It is correct in corolios.io - but in your opening post in this thread you give the Fed dropship an armour value of 300 and a manoeuvrability 0 + giving it a cost of 25 millions.
That might put some people off![]()
Did you find a way to replicate the issue I reported above on Safari? It should be an easy fix, hopefully.
I notice, at least with the Vulture, that putting in the different class thrusters does not correctly update on the site to show the new top speed. I don't know how you calculate this data, is it base don numbers from Frontier or player input? If the latter is there any way we can submit data to help improve the site?
Sort of? :S
I'm guessing you have the OSX setting System Preferences -> General -> Show Scroll bars: always
I'm turned this setting on, but it doesn't cause the overlap issue you have (it just decreases/pads the document on the right to fit the scroll bar). I am going to increase padding anyway (there is not enough padding on mobile displays anyway). Which will mitigate this issue, but not actually solve your problem. Update will come later tonight!
P.S. I really do appreciate the bug reporting, screenshots, etc. Stuff like this really helps!
Actually I don't have that setting on. I'm using "Show scroll bars: Automatically based on mouse or trackpad".
That's what is odd about this because Coriolis is now creating that lower scrolling bar that didn't use to.
Another detail I wanted to ask you is why have you changed the order of the sections? They are currently Standard, Internal, Hardpoints and Utility. But shouldn't they be Hardpoints, Utility, Standard and Internal? That's how it's displayed in-game in Frontier's outfitting interface. Would make it more intuitive and in line with what is found in the game.
If people feel that the latter is more intuitive, then I am more than happy to go with it!
YES! There is a way to help!
Right now the data is simply hardcoded based off the in-game shipyard values. The mathematical formula is not known. However, with enough data, we could model it fairly accurately (unless some nice, wonderful FD Dev cares to give us the formula... hint hint...).
There is a Github issue tracking this
I made a forum post and Reddit post asking for help.. But haven't got much to show for it yet :'(
I'm using the following Google Doc Form to gather data.
The data is publicly viewable in this Google Doc Spreadsheet
There is also another forum post (it has gone a bit stale) with some initial, but as yet, inaccurate attempts at modeling ship speed.
Good to know, I will start collecting and submitting data. I assume you want to know the top speed in a straight line from 0? Do you want the top speed from a single boost or from successive boosts (ie the true top speed) as that can be higher.
I agree that it looks a bit better, on computer at least since on phones the interface is different and it looks good either way.
However I do think that the latter is more intuitive to muscle memory from outfitting in the game. This is just my opinion though not sure what others think.
Can we have an option to pin Costs as the default tab (instead of Retrofit Costs)
Yes, in the next release it will keep the last tab you selected ope (even if you reload the page, come back later, etc).
Just released 1.0.2 which addresses you issue I hope!