Constructing a specific Economy

Because colony outposts would keep driving the security level down with not any accumulating refinery advantage.
If you put them on rocky bodies from which the ports automatically inherit refinery economy, they will.

Of course security is a matter (if not an anarchy) but you can put that somewhere else in the system. And the talk here was of planetary outposts, so no military default there anyway.
 
If you put them on rocky bodies from which the ports automatically inherit refinery economy, they will.

This cmdr has an established multi-slot body with a T3 Orbis refinery market. I believe that any outpost placed on surrounding single slot moons would add nothing to this Orbis market except from the increased population and any system wide values. These outposts aren't making any strong or weak link connections. They will only provide improvement to the T3 Orbis through improved system stats like population, security, and dev level.

I believe it would be advantageous to select outposts on these single-slot moons for the desired system stats, not because they have a refinery.
 
I believe it would be advantageous to select outposts on these single-slot moons for the desired system stats, not because they have a refinery.
It depends what you're after.

If you're after total highest refined goods output from the system (which was the question I was thinking of there), then adding a T1 outpost (which the planet flips to refinery economy) on the rocky moons that ideally support it is likely to do far more for total tonnage than anything else might.

Things like Refinery hubs (for the development level much more so than the weak links) and other constructions like Government Installations to normalise security can be built all over the rest of the system so as not to waste a planet and then benefit not only the Orbis but also all the T1s as well.

(Obviously the system is going to hit "more than you can ever reasonably use yourself" with just the Orbis and the first surface outpost, but that's not the point)
 
If you're after total highest refined goods output from the system (which was the question I was thinking of there), then adding a T1 outpost (which the planet flips to refinery economy) on the rocky moons that ideally support it is likely to do far more for total tonnage than anything else might.

In the described system adding refinery outposts to single slot moons will not benefit the existing refinery facilities on Moon A other than the system wide stats that the added outposts add to. The fact that they are refineries do nothing for the T3 Orbital refinery. The cmdr would do best to build outposts on the single slot moons that boost desired system stats.

The cmdr did state this:
I have 6 (six) one-slot moons of the stated type. Should I build something (T1 outpost or refinery hub) on each one to make the total yield of the economy of my system higher?
In which case building stand-alone refineries across their system would increase "total yield" of refinery goods of their entire system, but I suspect that is not what the cmdr actually wanted to achieve because that's just not very helpful. The loose words desiring increased total yield would make most sense regarding their existing 'system of refineries' around Moon A. But who knows. 🤷‍♂️


Strong and Weak Graphic Diag J b.png
 
My minimum minimorum is like this. I'll see how it goes. If I'm not tired doing it without carrier at the end, I might add some more.
 

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