Let's see. I've had detailed suggestions before, so I'll just sum them up in a nutshell now.
I'd separate things into passive and active scans, both as alternatives. The difference between the two being that active scans allow for quicker discovery, but opens you up to dangers. The FSS scan stay as a passive tool as is, and still an option to use who wish to avoid danger as before.
The DSS scan is too powerful and too monotonous now, I would take that (and only that) out. Have whichever scan you perform reveal the types of POIs present on the body, but have to use sensor pings or some other active gameplay - even the search zone mechanic already present in the game - to pinpoint the location of the one you're looking for, as opposed to having it handed to you magically.
Using your suggestion, what we have now is effectively the active scan, you want it to have some risks, like......what? what would you add that wouldn't end up because of the nature of exploration simply become a hinderance, with how people react currently with the whole 'minigame' as it is referred to, how would dangers not end up in a similar category?
With a little practice, I've done while hurtling at multiples of c past gas giants... although I can usually only resolve one body before reaching the "auto resolve" range, and I have to plan my approach at that. Keeping the throttle in the blue while approaching part of a system I find particularly interesting while resolving distant icy bodies wouldn't be that challenging IMO. Doing the same while simultaneously flying my ship would be ideal. After all, flyving my SRV while operating the turret demonstrates that it can be done. I'd just like to do it.
You are referring to practice with old system though where you scan what you head towards?
With fss, you are effectively an observatory, imagine if it constantly moved at the speed of light, the angles are going to get messy quick.
But again, I don't see any reason to why it couldn't be added, just doesn't seem beneficial.
The additional mini-games are demonstrably an obstacle that have been foisted on everyone regardless of their preferences. So much for the tag line "blaze your own trail" and FD's historic commitment to "building on the past" and accommodating for different play styles.
Ok, but here's the thing, most any kind of thing you would need to do to get access to something could easily be labelled as a minigame and as such apparently hated?
As for "blaze your own trail" has and always means within game world and with the tools provided in game. Same with "Play it the way you want" again, also means within the references and limitations of the game.