Coriolis.io - A new ship builder and comparison tool

Just a little suggestion to improve readability of hardpoints: you could put weapons on the left side and utilities on the right.

+1 for this :)

Would it be possible to have it resize if the window size goes too narrow? At the moment, on my 1920x1080 screen, if I have it on one half of the screen it cuts off the right side.. Was thinking if it could dynamically resize and then rather than 4 columns (Standard - Hardpoints - Hardpoints - Internal) it could be two (Hardpoints - Hardpoints > Standard - Internal)? Would also be useful like that as I can then include a screen grab for my blog too :D
 
Really good work!
But in my opinion it would be better if the size of the modules are reversed. As an example, usually I want a class 5 FSD in a size 5 compartment. It would be just a little faster to use if the max class is always in the top row.
 
Great stuff! Tested on PC (Chrome), Kindle Fire (Silk), and Windows Phone (IE), the last one had some troubles (main page not reacting, pull down menus somewhat buggy), but we are understandably not a top priority in development. :)

Impressive... but... in IE11 win Windows 8.1 this works flawless and in IE11 on Windows Phone 8.1 it doesn't!
I Can't press the shipnames in the first page of your tool!
The Ships-menu opens and I can press a Shipname but nothing happens...
.
But I repped you.
Great work!
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Edit:typo

It works if you open the ship type in a new tab. (WP 8.1).
 
Non-functional on Apple iPad tablet. The landing page looks pretty, but no buttons or menus work.

Edit: Also nonfunctioning on Windows Phone 8.1 browser.
 
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The compare function is great for tweaking builds, I really like this, repped.

One thing though, it took me a while to find the insurance discount option. Could this be more obvious?
 
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Looks very nice, but it needs an Option for Discounts (for example Orca and ASP in the Alioth system and soon the Diamondback in Wolf 406) and maybe a rework for the jump distance, it should start with our minimum Jump Range at no cargo and then increase to max cargo and not the current value of the ship mass total. (I hope you get what I mean)
 
Just had a quick play, generally very nice looking. I find the config screen to be a bit fiddly to use, mainly the use of both little squares and lines of text for chosing a component.

However the comparison screen is fantastic. I can see this site being very helpful and will bookmark it right now.

I couldn't see any form of text export functionality (like ED Shipyard, dare I mention that? :) ). That's probably the only thing missing.
 
It's very pretty.

Honestly though, it's way too busy. Jump range is always linear, there's no use having that gigantic graph right in the middle of the screen.

EDShipyard may not be as pretty, but it seems far more utilitarian and convenient to use.

I'd highly recommend you add an EDShipyard URL parser if it doesn't already exist. Let people replace edshipyard.com with coriolis.io in links like http://edshipyard.com/#/L=605,mpV5QG5QG,2-BkAA8c72BkAA8I,08c08c7Uw072mpV2Uc02M and you'd make a lot of people happy, considering how many edshipyard builds are already out there on reddit and here.
 
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Quite nice.

Question though - Is an 8A power plant for an Anaconda more expensive than the cost of the hull itself ?! :eek:

Regarding selecting items:

(Cosmetic) My personal preference would be to list 1 to 8 E to A ... so 1E 1D 1C 1B 1A 2E 2D 2C etc. The eye is drawn down for increase in power and to the end of the row for increase rating, however as it stands you see it as 1A 1B 1C ... 2A 2B 3C. which to my left-handed brain seems odd.

(Cosmetic) I find the screen where you build the ship components up a little cluttered. Could you perhaps arrange it in a similar way in which it appears in ED ? 1 long column down the left with descriptions to the right ?

(Functionality) Spot on mate - very nice :)
 
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