Console Update

Deleted member 254248

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Some of you are missing a big point here, but I’m glad some others of you have grasped it. This isn’t just the end of Horizons on consoles, it’s the end of Horizons on PC as well.

Braben was very careful to specifically frame this as the end of development on consoles. What he also said, but avoided emphasizing, is that this is the end of development of the pre-Odyssey codebase. The build numbers on Horizons PC are the same as on Horizons console. By specifically mentioning this as the end of console development, he’s de-emphasized the fact that PC development of Horizons is over as well.

This means no new content for PC Horizons players who have not upgraded to Odyssey. FDev is forcing you to upgrade to the paid expansion in order to get any new content in the hopes that this will drive up sales of the Odyssey expansion which have been dismal since the start. Basically trying to counteract all those negative reviews of Odyssey on out there right now that Horizons players see, while at the same time driving console players to purchase the PC version of Odyssey in order to keep playing.

Knowing this is a money grab, and nothing else, you can guarantee two things. One, there will not be any free Odyssey vouchers given iout to anyone, you’re all going to have to purchase the game for full price. Second, there will be some sort of incomplete way for console players to move portions of their accounts to Odyssey. This will further encourage console players to actually pay for the game, and then spend time playing it afterward in hopes of keeping them around. It won’t be a full transfer of course, but probably something like modules and maybe livery awards and that’s it. No ARX purchase of course, you’ll have to buy those all over again.

Believing that this has anything to do with moving the story forward is as naive as it is ludicrous. It’s a money grab to prop up a failing company stock price for investors. It’s not just a console issue, it’s just an attempt to avoid backlash from the PC community at the same time as the console community by trying to hide it. Good luck with all that.
 
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This is a terrible take. There are multiple code bases. Odyssey PC-Horizons PC, Horizons Console. There is no such thing as Odyssey console, so why is it that console was somehow gimping PC? News flash. It wasn't. Odyssey ED is poorly optimized. Somehow you forget that Odyssey and Horizons PC is still separate code bases. Stop blaming consoles for poor development.
Sorry, but as someone who has developed software applications in the past, having more than one code base takes more resources. There is no way when they rolled Horizons in to the base game that they had a code set for PCs and a separate code set for consoles. Any code that consoles specifically needed would have been included in the PC code base, because 1 code base existed.

While they built Odyssey they still had to work on top of that 1 code base in order to prepare a console version of Odyssey. Therefore the Odyssey code has bloat in it from trying to make it for console.

I don't "blame" consoles for this, that's programming. What will happen now is they will be able to remove all the console code from the PC version of Horizons and Odyssey, then we should see significant improvements.

They will still fix issues that arise on console, but that code base will have no further effect on the PC code. I expect that update 12 or some update down the road for PCs will see significant increase in performance.

Horizon's never received the graphical improvements that Odyssey has. Those will now become part of the code for Horizons on PC as they won't have to make it work on console.

IF you wanted to place blame on any thing for this, put it on the closed system that is a console. Further, blame Sony/PlayStation for making it difficult for any game to get updates on its system.
 
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Check out this release log fam.

In the world of development, there are developers..


..and then there are damn good developers.
Ironic, NMS's downfall was followed by success while ED's success was followed by its downfall.
 
Sorry, but as someone who has developed software applications in the past, having more than one code base takes more resources. There is no way when they rolled Horizons in to the base game that they had a code set for PCs and a separate code set for consoles. Any code that consoles specifically needed would have been included in the PC code base, because 1 code base existed.

While they built Odyssey they still had to work on top of that 1 code base in order to prepare a console version of Odyssey. Therefore the Odyssey code has bloat in it from trying to make it for console.

I don't "blame" consoles for this, that's programming. What will happen now is they will be able to remove all the console code from the PC version of Horizons and Odyssey and we should see significant improvements.

They will still fix issues that arise on console, but that code base will have no further effect on the PC code. I expect that update 12 or some update down the road for PCs will see significant increase in performance.

Horizon's never received the graphical improvements that Odyssey has. Those will now become part of the code for Horizons on PC as they won't have to make it work on console.

IF you wanted to place blame on any thing for this, put it on the closed system that is a console. Further, blame Sony/PlayStation for making it difficult for any game to get updates on its system.
I blame FDev 1000% It is their game. Many other developers have no problem with it maintaining code bases for multiple platforms. They are just inept at their jobs.
 
Sorry, but as someone who has developed software applications in the past, having more than one code base takes more resources. There is no way when they rolled Horizons in to the base game that they had a code set for PCs and a separate code set for consoles. Any code that consoles specifically needed would have been included in the PC code base, because 1 code base existed.

While they built Odyssey they still had to work on top of that 1 code base in order to prepare a console version of Odyssey. Therefore the Odyssey code has bloat in it from trying to make it for console.

I don't "blame" consoles for this, that's programming. What will happen now is they will be able to remove all the console code from the PC version of Horizons and Odyssey and we should see significant improvements.

They will still fix issues that arise on console, but that code base will have no further effect on the PC code. I expect that update 12 or some update down the road for PCs will see significant increase in performance.

Horizon's never received the graphical improvements that Odyssey has. Those will now become part of the code for Horizons on PC as they won't have to make it work on console.

IF you wanted to place blame on any thing for this, put it on the closed system that is a console. Further, blame Sony/PlayStation for making it difficult for any game to get updates on its system.

I posted this already, but I'll post it again.


Fdev has nearly 1000 employees. Hello Games probably hasn't topped 100. They manage 5 platforms.

I currently work for a software company. Our team has about 40 employees and 15 of us are developers. We manage 8 code bases in our software.

Please stop saying developers don't support the platforms they say that they're going to support. It can be done. Not only did Hello games do it, but they managed to bring them all together with crossplay.

Say it with me: Odyssey was born with bad performance. If you got rid of Horizon PC and Console today, you would still have the same issues on Odyssey because Odyssey is it's own code base.
 
Check out this release log fam.

In the world of development, there are developers..


..and then there are damn good developers.
That is a very good example of a game developed for console development. No Mans Sky was created with consoles in mind as primary platform. I can only imagine how much better NMS would be if it wasn't limited by consoles specifications. Probably it would be less cartoony.
 
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That is a very good example of a game developed for console development. No Mans Sky was created with consoles in mind as primary platform. I can only imagine how much better NMS would be if it wasn't limited by consoles specifications. Probably it would be less cartoony.

So you're saying that Hello Game's artistic vision is what it is because consoles? Do you people even think before you post?

No. Of course you don't.
 
But that is not true. Many other developer have been able to accomplish it across numerous console generations. GTA 5 came out originally for the xbox 360 and the ps3 and it is still getting updates it came out before Elite Dangerous.. A developer worth their salts can handle it. Not Fdev apparently.
Did you play GTA 5 on PC ?? it is so much better on PC. GTA 5 had to be recoded from console to PC and that is easy (no limitations). Elite Dangerous have to be recoded to consoles and that creates limits.
 
Wow. And with no plans of a way to transfer over to PC to boot, just ‘we’re looking into it’ like you were looking into ways to get odyssey over to next gen consoles? I get this allows you to focus in on dev time and work on making the game good but to give this news without, at minimum, a way for players to move over to the only thing you’re developing for is an incredibly poor decision. I have high ranks in both super powers and decent engineer levels and the only thing you have is ‘we’re looking into it’. I cannot put into words how immeasurably disappointed I am.

I’m not sure if I even want to bother anymore, and it’s sad because I have a PC, heck even VR and a HOTAS setup, with elite dangerous but I started on console. I still play with friends on console. I feel like I’ve wasted all this time now. Just wow.
 
Did you play GTA 5 on PC ?? it is so much better on PC. GTA 5 had to be recoded from console to PC and that is easy (no limitations). Elite Dangerous have to be recoded to consoles and that creates limits.

headache-migraine.gif
 
This is extremely disappointing.

I've been playing on Xbox since the GPP was released in July 2015 and have more hours than I care to admit; far more than any other game I've played.

I am Triple Elite, a Carrier Owner, an Admiral and a King. I've unlocked all the Guardian and Human Technology Broker Blueprints (available to me), and have every Permit acquirable.

I have found crashed ships and strange Alien bases, I've honked at Unknown Probes and been interdicted in Witch Space. I've been the first to discover Star Systems, mapped moons, Ammonia and Earth-like worlds. I have travelled on the Neutron Highway, I have been to Colonia, Sagittarius A, Beagles Point and Rackham's Peak.

I watched Isinona hide in asteroid fields, and was inspired to learn to fly FA OFF, now I can 'cold orbit' Thargoids.

I have worked on perfecting my control schemes for both Controller and HOTAS (which I bought SPECIFICALLY for this game); I can tell you about Shield and Hull diminishing returns and when to use Drive Distributors instead of Drag Drives.

All of these experiences shared with friends will come to an end even though I own a device more powerful than half the PC's out there. Farewell to Obsidian Ant, to the Buur Pit, and even to The Yamiks.

I hate for this to end on a sour note and I understand Game Development Is Hard, but this has made me lose faith in Frontier's ability to support any game on console; I certainly won't be rushing to invest in any other title from Frontier anytime soon.
 
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No, but visually it would be much better. I'm talking about quality not design and maybe design would be little better too :)

The way NMS looks IS a design choice. It was created in tandem between PC and PS4. When it is created "in tandem", the PC would be the lead platform and then the code ported down to consoles. It's like this because they released NMS for PC and PS4 at the same time. Please just stop talking.
 
So admitt3dly Odyssey has made the game worse for those who purchased it? They WHY are they going to continually sink money into it AT THE EXPENSE of further developments for the console crowd? “Man, this new recipe is blander and has the side effect of making diners sh!+ themselves uncontrollably! Well, cancel the other dishes until we figure out our diaper salad!”

Talk about throwing good money after bad. The only way this is a good business idea is if they were looking to get out of the business altogether.

Well for some. I unfortunately fell into the category which the experience was worse. I have a feeling many of the people who are positive for it will willingly accept downgrades, or are unspokenly assuming frontier are going to fix it. Or new enough that they still have connected good faith, industry standards, and frontier :)

If you don't care about the way its worse than of course everything new is better!
 
I get why you've abandoned development for last gen consoles and this is probably a stupid question but why not release it to next gen? Which are far superior machines or at the very least couldn't you give us an Odyssey lite update, maybe just atmospheric planets, I'd happily pay £10-15 for that and was all I was really interested in from Odyssey anyway.
 
I understand and your right. Frontier knowing that this game is not just some seasonal game shouldn't release it on consoles in the first place. There is no place for continuously developing games on consoles.

This is utter dog crud. Ever heard of Final Fantasy XIV?

You know... the cross-platform MMO which is now in it's 10th year, 4th expansion and going strong on PC, PS5 and PS4?

God you PC elitists are the worst. The fact is Frontier has cruddy coders and poor management. Their development cycles are way too long, and focus on the wrong things. Frontier refuses to listen to it's playerbase and then abandons them when they feel their investors getting grumpy.
 
I get why you've abandoned development for last gen consoles and this is probably a stupid question but why not release it to next gen? Which are far superior machines or at the very least couldn't you give us an Odyssey lite update, maybe just atmospheric planets, I'd happily pay £10-15 for that and was all I was really interested in from Odyssey anyway.

You're now at the bargaining stage of grief.

You're just going to have to move into acceptance sooner or later. Its done on consoles. Either keep playing what is there or stop.

Same will happen to PC one day as well. We don't know when that will be. We have people in this thread predicting FD will stop development on PC soon and others predicting this now means good things for ED's future.

But in reality, nobody knows.

Go back to 2014 and i think many expected the game wouldn't be supported for more than 10 years with updates, and it isn't far off 10 years now.
 
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