Convert your Intimidator Shotgun (Minimum Level 3) Into a High-Bore Rifle

So from what I'm reading here reload speed isn't worth it? I was planning on putting it on the intimidator at least.
I'm disappointed by that too. Was planning to put it on the Tormentor as the last mod after silencer/hipfire/fast handling, for the complete space cowboy cosplay, but if it's not noticeably faster, meh.

Anyone tested the reduced recoil on the Tormentor? It has a hell of a kick by default, but does seem to settle back perfectly after each shot. Does the reduced recoil just reduce the movement, or would it by any chance allow you to reset/shoot again faster?
 
I'm disappointed by that too. Was planning to put it on the Tormentor as the last mod after silencer/hipfire/fast handling, for the complete space cowboy cosplay, but if it's not noticeably faster, meh.

Anyone tested the reduced recoil on the Tormentor? It has a hell of a kick by default, but does seem to settle back perfectly after each shot. Does the reduced recoil just reduce the movement, or would it by any chance allow you to reset/shoot again faster?
Recoil mod is useless for semi auto weapons. Maybe gives you a little more time to draw a bead for the next shot. Not worth using a slot for though.
 
I'm disappointed by that too. Was planning to put it on the Tormentor as the last mod after silencer/hipfire/fast handling, for the complete space cowboy cosplay, but if it's not noticeably faster, meh.

Anyone tested the reduced recoil on the Tormentor? It has a hell of a kick by default, but does seem to settle back perfectly after each shot. Does the reduced recoil just reduce the movement, or would it by any chance allow you to reset/shoot again faster?
Put both silencers on it. I'm loving my noise suppressor indoors but it still attracts attention in unpressurised areas.
 
Put both silencers on it. I'm loving my noise suppressor indoors but it still attracts attention in unpressurised areas.
That's always an option for when those SCP start popping up. I still think the lightning fast reloading would have looked a lot more awesome but ah.
 
Recoil mod is useless for semi auto weapons. Maybe gives you a little more time to draw a bead for the next shot. Not worth using a slot for though.

I would disagree with that based on my experience. A Tormentor can double tap anything outside of a high CZ. The quicker I can get that second shot out, the less time that the target has any chance to do anything about it. I can have the second shot on its way before the first shot has introduced itself to the target.
 
Recoil mod is useless for semi auto weapons. Maybe gives you a little more time to draw a bead for the next shot. Not worth using a slot for though.

No, it isn't, at least not on the tormentor. The Tormentor exhibits incredible amounts of "Muzzle Climb" so if you want to feather off shots really fast, you need the stability mod.

For the Intimidator and Executioner, the Intimidator's low magazine capacity means at best, only 50% of the shots show any improvement to accuracy, and the Executioner has terrible refire rate already, so by the time it's ready to cycle another round, you've probably got back down to normal.

I'm disappointed by that too. Was planning to put it on the Tormentor as the last mod after silencer/hipfire/fast handling, for the complete space cowboy cosplay, but if it's not noticeably faster, meh.

Anyone tested the reduced recoil on the Tormentor? It has a hell of a kick by default, but does seem to settle back perfectly after each shot. Does the reduced recoil just reduce the movement, or would it by any chance allow you to reset/shoot again faster?

At least in my opinion, the Stability mod is worth it on the Tormentor.
 
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I would disagree with that based on my experience. A Tormentor can double tap anything outside of a high CZ. The quicker I can get that second shot out, the less time that the target has any chance to do anything about it. I can have the second shot on its way before the first shot has introduced itself to the target.

No, it isn't, at least not on the tormentor. The Tormentor exhibits incredible amounts of "Muzzle Climb" so if you want to feather off shots really fast, you need the stability mod.

For the Intimidator and Executioner, the Intimidator's low magazine capacity means at best, only 50% of the shots show any improvement to accuracy, and the Executioner has terrible refire rate already, so by the time it's ready to cycle another round, you've probably got back down to normal.
I never found the recoil to be enough to lose aim though, mostly due to the shot delay. Certainly not enough to make re-aiming difficult by just using skill.

But then I've played games in the past that have actual recoil that actually displaces the aim of the weapon, not just pulls the aiup and back down to the same pixel you had targeted previously. So I'm sort of used to micro-adjusting during recoil motion. I suppose it comes down to preference so I'll retract what I said, but say "for me" instead.
 
I never found the recoil to be enough to lose aim though, mostly due to the shot delay. Certainly not enough to make re-aiming difficult by just using skill.

But then I've played games in the past that have actual recoil that actually displaces the aim of the weapon, not just pulls the aiup and back down to the same pixel you had targeted previously. So I'm sort of used to micro-adjusting during recoil motion. I suppose it comes down to preference so I'll retract what I said, but say "for me" instead.


I tested it thoroughly before installing the Stability mod, it's not "Just a pixel" and it's cumulative. If you're firing at the maximum fire rate of the Tormentor, it is noticeable and it is significant. Try firing at a flat object at the same range, make no adjustments to your aim and just shoot, you can chart the climb and deflection very easily.

If you're firing at things outside maybe 20m, even if you're going center mass, the deflection is going to be enough to send the shot high.
 
I tested it thoroughly before installing the Stability mod, it's not "Just a pixel" and it's cumulative. If you're firing at the maximum fire rate of the Tormentor, it is noticeable and it is significant. Try firing at a flat object at the same range, make no adjustments to your aim and just shoot, you can chart the climb and deflection very easily.
Yeh but that's my point, I automatically adjust for that (just habit). And because the fire rate is lower, along with the damage being enough to two shot anything, I don't tend to spam it enough for that cumulative effect to build up?

So, for me, having the four mods I have is better. Happy to say it's useful for this gun. Definitely not for the executioner.

I don't recall any weapon having uncontrolable recoil. Even the auto weapons. I think they should be more wild, particularly the SMGs. And the tormentor, to be honest. It's so powerful, it has no downsides.

I'd say that all recoil should require the mouse to be pulled down (no auto correction). Then the stability mod would be tangibly better for all weapons.
 
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Yeh but that's my point, I automatically adjust for that (just habit). And because the fire rate is lower, along with the damage being enough to two shot anything, I don't tend to spam it enough for that cumulative effect to build up?

So, for me, having the four mods I have is better. Happy to say it's useful for this gun. Definitely not for the executioner.

What are you running, I couldn't think of anything better tbh, the Tormentor itself is already god tier so you could install a damage reduction mod on it and it's still outcompete most anything, lol.

I think maybe if I had to do it over again, I might have gone a scope instead of Stability, but this is before we knew what scopes actually did. (I actually hate scope scopes, and was worried it was like a blackout style)
 
What are you running, I couldn't think of anything better tbh, the Tormentor itself is already god tier so you could install a damage reduction mod on it and it's still outcompete most anything, lol.
Stowed, so I never reload it, magazine so it has lots of ammo, handling to switch quickly and ADS ultra fast and hip accuracy, so I can hip fire in a pinch.

90% of the time I'm firing it to one shot kill a target I stripped shields with anyway. 5th shot on the exe, switch instantly and firing before the animation resolves. To be fair, I'm still learning the handling of it and miss more than I'd like in the odd fight, particarly versus sideways moving targets so the recoil will have some part to play in that but I've only really used it three times since I upgraded it.
 
Stowed, so I never reload it, magazine so it has lots of ammo, handling to switch quickly and ADS ultra fast and hip accuracy, so I can hip fire in a pinch.

90% of the time I'm firing it to one shot kill a target I stripped shields with anyway.


I was gonna do Stowed Reloading, but I don't have Kit Fowler unlocked yet, but that's my final empty slot reservation.

I'd need to see how much of an improvement Hip and Handling are, the Tormentor already has like top tier handing and decent hip fire accuracy.
 
I was gonna do Stowed Reloading, but I don't have Kit Fowler unlocked yet, but that's my final empty slot reservation.

I'd need to see how much of an improvement Hip and Handling are, the Tormentor already has like top tier handing and decent hip fire accuracy.
If you've not got them already I can do a video to show. I've not explicitly tested it. I love it on the exe so just got it. It isn't that accurate from the hip when moving, I've found. The mod helps. Stowed is only worth it if you're using the dominator and aren't switching quickly (like with thermal to kinetics). For all plasma, without the intimidator, it's amazing. It may be the impact of stability is greater than hip.
 
So far I have noise reduction and stability on my Tormentor. Still up in the air about the other two, but as said above the weapon is so good it hardly needs the help of mods.
 
So far I have noise reduction and stability on my Tormentor. Still up in the air about the other two, but as said above the weapon is so good it hardly needs the help of mods.
Yeh, most of this is nice to have stuff. Magazine is pretty important though, I think.
 
If you've not got them already I can do a video to show. I've not explicitly tested it. I love it on the exe so just got it. It isn't that accurate from the hip when moving, I've found. The mod helps. Stowed is only worth it if you're using the dominator and aren't switching quickly (like with thermal to kinetics). For all plasma, without the intimidator, it's amazing. It may be the impact of stability is greater than hip.

Yeah, honestly I think we just went different directions. I went like, Ranger Sequoia hand cannon long shot style on mine, you went Big Iron fast draw. And the fact that both of these gun builds have strengths that mean they're both viable means FD did balance right for once in this game's history.
 
Having only 7 shots doesn’t bother me, or at least it hasn’t so far.

I’m strongly considering audio masking once it becomes a thing. Between quiet steps and night vision I should be able to James Bond my way through scavengers if my weapon is entirely quiet.
 
Yeah, honestly I think we just went different directions. I went like, Ranger Sequoia hand cannon long shot style on mine, you went Big Iron fast draw. And the fact that both of these gun builds have strengths that mean they're both viable means FD did balance right for once in this game's history.
Yeh, this is a common theme for how things are I think. It's like the long range shotty cannon build. Maybe a bit OP. But ultimately, is it better than the Exe when the Exe can have 10 shots without ever reloading (2x on dom with stowed)?

Just checked the recoil on the tormentor and it is sort of static when spamming the trigger. It pulls up on the first shot but stops at a terminal height above centre. So I am not certain it's "cumulative".

This is an image (using ADS, spamming, at the same range as the picture is taken):
1624149338575.png


Cumulative should look like a line going up. You can see in the image there are only 2 contact points (top dot is multiple hits in sequence).

I think I just naturally adjust once in my head without thinking. I tend to use WASD to aim as well as mouse, if that makes sense. It'd be interesting to see how much better stability makes it though, just firing full auto at a wall. If it's much closer to the first hit, I'd say it's worth it, definitely.
 
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Having only 7 shots doesn’t bother me, or at least it hasn’t so far.

I’m strongly considering audio masking once it becomes a thing. Between quiet steps and night vision I should be able to James Bond my way through scavengers if my weapon is entirely quiet.
Well yeh I'm going to have a version of the Exe and the Tormentor that have full on stealth mode, obviously :D I have a reputation to uphold here.
 
You’ll have to figure out an Exe setup with greater range, the better suit scanner, a scope, and audio masking. What’s better than stealth? Being 150+ meters away.
 
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