Convert your Intimidator Shotgun (Minimum Level 3) Into a High-Bore Rifle

Noise reduction (for pressurized environments) on weapons gives you the equivalent of an overcharge (silent) attack with range. I have it on my tormentor. I’ve had NPCs keep walking when a distant shot goes whizzing behind their head.
 
I put increased battery capacity on my Dominator based on a recommendation here. As far as I can tell, the only thing Dom suits do with energy (besides the usual O2 and temperature compensation) is feed the shields, so now I get more shield regeneration over time.

Night vision is great but doesn’t entirely take the place of the flashlight. You can’t see building labels under NV.
 
My shotgun no longer fires a single slug, lol. So this seems to be pretty inconsistent. I'll try to figure out what's causing it to collapse.

Personally, I prefer not firing a single slug, just a really tight spread, but that's maybe just me.
 
I know what you say about the Maverick with the tool function. Thing is, I use the Maverick for pretty much everything (except exobiology and combat zones) and I'm kinda lazy in ways, so I took the battery mod because it gives longer shield life in a fight if scavengers are around, as well as more tool use. And then maybe I regretted it a bit, because with the weapons upgraded scavengers don't last that long any more. And energy cells are hardly scarce. The backpack is in my view a no-brainer for the Mav. After that... don't really know.

The Dominator looks like it could have lots of interesting stuff depending on how you want to play it. Build a tank with shield and extra armour? More mobility with sprint, jump, combat move? Stealthy? Ammo capacity looks like good utility. Battery may also be useful here, as it has a small base battery and chances are you'll have the shield up a lot. I have to decide what I really want from it.

The Artemis looks to me like it almost has no point with any upgrades or mods. Go somewhere in a vehicle, sample some plants, get back in the SRV / ship, move on. Who needs anything on it at all? I figured I might make a stealth one, just for the sake of it. In fact, from my perspective it may as well not exist in the current game state - just have a bioscanner as secondary weapon rather than an integrated suit unit.

I started with an Aphelion as a generic entry-level choice, now fully upgraded. It's got stability for the burst accuracy - and it's brutally accurate - and I put handling on it for faster switching to the P-15 after shields go down. Just don't know after that. The P-15 I found in a shop at TL2 + accuracy, upgraded to T4 and I've added stability to that too. I figured I might go headshot plus one other. Although I guess I could really do with one that has headshot and the sound reduction mods (two needed - seriously guys?) for stealth kills. I'm not really bothering that much about anything else right now, although I've a well upgraded (T4) AR-50 and Executioner, and a couple of others L2/L3.


For my maverick, as soon as Smear Campaign Plans are actually in the game, I'm going to set it up as kind of a sneak suit with quieter footsteps, and my primary weapon will be a carbine (C44) I'm making into a covert assault Carbine with Audio Mask and Suppression. But I do agree, I am in Maverick 99% of the time, so it depends on what you get out of it.

Honestly, Battery + Tool efficiency is what I would go for, if you weren't concerned about doing stealth missions really easily, depending on how good Quieter Footsteps are (If it lets you sprint behind guards without alerting them, It'll be OP, so I'm just expecting normal run)
 
Stowed Reloading: Situational, need to make a build specifically for it (Someone mentioned Double Stowed Reloading Safari Rifle Intimidators), though I'd say Stowed Reloading on your sidearms should be standard, to always keep them ready to fight.
I put it on my L-6 since that thing takes a full five seconds to reload anyway and I might as well have my other gun out for it, plus it fits with my general style of play in CZs (leap off a roof, plant both rockets in the general vicinity of whoever's down there, switch to the intimidator as I land and finish off whoever's still standing)
 
Okay, I think I solved the mystery, it seems every time you get in or out of your ship, the accuracy of the shotgun(Spread) Improves. After 3 or so disembarks, I'm back to a single slug. So it's definitely a bug and will probably be fixed, the tight grouping before multiple disembarks seems to be what it's supposed to be, which IMO is still definitely worth doing Hip Fire + Scope, but only time will tell.
 
Optional: Longer Range (Yes, this mod does work, it is not broken, I confirmed it less than 30 minutes ago)
Glad to hear it's doing something, but I'm curious - what does it actually do, push the Damage Dropoff range further out?

Hip Fire Accuracy: Situational, Excellent on Shotgun because it seems to be bugged, as it stacks with Scope ADS bonus. On most other, particularly Automatic guns, you'll need the Stability mod along with it to get anything useful.
Does this mod still eliminate the weapon sway after sprinting? I'm looking to put this on a new Oppressor I'm building...

Also, does the Faster Shield Regen mod increase your suit's shield capacity by 33% as it says on INARA? In-game the mod only increases the regen rate, and I'm inclined to trust what the game says.
 
Glad to hear it's doing something, but I'm curious - what does it actually do, push the Damage Dropoff range further out?


Does this mod still eliminate the weapon sway after sprinting? I'm looking to put this on a new Oppressor I'm building...

Also, does the Faster Shield Regen mod increase your suit's shield capacity by 33% as it says on INARA? In-game the mod only increases the regen rate, and I'm inclined to trust what the game says.

No, it does not eliminate sway, only Yarden Bond's Higher Accuracy effect does that.

I haven't tested the enhanced shields, but it is one of the things on the to-do list for my dominator, maybe I'll just go get it now to see, or after this run of missions. I think I have the data required.



Er, actually I don't have Kit Fowler yet, need 5 more opinion polls, I'm in a good system to farm them, but I don't want to instance scum, so I just check the couple of big tourist sites in the system when I'm bringing in a load of missions, usually find 1 Opinion poll every 10 data ports.
 
Glad to hear it's doing something, but I'm curious - what does it actually do, push the Damage Dropoff range further out?

Yes. For something like the Tormentor you notice that the projectile flies a lot farther than its listed range. You still do some damage (and can even kill with a well placed headshot), but it falls off the further it goes. Adding the greater range mod gives you full damage out to a longer distance.
 
No, it does not eliminate sway, only Yarden Bond's Higher Accuracy effect does that.
Wait...

1624071601143.png

... so is this the Higher Accuracy or Hip Fire mod? 🙃

Yes. For something like the Tormentor you notice that the projectile flies a lot farther than its listed range. You still do some damage (and can even kill with a well placed headshot), but it falls off the further it goes. Adding the greater range mod gives you full damage out to a longer distance.
Thanks for the clarification :)
 
Wait...

View attachment 242017
... so is this the Higher Accuracy or Hip Fire mod? 🙃


Thanks for the clarification :)


So, there's two accuracy mods, Hip Fire and Just Accuracy. They both have kind of the same description, but for Terra Valesquez's Hip Fire Accuracy mod, the 'Weapon Sway" that exists in ADS is still present. One assumes the Sway outside of ADS is no longer present, but all I can confirm is that after sprinting and sighting, the gun still does rattle quite a bit, with Terra's version of Hip Fire accuracy.
 
So, there's two accuracy mods, Hip Fire and Just Accuracy. They both have kind of the same description, but for Terra Valesquez's Hip Fire Accuracy mod, the 'Weapon Sway" that exists in ADS is still present. One assumes the Sway outside of ADS is no longer present, but all I can confirm is that after sprinting and sighting, the gun still does rattle quite a bit, with Terra's version of Hip Fire accuracy.

I think you have this wrong actually. From my understanding originally it was called Higher Accuracy and Terra and maybe Yarden had it but it was changed at release or shortly after to just be Hip-Fire Accuracy. So 'Just Accuracy' doesn't exist anymore it was all converted to Hip-Fire Accuracy. Now, I'm not sure what setting tweaks that involved if any to how it affects the weapons. I guess all we can do to verify is wait for someone to finally get 8 smear campaigns and screenshot all the information etc.
 
Yes. For something like the Tormentor you notice that the projectile flies a lot farther than its listed range. You still do some damage (and can even kill with a well placed headshot), but it falls off the further it goes. Adding the greater range mod gives you full damage out to a longer distance.

Agreed, I'm pretty sure that it's the same mechanic as the ship weapons: there's a damage drop-off after the effective range is exceeded. You can still get respectable damage at about twice the effective range. The maximum range, however, is totally unclear to me.
 
I think you have this wrong actually. From my understanding originally it was called Higher Accuracy and Terra and maybe Yarden had it but it was changed at release or shortly after to just be Hip-Fire Accuracy. So 'Just Accuracy' doesn't exist anymore it was all converted to Hip-Fire Accuracy. Now, I'm not sure what setting tweaks that involved if any to how it affects the weapons. I guess all we can do to verify is wait for someone to finally get 8 smear campaigns and screenshot all the information etc.

Then it might just be a global spread reduction, but it definitely doesn't eliminate the after-sprinting weapon sway in the current manifestation. As far as I know, nobody has access to Yarden so we can't confirm.
 
Noise reduction (for pressurized environments) on weapons gives you the equivalent of an overcharge (silent) attack with range. I have it on my tormentor. I’ve had NPCs keep walking when a distant shot goes whizzing behind their head.
Heh, got it on my own Tormentor for just that reason, and stuck it on an Intimidator last night... which wasn't a bad call, as if stuff goes sideways on a job and you're faced with a guard inside whose shields are up, it makes very short work of 'em and doesn't seem to alert anyone nearby... assassination missions with a plasma shotgun ;)
 
So from what I'm reading here reload speed isn't worth it? I was planning on putting it on the intimidator at least.

Could anyone who has tested some of these give me feedback on this plan for my intimidator, and give me an idea for a good fourth mod?

  • Mag. size
  • Reload speed
  • Scope
  • ??
 
So from what I'm reading here reload speed isn't worth it? I was planning on putting it on the intimidator at least.

Could anyone who has tested some of these give me feedback on this plan for my intimidator, and give me an idea for a good fourth mod?

  • Mag. size
  • Reload speed
  • Scope
  • ??

Mag size gives you 3 shots instead of 2. That’s up to you to decide if it’s worth it.

Reload speed isn’t much of an increase practically speaking. Just 20%.

As discussed extensively above, Scope on an Intimidator decreases the spread of the plasma pellets under ADS. Since the plasma shotgun is one of the few (only?) weapons with multiple projectiles simultaneously, a tight spread impact to the head of a shielded NPC can result in a one hit kill. Some of the pellets hit the shield, some of them hit the head.

Stability would mean very little recoil when you fire. Hip Accuracy also tightens the spread and works compounded with Scope to make the impact point potentially and literally a single point. Handling lets you go do all movements of the weapon faster, including popping in and out of ADS. Noise Cancelling and Audio Masking give you a quiet shotgun either indoors or outdoors respectively. Range lets you use a narrowed projection spread at a…greater range.

I have accuracy, scope and range on mine so far. No complaints here.
 
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