Corsair is deeply disappointing

I did what any Imperial should do with a Gutamaya ship. MINE! By golly, the Corsair is a pleasure to mine with. Only complaint is that I have to be a complete stop to launch prospectors. Otherwise, she dances among the rocks, easily flees any pirates and has enough power to keep the lasers singing.
 
Yeah, overall, it's a combat trader, but lacks the punch of the Python 2... It's a good balance. But as an overall mission runner, the Mandy is my favorite.
Mandy is better for me when I need to be all over the place. It's range and capability for that rage are great.

I like the Corsair as a more local-region multi-role. I can do a whole range of PP activity and ferry back an opportunistic load of cargo that's worth the time.


Just please fix the mass lock. Being held down by a DBX feels bad.
 
Mandy is better for me when I need to be all over the place. It's range and capability for that rage are great.

I like the Corsair as a more local-region multi-role. I can do a whole range of PP activity and ferry back an opportunistic load of cargo that's worth the time.


Just please fix the mass lock. Being held down by a DBX feels bad.
I think this is what I'm aiming for, still working in load outs... Part of the fun.
 
Depends what you consider "basic"...
I meant that painting a ship in a full uniform even coat of black must not be that difficult to achieve compared the other more complex multicore with pattern ones.
Also happened to be one of the only paint jobs "useful" at concealing your ship against the black void background (I know, I know, night vision...)
The basic ones had names like Vibrant, or Tactical, or Military and came in a range of colours* for most if not all ships at all times and at reasonable prices.

The Galactic Patrol used/will spend huge sums to get the black covering for their undetectable speedsters less reflective which shows how not basic black is.

*and before Arx came in packs of the different colours.
 
Switched the effect on the 2 large multies to incendiary , made all the difference in the world... Much better night. And getting a better handle on the FA off set to hold as a result, I was able to close and hold tight much more effectively... Much more fun tonight!

On a side note, I engineered my FAS with all G5 efficient plasmas with phasing sequence, I had a pretty good session with it. Giving a go with of fixed weapons after all these years and doing decent with it.
 
its a turd ,Im a relatively new player and i must admit i am a terrible gamer and i havent engineered it yet but just tried it after buying it today at a comp nav beacon and trying to get the nose round and pointed at a moving target like a imperial eagle is virtually impossible i reckon i would have better luck with my type 8 , it was ok against less moble ships like mk1 python but going on my initial impressions that was money down the drain and i will stick with my cobra mkv as my daily driver. Obvs its not gonna be as nimble as that but i wasnt expecting it to be that bad.
 
its a turd ,Im a relatively new player and i must admit i am a terrible gamer and i havent engineered it yet but just tried it after buying it today at a comp nav beacon and trying to get the nose round and pointed at a moving target like a imperial eagle is virtually impossible i reckon i would have better luck with my type 8 , it was ok against less moble ships like mk1 python but going on my initial impressions that was money down the drain and i will stick with my cobra mkv as my daily driver. Obvs its not gonna be as nimble as that but i wasnt expecting it to be that bad.
I put FA off on Hold not toggle, then start turn, Hold FA Off and the nose snaps round. You can also help by using the over-powered vertical thrust to pull your target into view quicker, or you push yourself out of their firing line while you still are getting on target.
 
does anyone have issue with the new version deployed today? i'm having big issues and the client is crashing and crashing... anyone having my same issue?

Nope - there were server issues for a while but they soon settled down for me - no coloured serpents this past few hours and never any crashes.
 
its a turd ,Im a relatively new player and i must admit i am a terrible gamer and i havent engineered it yet but just tried it after buying it today at a comp nav beacon and trying to get the nose round and pointed at a moving target like a imperial eagle is virtually impossible i reckon i would have better luck with my type 8 , it was ok against less moble ships like mk1 python but going on my initial impressions that was money down the drain and i will stick with my cobra mkv as my daily driver. Obvs its not gonna be as nimble as that but i wasnt expecting it to be that bad.

Well, so a large heavy ship has trouble keeping it's nose on small nimble ships... This makes it a turd? Yep. With fixed weapons it can be a challenge to keep getting damage on a nimble target but it helps if when you learn what doesn't work you use other tactics that do. Fit some gimbals so you can get into firing envelope sooner. Use FA-off through the turn to get improved thruster authority and agility. Use fixed beams or rails to dish damage to targets that like to joust and are so small they are inside the gimbal jitter. Cut the corners and don't try to out-turn-rate eagles, sidewinders, and cobras. By cutting nose-low inside their turn you can get into an intercept angle as they come through their turm.

If you have gimbals and still can't dispatch small ships that is a skill issue. Engineering on the thrusters will make a huge difference but I don't think it is meant to be an 'I win' ship quite like the PMK2 was. Its a credible threat to other mediums and large ships but it's certainly not just going to tear through everything like a hot knife. It's a much more nimble generalist than the OG Python, but at the expense of raw shield.
 
Fully G5 Engineered.
Probly badly with random mods. I aint seen it, but feel free to post bulid you use and I will take look at it. Others around might wanna take look at it as well.

Ship handles like a baby Anaconda.
Skill issue. Try mastering FAOFF, then try again.
Beak obscures a third of the cockpit view.
Courier cockpit was never fun, I agree here. Its among worst ones, but big ships have worse "view"

Having all hardpoints on the fuselage makes it incredibly difficult to get all hardpoints firing at the same time. The enemy ship only has to be slightly off centre for at least 2 of your hardpoints to be obscured. The lack of manoeuvrability only compounds this issue.
Skill issue again (2x). Try fixed such as PA's or Rails... Might change your entire worldview, but lenghty process required to master it (if talended enough, it will be faster - but hard work aka ton of practice works too)


Nightmare to cargo scoop. Mats just get batted away half the time.
Agreed. Beak on nose annoying. But who cares? Use collector limpets if cant bear it, its have all that internal room for that.

The good bits are the aesthetics, sounds, boost speed, sco and power distributor. However these good points don't outweigh the bad. Its a case of form over function.
Ultimately its not easy or fun to fly.

I have blast with it in PVP, and its currently one of most lethal 1v1 ships in game in my opinion, and its very, very good with fixed weapons... and of course that sweet ram dmg, makes up for dmg potential vs other top combat ships.

I suppose it do requires advanced flying, Good FAOFF mastery, and of course, years of worth of experience flying combat ships of all sizes, to truly make most of it.
All I can say, its simple : Git gud.

(No pun intended)
 
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Probly badly with random mods. I aint seen it, but feel free to post bulid you use and I will take look at it. Others around might wanna take look at it as well.


Skill issue. Try mastering FAOFF, then try again.

Courier cockpit was never fun, I agree here. Its among worst ones, but big ships have worse "view"


Skill issue again (2x). Try fixed such as PA's or Rails... Might change your entire worldview, but lenghty process required to master it (if talended enough, it will be faster - but hard work aka ton of practice works too)



Agreed. Beak on nose annoying. But who cares? Use collector limpets if cant bear it, its have all that internal room for that.



I have blast with it in PVP, and its currently one of most lethal 1v1 ships in game in my opinion, and its very, very good with fixed weapons... and of course that sweet ram dmg, makes up for dmg potential vs other top combat ships.

I suppose it do requires advanced flying, Good FAOFF mastery, and of course, years of worth of experience flying combat ships of all sizes, to truly make most of it.
All I can say, its simple : Git gud.

(No pun intended)
So does it compete with P2 and FdL in your opinion?
 
To me it looks like a first class sightseeing ship. You load up on VIPs, spend the day sightseeing, cash in your rewards, then jump to another system where you hopefully get other destinations for more sightseeing. Can even hold 100 economy passengers when needed. Sure, a third less than a T-7, but better suited to handle hazardous situations.
 
Stick PAs on it and put it in a CZ and it's an absolute monster. If FDev keep up with this sort of ship they need to take SCBs off NPCs as there's not enough time to fire them before the shields collapse.
 
So does it compete with P2 and FdL in your opinion?
I will speak for PVP 1v1 scenarios, cuz thats more my forte than wing stuff. Maybe someone else can speak more about wing fights with corsiar.

To anwser your question: Quite well. It got like more than twice as much hull points on average, higher mass so it better for ram and despite being less manuverable than those two, its better when compared to mamba (wich is only litte faster than it), as have much less drag, and along its speed, so those fdl or p2 cant really outmanuver it to the point, where Corsair cant bear its own fixed weapons on those. It can hold really well if well handled. Smaller profile than other two, makes it quite hard to hit, once shieldless, it has good profile and tight fixed coverage.

Imperial to the core, with very strong ram ability being its signature trick, along high speed. Personally I think its best possible biwave hull tank ship in game of them all, but tons of other setups are possible as well. It also got probly best "brakes" on all ships so far, as it can easly goto standstill from max speed, wich helps a lot with range control...

Its 600 m/s quintesentiall CQC ship, where using PAs or variant with 6x SRB rails to soften up, followed by ram, deals absurd amount of dmg... since its much faster, heavier and have better shields, than krait II for example, wich is probly most similar to Corsair, of all ships I can think off... in bulid variety (same bulids will work better)
Long range rails variant for reverski lovers can work too, and in fact, is also one of most effective bulids around for it, but it can be pain for many to bear fighting such one. There is so many options with this ship. 6x flechette bulids are broken as well (if target is willing to stay long enough for it to work)

It got good, if not best flexibility for its durability options... since it can be either biwave hull tank, shieldless funny hull hulltank, or biwave hulltank with SCBs, and still over 3k hull on least armoured variant. Maxed hull variants reaches 4-5k easly, and when funny hulled, it can easly reach over 20k on thermal alone on its hull.

Shield focused bulids with lesser hull points, can be decent as well (many options also), but its better to focus on hull, less on shields to get most of it, I think.



Size 7 distro works well with those full rail or PA bulids on Corsair, while with ramming dmg, wich majority of fdl or p2 would rather avoid, once thier prismatics gets too low or when gone... especially SCB bulids, are in big disadvantage, if they get rammed. Non-PVP bulids gets either one-shoted by PA + ram combo, or critically damaged with barely any hull left, so those PVE fdls and p2, are joke to this ship. Non-PA Fdl and P2 bulids will struggle a lot, to deal with such, by using regular weapon like lasers or mc's, and Corsair is likely to outtank those easly, thanks for absurd hull potential (regadless if normal hull or funny hull exploited)
 
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It’s good to hear some positive PvP feedback. I’ve mostly heard criticism but, as a non-PvPer, I kinda feel it’s because it need to be flown different to a FDL.
Well said. I think most of those who complain about its handling, trying fly it like FDL or P2 and thats exacly is the issue.
It has be used bit diffrently, and I am preety sure many will start view it diffrently.
But I guess, bit of time need to pass on, before more cmdr "learn" how to use it. It always was like this.

This ship flying behavior, is very unique, but it has some similarites both to courier, and cutter, how it handles in certain ways.

I found using cutter turning techniques, works best, where rolling+yaw+pitch + 8-way lateral combo is used in certain way to archive faster turn rates, to bit quicker turn than using just roll+pitch without laterals... Of course, during perma boosting. Mix of FAOFF and FAON required with proper timing while switching assists... Good timing with boosting is also required, as the plain perma boost spam, does not work too well, has to well-timed to avoid blackout, but when done corectly, the boosted turns that are on borderline to almost causing blackouts, can be really, really tight and sharp, with next to nothing of drag. Only small racing ships can archive similar.


Something like this, making curves like this: ↪️ ↩️ at same time with 8-way laterals following similar "pattern", with well-timed assists switching and boosting.
I have no idea how to explain it easier.
 
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The basic ones had names like Vibrant, or Tactical, or Military and came in a range of colours* for most if not all ships at all times and at reasonable prices.

The Galactic Patrol used/will spend huge sums to get the black covering for their undetectable speedsters less reflective which shows how not basic black is.

*and before Arx came in packs of the different colours

I bought one or more of those three packs for most of my ships back in the day. 6 paint jobs for about $5 IIRC. And the Yen was about ¥100 to the dollar so about ¥90 per paint.

Now it costs 10 ARX per Yen so the typical 3500 Arx paint job costs ¥350.

It’s ironic that I can now buy a 300g steak and veg or premium, deep dish Chicago Pizza loaded to the gills with meat and veg… in central Tokyo… for the price of a single Ship Kit. (¥1700)

They say food and drink inflation is sky high but that has nothing on Elite Cosmetics.
 
I bought one or more of those three packs for most of my ships back in the day. 6 paint jobs for about $5 IIRC. And the Yen was about ¥100 to the dollar so about ¥90 per paint.

Now it costs 10 ARX per Yen so the typical 3500 Arx paint job costs ¥350.

It’s ironic that I can now buy a 300g steak and veg or premium, deep dish Chicago Pizza loaded to the gills with meat and veg… in central Tokyo… for the price of a single Ship Kit. (¥1700)

They say food and drink inflation is sky high but that has nothing on Elite Cosmetics.

When you compare the cost of the DLC for Planet games (which contain many items) with the exorbitant cost of DLC for Elite Dangerous you wonder what is going on (especially since those involve a rake-off to Steam). Do they just know that ED players will pay anything for a shiny new paint job or a three-item ship kit? Are we just exemplars of Barnum's quip?

Try charging £4.99* for a single ride in Planet Coaster or a single animal with no scenery for PZ and no doubt the internet would go into melt-down. ;)

* That is under 10K arx so won't even cover many of the paint jobs.
 
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