Coul FDev roll back the planetary update and shaders?

That is something personal to the player is it not? Given my laptop's specifications I'm quite happy with 30fps at medium settings 1080p. To my extreme suprise I was hitting (a frame limited) 60 a lot of the time and dropping to 45 at friendly settlements, stations and outposts (surface & space) at medium / high during this playthrough.

Personally, I'd call that working ok, improvements can (and should) be made but the 'nuclear horizons' request can stay in the bin, where it belongs.
Given how inconsistent the Cobra engine seems to be, "working fine" is really a phrase we should just...stop using in this context. There are people with exceptionally powerful hardware getting notably worse performance than those with lesser hardware. I mean...I feel like this is well-known, you'd have to be willingly ignoring it to miss it.
 
Ah... i forget about the "Work on my machine" certification.
What is considered "working ok" for different people isn't quite the same as that argument. For example, MickyG mentioned being fine with 30-45fps most of the time, whereas I personally start getting headaches if my FPS is below around 40 for long periods of time. So what is a perfectly acceptable experience for them is quite literally unplayable for me.
 
Pretty sure it wasn't at the "No-one is allowed to have fun if I'm not" convention, so you and OP probably missed it.
How could I disallow you to have fun with something I don't have fun with ? By telepathy ?

What is considered "working ok" for different people isn't quite the same as that argument. For example, MickyG mentioned being fine with 30-45fps most of the time, whereas I personally start getting headaches if my FPS is below around 40 for long periods of time. So what is a perfectly acceptable experience for them is quite literally unplayable for me.
Does that mean there is no way to say objectively if a software is working ok ?
I would like to know this because it would save me a lot of time by avoiding all the quality and performance checks in my work.
 
Does that mean there is no way to say objectively if a software is working ok ?
I would like to know this because it would save me a lot of time by avoiding all the quality and performance checks in my work.
That's not at all what I meant, and I think you know that. The point you were replying to was specifically talking about FPS, and had nothing to do with bugs, crashes, or the myriad other issues that can arise in software. Being pedantic about it and giving facetious responses is not going to move the discussion along.
 
Coul FDev roll back the planetary update and shaders?

As I've mentioned and demonstrated elsewhere, Horizons runs at 230 (boarderless) to 260 (fullscreen) FPS where Odyssey runs at about 34 FPS for me – with vsync off to show performance potential.

If they aren't able to sort out Odyssey for my hardware for whatever reasons, I would prefer using the game engine in Horizons instead, and maybe having that updated with the new content.

I don't see Frontier being likely to do that though, being invested in Odyssey as the new thing. In some respects it's like switching a horse mid-race and getting wood glue by mistake, but these days you have to sell hype just as much, if not more, than a viable product, it seems.

At the very least, I get to still play Horizons, for now. Not exactly a good deal, having already paid for Odyssey and the game in full back in 2015 for a total of 240 USD, but better than the alternative.
 
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That's not at all what I meant, and I think you know that. The point you were replying to was specifically talking about FPS, and had nothing to do with bugs, crashes, or the myriad other issues that can arise in software.
I'm sorry but no, i don't understand what you meant.
These guys say the performance is ok because they are ok with fps. But that just means they are ok with fps, it doesn't say anything about the quality and performance of Odyssey.
The fluidity felt with fps is up to each individual but in no way correlates with the quality and performance of a game and doesn't mean that Odyssey is ok. At best, it just mean it work on there machine.

And FPS problems are not only a question of optimisation but also of quality, especially when the same code seems to perform very differently on equivalent or even similar configurations.

Being pedantic about it and giving facetious responses is not going to move the discussion along.
Sorry, i just follow the movement.
 
Do they not just mean it's ok for them?
How do you interpret these posts ?

But OP wants to reset work done, because it doesn't work for X amount of people, but take no interest in, and is quite rude about it, that it works ok for quite a few (me included)*...
*So i ask "Define works ok"
That is something personal to the player is it not?* Given my laptop's specifications I'm quite happy with 30fps at medium settings 1080p. To my extreme suprise I was hitting (a frame limited) 60 a lot of the time and dropping to 45 at friendly settlements, stations and outposts (surface & space) at medium / high during this playthrough.

Personally, I'd call that working ok, improvements can (and should) be made but the 'nuclear horizons' request can stay in the bin, where it belongs.
*In answer to my question "Define works ok"
 
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If you add the new content in to Horizons in the Cobra engine, wouldn't you get .. Odyssey? Again?
I was meaning without the graphics related updates but with the game content. But yeah, I wouldn't expect it, just that I'd prefer it over the current alternative of Odyssey. And this is presuming they don't get Odyssey sorted out and running well, which hopefully they do sooner or later.
 
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If you add the new content in to Horizons in the Cobra engine, wouldn't you get .. Odyssey? Again?
No, they just want SLI working in Odyssey as it does in Horizons...

Always making the point that 200+ FPS in Horizons and 30+ in Odyssey in the performance related threads, without the SLI qualifier on the whole.

It does sound much worse when part of the reason is left out though.

ETA: It is understandable though, the Titan Black GPU was a beast when it was released, as was most of Nvidia's TI series... Not having SLI implemented in Odyssey at all efficiently would certainly feel a bit off!
 
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Well, not just. I think there are more issues with Odyssey's performance in comparison to Horizons, though yes, SLI is a very significant one for me. SLI alone shouldn't reasonably account for as huge a difference of 30~35 FPS from 230~260 FPS; a factor of about seven times. I'm not using 7 cards in SLI after all, and SLI isn't 100% efficient.
 
Well, not just. I think there are more issue with Odyssey's performance in comparison to Horizons, though yes, SLI is a very significant one for me. SLI alone shouldn't reasonably account for as huge a difference of 30~35 FPS from 230~260 FPS; a factor of about seven times. I'm not using 7 cards in SLI after all, and SLI isn't 100% efficient.
With the 2080S I use the difference is between half and 1 third the FPS of Horizons in Odyssey. I'm only using the one GPU, granted.
Which illustrates beautifully just how unpredicatable performance in Odyssey is, I'd say.
 
I was meaning without the graphics related updates but with the game content. But yeah, I wouldn't expect it, just that I'd prefer it over the current alternative of Odyssey. And this is presuming they don't get Odyssey sorted out and running well, which hopefully they do sooner or later.
But I suspect changing the graphics was needed to make first person seem 'real' and not plastic and low detail. I wonder how poor an experience it would be in Horizons graphics. Using VR and lowering myself to human height in a hangar or on the surface it seems clear the textures/lighting of the texures etc would be completely out of scale and look very 'ps2' from that perspective.

So I suspect the content required new graphics from the dev perspective.
 
How do you interpret these posts ?


*So i ask "Define works ok"

*In answer to my question "Define works ok"
They both look like "works ok for me" or "works ok for some", which is what I was saying. My gx970 is old and slow, and the game now post update 9 is playable. It should be faster, no doubt, but it's playable so for me it "works ok". I would hope it will work even better with more optimisations, as I suspect I'm looking at roughly where las gen console versions would be.
 
But I suspect changing the graphics was needed to make first person seem 'real' and not plastic and low detail. I wonder how poor an experience it would be in Horizons graphics. Using VR and lowering myself to human height in a hangar or on the surface it seems clear the textures/lighting of the texures etc would be completely out of scale and look very 'ps2' from that perspective.

So I suspect the content required new graphics from the dev perspective.
Hmm, well, if we assume a certain given level of detail in ships and SRVs above world surfaces, I'm not sure why that same total level of detail couldn't be used. What I mean by that is that in a ship or an SRV, you're seeing more overall so the PPI (as it were) is in decent quality. That same level of PPI of clarity closer up shouldn't necessarily be more demanding, though they would need to rescale the textures accordingly somehow. Sort of like when you're higher up above a world's surface it isn't generating the full clarity of everything as though you were on the surface. That would be a huge waste of resources. So being on foot would just warrant a similar approach, at least in that regard.

Either way, I have some unused VRAM, so some higher resolution textures shouldn't be too much of an issue. I've taken some nice 16K screenshots in Horizons after all.

But yeah, maybe lighting. My only issue with it in Horizons was multiple light sources.

Granted, I'm not using VR, and I generally only play at 1080p.

...

And now that I think of it, I think the world surface textures in Horizons early on were actually higher resolution but less... dynamic, I suppose would be the right word. These are some zoom-ins from 16K screenshots comparing them, if I remember correctly. But maybe that's neither here nor there anyway.

At the time some were speculating that this was due to a "console nerf." Either way the game ran great for me.

8mmltz6.png
 
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