But I suspect changing the graphics was needed to make first person seem 'real' and not plastic and low detail. I wonder how poor an experience it would be in Horizons graphics. Using VR and lowering myself to human height in a hangar or on the surface it seems clear the textures/lighting of the texures etc would be completely out of scale and look very 'ps2' from that perspective.
So I suspect the content required new graphics from the dev perspective.
Hmm, well, if we assume a certain given level of detail in ships and SRVs above world surfaces, I'm not sure why that same total level of detail couldn't be used. What I mean by that is that in a ship or an SRV, you're seeing more overall so the PPI (as it were) is in decent quality. That same level of PPI of clarity closer up shouldn't necessarily be more demanding, though they would need to rescale the textures accordingly somehow. Sort of like when you're higher up above a world's surface it isn't generating the full clarity of everything as though you were on the surface. That would be a huge waste of resources. So being on foot would just warrant a similar approach, at least in that regard.
Either way, I have some unused VRAM, so some higher resolution textures shouldn't be too much of an issue. I've taken some nice 16K screenshots in Horizons after all.
But yeah, maybe lighting. My only issue with it in Horizons was multiple light sources.
Granted, I'm not using VR, and I generally only play at 1080p.
...
And now that I think of it, I think the world surface textures in Horizons early on were actually higher resolution but less... dynamic, I suppose would be the right word. These are some zoom-ins from 16K screenshots comparing them, if I remember correctly. But maybe that's neither here nor there anyway.
At the time some were speculating that this was due to a "console nerf." Either way the game ran great for me.