Cosmetics: Why they need a change

I'm fine with it the way it is, though I feel like the quality a good portion of their pay content is sub par.
 
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I realize it won't change anymore, but cosmetics as micro transactions really puts limits on what can be done in game with cosmetics. And that's really a shame. I could see myself collecting in game cosmetic rewards as an incentive to play more.
 
See above please regarding how much you've actually paid over time,

The amount of time that has passed since you paid is only one part of the equation. So is the number of hours actually played. But beyond that, it's about having a certain expectation of what the pricetag on the expansion should include, regardless of how long it takes or how many hours you play.

The fact still remains, we paid a cover charge at the door to get in, but the current store model more or less ignores that fact.

and please inform me of what you've paid for f2p titles or other buy to play titles? so we can actually compare it against something.

What exactly are you looking for here? I can give you examples from both ends of the spectrum. I bought nearly 250 skins in LoL because I liked their business model and felt like I was getting good value for my money.

On the flip side, I played 1200+ hours of TERA Online and went out of my way to acquire things with in-game currency where possible and hardly ever bought anything from the cash shop because their model wasn't as friendly (overpriced, RNG boxes, time restrictions, etc).

But the important part here isn't comparing what I spend in B2P vs F2P, it's comparing what I spent in a game with a good cash shop model vs what I spent in a game with an iffy cash shop model.

Want to know what I spend in Black Desert Online's pay to win cash shop? $0. And it will stay like that.

The only thing B2P vs F2P should really affect how much content is included with the game rather than put in the store, and right now a lot of F2P games out there are giving away more cosmetics than FDev yet are doing just fine.
 
I think we're moving in circles here. They can offer store credits, as others have suggested, or they could be gasp different skins altogether! What a wild concept, right?

Which is still gasp giving money back. When you consider that somebody who buys the cosmetics will probably buy the skins they like anyway. Why would they give somebody who doesn't want to pay money for it for free paintjobs and then give the people likely to buy them store credit? To placate the person who doesn't want to buy them?
 
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Which is still gasp giving money back. When you consider that somebody who buys the cosmetics will probably buy the skins they like anyway. Why would they give somebody who doesn't want to pay money for it for free paintjobs and then give the people likely to buy them store credit? To placate the person who doesn't want to buy them?

I suppose you stopped reading at the gasp, huh?
 
You know the current store items are worth more than $1700, counting absolutely everything its around $1800+ add that to the coming Holo-me Items it would be over $2000 easily, even $3000. .

Every single game that I've played that are not F2P Has included "cosmetics". You paying 60$ I paid over 120$ for this game to support FD. never I imagine they would be so greedy with the customization options. Not even a basic color wheel. Basic Decals or Basic unlockable skins for achieving ranks that take lots of hours of play.

They are limiting their on game-player interaction and rewards because of their greediness, and like mentioned before, they work around features that can be squeezed with microtransactions.
So sad, hopefully, things will change for the good and not the bad.

Treating your customers like cows it's going to leave a sour taste slowly but surely, and people are starting to realize what is happening.

A bad reputation is the worst enemy.


best of luck to all
 
I suppose you stopped reading at the gasp, huh?

Nope, but by giving somebody store credit they will then use to buy a skin they probably would have spent more real money on just so that somebody who doesn't want to pay for skins can have one for free is not really a good buisness model.

Alternatively they could give the skins away for free and go down the WOW route of charging for DLC and then subscription on top.
 
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monetizing cosmetics works great, better than selling credits or ships. It's easy not to complain or feel cheated I suppose, I've never once remotely been interested in vanity options in a video game.
 
It's kinda like having a mate who's not that well off.

You're happy to get the beers in, not a big deal.

But when one day they turn round and there's that *expectation* that you should pay, well the relationship changes and perhaps you're like :

"sorry mate, can't really afford it anymore".

While I understand it's a business, people want to believe Frontier aren't primarily motivated by money. And I believe many at Frontier see it the right way.

But it's starting to seem like elements at Frontier have a different focus and if it continues I think it's likely to sour the relationship Frontier has with its players.

And when it becomes clear to a player that it really is just a business relationship, and we are only here to make money off, well that's the day the goodwill and the impulse buys stop.

It would be nice if those folk at Frontier who aren't so bottom line focused, perhaps push back a little against those that are driving this need to paywall.
 
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I don't mind the current system, but there should be more free items (free powerplay markings are a good start).

But what really needs to happen is they need to stop talking about upcoming paid content like they're doing me a favor... sweet - pirate kits... but don't talk about them like I should be thrilled you're charging me for it.
 
I think that with so few major expansions coming out (Horizons taking it's time ..), they need some sort of income.
I do not know how well FD is doing economically speaking, maybe just fine? But if the full cosmetic model they are using now is their only option, then I support it.

Edit : I agree though, some more free stuff would be nice. Even more if money isn't an issue, as I assumed it to be.
 
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Free stuff is always cool. I like free stuff.

That said... I would NOT play this game if I had to pay a monthly subscription. I never even would have bought it in the first place, regardless of anything anyone (or FD) could have said, I hate subscription models and I wouldn't have done it.

I would be fairly unhappy with a pay2win. It may not have prevented me from playing, but it certainly would have detracted from my experience.

Currently I've spent $133.25 in the store. I don't feel like I've been cheated or ripped off in any way. My gaming experience would be exactly the same if I had not bought the stuff I did. At least 1/2 of the motivation for me to buy new skins is to help FD out with my extra $$. Every Friday I check to see what's been added, and I've been disappointed in the last month or so because nothing has caught my eye.

So basically, the FD model is fine with me. I do think it would make sense to group the paint packs a little differently, or not at all. I really liked the free Eagle paint with the CG before Christmas time. I was, unfortunately, WAY out of the bubble when that happened but that's not FD's fault. Hopefully they'll do that kind of thing again. I also hope that with ALL of the new items that will be available for sale, FD will lower the individual prices a little. But, it's their business and they can run it how they see fit. If they overprice their cosmetic items, people will show them by NOT buying them.

-J
 
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I think they went the wrong direction with the ship skins, for a lot of reasons, most to benefit the company actually. Had they built an in game editor for colors/patterns and charged minimal pricing for a saved version for ship use, I think they could have already pulled in a lot more money AND offered more customized skins in the store. Everyone gets what they want. But they went the artist designer route, and I'm actually okay with that.

This whole ship naming thing though, remains to be seen. It's still not out live, so I won't condemn them yet, but if the idea of even being able to use your name in the game is voided unless you pay out is true, that's a gray line between functional and cosmetic, and feels like a money grab. We can debate the nameplate thing and if players should get a basic one for free, but what use is it to stick a name on your ship HUD for your eyes only? Knowing full well that ship naming has always been a huge thing since the kickstarter.

So yeah, cosmetics in general. I think it would be nice to get some basic stuff and then charge for more creative things, especially since having that ability gives a need and advertising for potential upgrades. I don't consider knowing a ship name in a scan a cosmetic though, there's no artistic work there, it's just something you can enable, and could be considered an important feature of the game. I haven't tried a new save, does it prompt you after your CMDR name for a ship name/ID? It ought to, that's a huge thing in having a ship of your own.

Im not sure if OP is meaning this, but I agree with this post. I didnt think much of buying paint schemes or any of the things available at the store, till I saw a pirate Cobra NPC with a spider paint job. I flew to a port, saw what was available...hmm just one colour..black...I wanted something more, and started going through the store, got myself a bright yellow paint for my Python. Now, I buy things for any ship I'm using, my SRV's and SLFs. But the reason Im saying this is that I didnt think of changing paint, at all, when I first got the game, because there were no options, there was nothing to consider. No preview, nothing to even toggle whatever's toggled to make me say, yeah I'd give $5 for that. I think I only started buying paints/kits/bobbleheads about 1.5 years into playing this. That's 78 weeks. That's a long time, that Im sure I would have been purchasing more of the paints (if you had enough avaiable), or anything, since I find I enjoy that.
And then, also, having ability to change colours, pleases more of those players who are not into micro-transactions. There's a lot of people Im sure who are just never going to do that. But they should have at least a bit of choice.
Plus, it brings more variety to what other players see, in CG's or whatever.

Nameplates..definitely should have it displayed in Comic Sans, or something. Maybe Time-New-Roman as default.

But how about bumper stickers, in the store?

"I brake for nobody!"
 
I think that with so few major expansions coming out (Horizons taking it's time ..), they need some sort of income.
I do not know how well FD is doing economically speaking, maybe just fine? But if the full cosmetic model they are using now is their only option, then I support it.

Edit : I agree though, some more free stuff would be nice. Even more if money isn't an issue, as I assumed it to be.

Frankly we don't need free stuff, they can add game mechanics to unlock some paid items, paints, whatever within the game like given rewards for unlocking grindy ranks for a start is a good idea or general, ship, avatar achievements categories with unlock able stuff from store.For example, you flown with asp-e 100 hours you get one stage of an achievement then as the second stage, you explored X count of stars with it and achievement completes, ASP-E achievement gives you a basic color reward from Pilot's Federation.
 
And Warframe has slowly become pay to progress. I left it because the grind went from typical to egregious to intelligence insulting, but new game play and missions kept taking a back seat to new grind and cosmetics.

Sort of like Elite.

Except that Elite absolutely does *not* do 'pay to progress'.

So, actually, not like Elite at all.
 
I'm gonna make my position very clear from the beginning: I am not saying we should get every skin for free and that they should close the store. What I'd like Fdev to do is to make a distinction between basic cosmetic options, like plain colour paintjobs, which should come as a part of the base game, and premium skins with more elaborate designs, which would remain in the store.
First of all, why are cosmetics important?

Elite Dangerous is a sandbox, a game that encourages players to do what they feel like when they feel like doing it. We're not the protagonists of a big story, we're just citizens of the bubble, and we are supposed to draw our own path and make our stories. And the tool for that, at least until 2.3, is our ships. Our ships are an extension of ourselves that we use to interact with the world. They're not just any ship, they're our ship. An essential part to achieve this level of connection (which is a part of the experience or, some may say, immersion) is to make it visually unique. This is the case in most games, as the player gets many options to personalize their character to their liking, but we have no options like that in Elite (unless you're willing to pay). This effectively affects the gameplay experience.

Where did Frontier go wrong?

I am aware that during the Kickstarter, FDev's initial intention was to sell credits for real money, and that was later changed to microtransactions for cosmetics. All I could find about this was an old poll in which Sandro asked if putting some cosmetics in the store would be alright. The community agreed, but I don't think they imagined some meant 99% of them. Last time I checked, the total price of the cosmetics in the store was around 1500-1700€, which is A LOT by industry standards. Have they gone overboard with it? That's a matter of opinion, but many will agree they have, especially if they've played other games and know which kind of cosmetic options those games offer. I saw a comment the other day by /u/nice_usermeme on Reddit discussing cosmetic microtransactions in F2P games which I think are a good comparison to Elite's current system, even though it's not F2P.




And let's not forget that the simple block color skins are not that hard to make. Sure, you to make several maps first but once that's done it's a matter of sliders:

https://www.youtube.com/watch?v=D68e6Wts88c
"They don't affect gameplay"

People like to say this a lot when this matter is being discussed. As I explained above, cosmetic customization is vital in a part in a game like this, but that's not all. Having all (I repeat, all) cosmetics hidden behind a paywall removes potential gameplay from the game. Let's look at the spiky shipkit they showed in the latest trailer. Imagine that in order to get that, you had to find the hidden asteroid base of a pirate faction and do some missions for them. The shipkit would be the reward. Sounds like good gameplay, and a good reward, right? Except it's not possible with the current model. Or how about a bright green skin for becoming allied with the Alliance? Nope. Deep space paintjob when you get to Beagle Point and back in one piece, so that you can show your achievements off? Nah. All you'll get is a fatter bank account. Or how about spending 500m in that cool golden skin? You have 5b credits and own all the ships in the game, why wouldn't you? Oh, right...

You see, in many games unlockable achievements are there to provide gameplay, to give players a reward for their efforts other than mere points. Or alternatively, as money sinks for the end game folks, so they can show off their wealth. This is currently not possible in Elite.

"Frontier would make less money"

Not quite. As I explained in the beginning, I'm not saying they should remove the store. They can put premium, beautiful, well designed skins in the store like other games do, for all I care.

Giving players a "free taste" of cosmetics would be a great way to ensure they spend money in the store. The current model discourages players from buying stuff; hell, we can't even know what the paintjob looks like until we've bought it. Furthermore, the current model gives Frontier a bad image. Not only do they charge for the base game, but also for the expansion (and there will be more expansions), and yet they'll ask for 6€ if you want to paint your ship blue. It just looks bad to the eyes of new/potential players.

Frontier is not going bankrupt anytime soon. They are doing pretty well according to their latest financial report. Elite was a success, it was released on XBO and it's getting released on PS4 this year. Planet Coaster was also a success, and they are making a game based on a movie as well.


"I don't understand why some of you are so upset about the price of a meal"

Did the restaurant charge you for coming in through the door, though?

Spiraling down

The upcoming CMDR creator will open up many new options for cosmetics. With that said, despite the fact that it is a headline feature of 2.3, it has already been designed around microtransactions. There many empty boxes for accessories, and they're not shy to show the buyable cosmetics in the streams or trailers. Hell, 2.3 isn't even out yet and they already have their own trailer in their Youtube channel. This is setting a dangerous precedent, and it shows in which direction FDev is drifting into. Are they really gonna start looking for ways to monetize every new update in the most aggresive way possible? What will happen when they fix the HUD code and they can finally change the UI colours without editing the game files?


In conclussion

Constructive criticism is an essential tool for developers to improve their games and it us, the community, that must provide them with it. This is not a rant, and I'm not throwing a tantrum. I'm merely exposing what I (and many other people, for what I've seen both in this forum and in Reddit) consider to be a problem for Elite, a stone in the way. I've presented arguments for why it is a problem, how to fix it and the potential consequences if it is not fixed.

I would like to hear your thoughts, so please leave a comment below. Let's be civil, ok?


TL;DR: There is no TL;DR. Read all of it or you won't get what I'm trying to say.


EDIT: /u/tfaddy made some good points about other Pay to play games on Reddit:

Yeah there is no denying that the game experience is a lesser one with all this stuff behind a paywall. I havent totted it up recently but someone suggested all the cosmetics add up to ~1500 euros.

I've no idea how the game is performing financially. I think its fair to say most people are happy to support the game and want it to do well but it really looks like they are taking the mic these days. The straw that seems to have broken the camels back is the ship naming.

Finally, it seems people are starting to push back at this and ask if this is fair.
 
I like this idea, but to be brutally honest it's not because I care about anything being free. I just want to be able to buy more detailed cosmetics with some real time and effort put into them. And having to compete with basic free cosmetics would drive the paid ones to become more like that.
 
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