Content Recap - Beyond - Chapter Four Livestream - Exploration and the Codex

I'm not talking about being forced to re-scan the system to get the data on my map in-game. I'm talking about being able to scan something discovered by another player in-game that didn't have the data uploaded to EDDB yet.

You'll still be able to scan the previously discovered bodies and even sell the data - you just won't get the 1st Discovered bonus - it's the same as now in fact.
 
Lets see how long before players are p!ssed, that they cant honk and discover whole system anymore. And that they have to waste time in the manual scanner.
Mission in new system? -Sit and google on blobs. Easily visible interesting planets, rings, configurations? - Not anymore.
Exploration will drop a lot, in what, 2-3 months?

This ^^^.

Sorry FD but Knausis is correct.
 
You'll still be able to scan the previously discovered bodies and even sell the data - you just won't get the 1st Discovered bonus - it's the same as now in fact.

They explicitly stated that all systems/bodies scanned/mapped and sold to universal cartographics will automatically be visible when entering a system now. Hence my desire for FD to clarify if we can choose to re-scan it anyway. I don't expect monetary reward in game as doing a re-scan in game would yield nothing new to the player that isn't already discovered. It would simply provide the ability for data collectors/catalogers like myself to continue to upload data to the services in a simple manner easily.
 
Lets see how long before players are p!ssed, that they cant honk and discover whole system anymore. And that they have to waste time in the manual scanner.
Mission in new system? -Sit and google on blobs. Easily visible interesting planets, rings, configurations? - Not anymore.
Exploration will drop a lot, in what, 2-3 months?

I think the 2.8% who can’t handle change will just stop playing the game. ;-p
 
After the Gnosis debacle i was waiting the new Exploration and Codex stuff to decide if come back to the game or unistall, after the livestream i think the answer is obvious, let me clean my AspX.
 
They explicitly stated that all systems/bodies scanned/mapped and sold to universal cartographics will automatically be visible when entering a system now. Hence my desire for FD to clarify if we can choose to re-scan it anyway. I don't expect monetary reward in game as doing a re-scan in game would yield nothing new to the player that isn't already discovered. It would simply provide the ability for data collectors/catalogers like myself to continue to upload data to the services in a simple manner easily.
I think they mentioned that they appear in the system map, but as unexplored. Kind of like when you initially honk a system now. In fact I believe that very mechanic is staying exactly the same, and the complaints about not being able to honk are actually just wrong. Edit: this last part is apparently very wrong.
 
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I love this!

I have a huge concern regarding mapping bodies that you can not currently land on:
Mapping reveals static objects on the planet. By letting us map planets we can't land on you are enabling "pre-discovery" of content that is not yet released. I feel like this is a massive oversight as unless there is already something planned to handle this; the originally discovering player will have no insight into these un-landable planetside discoveries. I see two solutions to this problem:

Solution One: Make it so that when you map a body your probes "remain" on the bodies you mapped (doesn't have to be physical in game) and when new patches allow new bodies to be accessed your probes get "software updates" that then send the CMDR a notification in game that X type of Y signal(s) have been identified on the body with new software pushed to their sensors. This gives commanders who explore and stay active the ability to gain benefit from pre-mapping these non-landable bodies. This system can easily be delayed until the next time we get a new type of landable body.

Solution Two: Don't let players map bodies we can't land on yet. Arguably less desirable but doesn't require handwavium later on or blanket excluding already mapped planets from being assigned static POI's that players could argue should have already been mapped.​

I am also concerned about the ADS and USS scanning:
For years now we have been able to locate Unidentified Signal Sources in both populated & and uninhabited systems without the requirement of a module. While USS were almost completely omitted in this stream (surprising as this is an exploration mechanic and a core gameplay mechanic) my current understanding based on released information is that in order to find a USS we will require either having an ADS to locate them; or to scan the nav beacon in the system. If my understanding of this is correct the ADS now becomes a required module on all ships that need to engage in USS/signal based content.

I see this as a huge issue in two areas, the first being that finding USS in uninhabited systems will now require a module where it didn't before which furthers the issue of module creep. The second is that finding a mission based USS when a mission sends you from a populated system to an uninhabited system will also require an ADS (which technically is the case now, but this shouldn't be a requirement).

Proposed Solution: I would like to see the new ADS made an integrated part of all ships similar to the datalink scanner. This reduces module creep and makes this core feature available to all players. Nav beacon functionality will still be valuable as it will offer players the ability to bypass the mechanic to find signals in populated systems. Introducing the new ADS mechanics as a base part of every ship will effectively give every single player/ship in the game more fitting flexibility; which is desperately needed right now. You could replace existing ADS on patch date with a cargo rack or fuel tank.​

The "Target" interface in the left HUD panel has a missed opportunity for a warrant list:

For ages now I have wanted the ability to see not just how much a players bounty is; but what factions issued those bounties and for how much. I also want to see any unclaimed powerplay merits they are holding and which power they were earned working against. My reason for this is that for people enforcing/protecting a faction or powers territory the kill warrant scanner is almost completely useless in PvP and we desperately need the ability to pull a target, warrant scan them and instead of just killing them for being in our territory be able to make an actual informed decision about whether or not to kill them for hurting our power/faction.

With the new rework of the target panel separating modules and cargo, this is a perfect place to implement this. If not done now; please please please implement it later. It would add so much to Enforcer based PVP gameplay.​

Thanks for the stream! I've got high hopes for this update and am very much looking forward to the BGS/Scenario topics on the 25th!
First Dsicovered > First Mapped > First Explored (tbd)
 
one thing worth calling out is the fact that uss' not only spawn on instance creation and have a time limit, but that time limit exists even if you leave the system and come back.

meaning when you come across that stranded ship looking for fuel you can now go to a station, load up your fuel limpets and go back to the uss and help the pilot.

that's huge.

the big question here is if uss' are unique to a commander or if their spawns are for all commanders
 
I do think there should be a replensible limit to how many probes you have. Perhaps a really high numerical limit like 500.

I think you ought to be able to synthesize massive amounts quickly from materials. Perhaps a synthesis quantity slider.


Or have probes drain a small amount fuel.
 
Static (ish) USS - excellent, at last.

And the codex, rumours/hints I like very much. There is so much todo in this game, but rarely find it, without having to look on that 1000yr old internet thing.

The new exploration scanners look...interesting. Time will tell, but I can see good and bad in it. If it makes me feel more connected with the pretend galaxy, so much the better.

Dark planets. Night vision. :) Does it work on SRV as well?

The knowledge base looks superb, finding out about the background lore, written by people who know how to write (and more importantly edit) rather than the somewhat, er, varied stuff, you get from fans.

It all looks good, congrats devs.
 
In fact I believe that very mechanic is staying exactly the same, and the complaints about not being able to honk are actually just wrong.

If true, that is good news as I am not suggesting the new mechanic is bad and certainly those who wish to use it should be able to do so.

I'd like to know how you come to your conclusion though.
 
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