It’d also provide a convenient excuse to avoid ever having earth-like planets with giant cities.
No... if it's the post I'm thinking of that was a suggestion by someone to limit it to 20 per person, along with a bunch of other squadron- only considerations.Aren't we also limited to 20 per player? There are so many systems even 20 per player won't make a big dent in the grand scheme.
Ah well that's good.No... if it's the post I'm thinking of that was a suggestion by someone to limit it to 20 per person, along with a bunch of other squadron- only considerations.
It was a poorly worded post that made it sound like a complaint rather than a suggestion.