Could ED benefit from 'Soft Death' mechanics?

Robert Maynard

Volunteer Moderator
Are you trying to pull this discussion towards modes and blocking Robert?
Blocking is as much a part of the game as shooting at anything one instances with is - to attempt to facilitate one while ignoring the other is likely to be a fruitless endeavour.

On the topic of modes: there are two discrete Open modes in the Live game - so players get to choose whichever one they want to play in, which might well not be the one that would-be attackers are in.
 
Blocking is as much a part of the game as shooting at anything one instances with is - to attempt to facilitate one while ignoring the other is likely to be a fruitless endeavour.

On the topic of modes: there are two discrete Open modes in the Live game - so players get to choose whichever one they want to play in, which might well not be the one that would-be attackers are in.
I don't know what blocking has to do with this discussion though because to get to this situation, nobody would be blocked and they would all be in open play together. If the person who got their ship bricked wants to block them afterwards then that's up to them I guess.

The only thing we're concerned with here is what happens when someones ship reaches 0% - should it immediately explode? or should it remain intact (at least for a little while)?
 

Robert Maynard

Volunteer Moderator
I don't know what blocking has to do with this discussion though because to get to this situation, nobody would be blocked and they would all be in open play together. If the person who got their ship bricked wants to block them afterwards then that's up to them I guess.

The only thing we're concerned with here is what happens when someones ship reaches 0% - should it immediately explode? or should it remain intact (at least for a little while)?
It has to do with the consequences of the first such encounter as they apply to the choices that each targeted player will make going forward.

If pirates are happy to give their targets one more good reason, i.e. it's not likely to be fun to have options removed from ones gameplay when their removal leaves ones ship subject to the whim of another player / other players for an indeterminate period of time, not to choose to play with them then it might be interesting to see the outcome of such a change.
 
Self destruct would be much more satisfying for the target - noting that the proposal seems to be removing agency from the target to add fun for the attacker, with nothing of value offered in return for the change.
Their window to self-destruct is when the ship is operational... this is how it works in SC, the whole thing does not work if self-destruct is left as an option after soft-death.
 
When the PP reaches 0% it doesn’t explode 🤷‍♂️

Edit: Not in this game anyway. If the potential pirate is too trigger happy the ship will go boom, but that’s the same in Star Citizen too.
I know this, but as we've established, this does not achieve the desired outcome.
 
It has to do with the consequences of the first such encounter as they apply to the choices that each targeted player will make going forward.

If pirates are happy to give their targets one more good reason, i.e. it's not likely to be fun to have options removed from ones gameplay when their removal leaves ones ship subject to the whim of another player / other players for an indeterminate period of time, not to choose to play with them then it might be interesting to see the outcome of such a change.
They can already get killed and lose all their cargo... I'm not sure adding this would make it any more likely someone would block or leave open than simply getting blown up.
 
I am imagining the period of time of soft death when the target has little to do but sit and be picked clean to be the designated period for vulgar insults, threats, and general unpleasantness to be hurled back & forth.
 

Robert Maynard

Volunteer Moderator
They can already get killed and lose all their cargo... I'm not sure adding this would make it any more likely someone would block or leave open than simply getting blown up.
If ships would be guaranteed to be lootable then it is likely that the number of pirates would increase, making the likelihood of such encounters more frequent. Increased frequency of player attack might be enough to discourage some from continuing to present themself as a target.
 
Unless this is a suggestion to change how basic physics works in the game (good luck with that one, there's a brick wall outside to have that discussion with) this doesn't solve the problem of ships drifting off at the speed and direction they were going when they were disabled. Same thing as when you shoot out drives (which really isn't hard to do while not wiping out hull).
 
If ships would be guaranteed to be lootable then it is likely that the number of pirates would increase, making the likelihood of such encounters more frequent. Increased frequency of player attack might be enough to discourage some from continuing to present themself as a target.
The problem is, everytime someone tries to suggest something that makes pvp less about ganking and more about powerplay/piracy/bounty hunting - the same dozen or so people on here shoot the idea down because it encourages meaningful pvp. They don't realise that they are actually arguing for the status quo... which is 99% ganking and not much else.
 
The problem is, everytime someone tries to suggest something that makes pvp less about ganking and more about powerplay/piracy/bounty hunting - the same dozen or so people on here shoot the idea down because it encourages meaningful pvp. They don't realise that they are actually arguing for the status quo... which is 99% ganking and not much else.
Don't forget derailing the thread into hotel california so it can be shut down.

The same thing happens to C&P threads even about PvE crime.
 
That’s usually what happens in Star Citizen.
Nah what usually happens is the target gets soft-deathed, they get boarded, put up a bit of a fight but don't last long because they only have an arc-light pistol and a sperm suit... The pirates then loot their ship and sometimes salvage it if they have time. Mongrel squad videos are quite a good watch.
 

Robert Maynard

Volunteer Moderator
The problem is, everytime someone tries to suggest something that makes pvp less about ganking and more about powerplay/piracy/bounty hunting - the same dozen or so people on here shoot the idea down because it encourages meaningful pvp. They don't realise that they are actually arguing for the status quo... which is 99% ganking and not much else.
When the consequence of the meaningful PvP proposal is highly likely to result in those who don't engage in PvP being targeted, and who would have agency removed from their gameplay in favour of the PvP proponents, is it at all surprising that there is pushback?
 
When the consequence of the meaningful PvP proposal is highly likely to result in those who don't engage in PvP being targeted, and who would have agency removed from their gameplay in favour of the PvP proponents, is it at all surprising that there is pushback?
Ganking is literally what you described there...

On the other hand -
  • Piracy is about cargo, not about getting a kill (soft death will encourage players not to kill their target)
  • Powerplay is about allegiance (getting attacked by enemy players is part of the risk you take when you pledge)
  • Bounty hunting is about consequences of your own crimes (there should be more tools to hunt down criminal players)
 

Robert Maynard

Volunteer Moderator
Ganking is literally what you described there...

On the other hand -
  • Piracy is about cargo, not about getting a kill (soft death will encourage players not to kill their target)
Would it though? Given that the empty ship would exist in the instance after the pirate had stripped it of anything of value, awaiting reboot / repair or some form of NPC assistance.
  • Powerplay is about allegiance (getting attacked by enemy players is part of the risk you take when you pledge)
If the Inara stats are anything to go by, just over two fifths of players are pledged - which might indicate that a significant majority of players aren't looking to paint a target on their ship for players and NPCs from the other twelve powers to shoot at.
 
Nah what usually happens is the target gets soft-deathred, they get boarded, put up a bit of a fight but don't last long because they only have an arc-light pistol and a sperm suit... The pirates then loot their ship and sometimes salvage it if they have time. Mongrel squad videos are quite a good watch.
But in ED, there is no boarding. So there really isn't much player activity. The defeated target player has nothing to do but sit staring at the computer screen. The pirate has nothing to do except spam limpets and continue shooting out various modules over an extended period of time until the ship finally blows up. Meanwhile I am imagining less than pleasant discussion.

Unless I am completely misunderstanding this doesn't sound like lots of fun for the target. Ganker's dream 2.0
 
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