Could Frontier please demonstrate how to use the FSS enjoyably?

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Err, no, and I don't claim it is. If you think I did you missed a turn somewhere. All I am saying is that FD said that what we have now is an improvement over what we had before, that they know some don't agree but that they accept that and want to move forward. Beyond that is anyone's guess.
(Completely irrelvant description of a low pay exploration trip).

If you didn't dispute the point I mentioned then you shooted a strawman yourself.
 
Most importantly, I feel like I'm using cutting-edge future technology in the process, not relics and antiquities scavenged from junk heaps of the 21st century. I mean, this IS supposed to be a high-tech, futuristic game, isn't it? Who wants old tech in the future?

You actually believe this?

There is nothing futuristic about the FSS technology. Everything is mimicking 20th century tech, from the green phosphor persistence radar of the 1950's, to the slow-pan servo-motor driven "telescope", to the analog tuning radio dial.

In fact it's worse than 20th century. If it were, we'd be using a basic Pentium CPU to perform the necessary DFT's to analyse those blue blobs to report the data/results.

Instead, FDev have deliberately nerfed what would otherwise be good 20th century tech to give us a "fun" child's toy - one where we must use simplistic hand-eye coordination to hunt blue blobs. They've decided explorers/scientists need their pew pew. Unfortunately, unlike PvP/PvE pew pew, they've given us a no-risk tedious pew pew which many explorers have stated is a time sink, blocking the remainder of the exploration gameplay. It's the wrong game design in a situation where explorers must play the mini-game thousands of times. In many ways it's an insult to the more technically minded player base who were expecting exploration to be a more intellectual pursuit.
 
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So those who do not like the FSS and prefer the ADS - can I just confirm

1) You want to hold a button for a few seconds and then a map of the system appears - is it still the old type where you can see what each world looks and sounds like?

2) You then want to be able to scan the body by flying close to it - even those pesky ones 480,000ls away?

3) Does the FSS figure in your plans at all?

4) How about detailed scanning to reveal POI's - how does that work? Do we keep the probes?
 
So those who do not like the FSS and prefer the ADS - can I just confirm

1) You want to hold a button for a few seconds and then a map of the system appears - is it still the old type where you can see what each world looks and sounds like?

2) You then want to be able to scan the body by flying close to it - even those pesky ones 480,000ls away?

3) Does the FSS figure in your plans at all?

4) How about detailed scanning to reveal POI's - how does that work? Do we keep the probes?
Different people have different preferences, but there is no need to compromise. There is a desire for others to be inconvenienced from some.
 
Different people have different preferences, but there is no need to compromise. There is a desire for others to be inconvenienced from some.

I do not think there is a desire to inconvenience people (well certainly not from me) however this is the current method of scanning a system (you can still do the old method to an extent).

Would be more interesting to hear from people who are new to the game and have never had the honk and system reveal and only know the fss - if they believe the honk is better than the FSS then maybe there is a point in there to be considered.
 
So those who do not like the FSS and prefer the ADS - can I just confirm

1) You want to hold a button for a few seconds and then a map of the system appears - is it still the old type where you can see what each world looks and sounds like?

2) You then want to be able to scan the body by flying close to it - even those pesky ones 480,000ls away?

3) Does the FSS figure in your plans at all?

4) How about detailed scanning to reveal POI's - how does that work? Do we keep the probes?

1) The viable minimal development option means yes - other less filled in maps have been suggested, e.g. The black body option.

2) We want to be able to select Unknown bodies and then fly to them - an option that is available in discovered systems, but not for explorers in undiscovered systems.

3) Most wanted new tools, even the ADS crowd. The FSS is an improvement over the old DSS and can fit into the old methods in an optional way.

4) POIs, the new DSS and probes are all extensions to exploration and welcome additions. The primary issues are purely about the FSS.
 
I do not think there is a desire to inconvenience people (well certainly not from me) however this is the current method of scanning a system (you can still do the old method to an extent).

Would be more interesting to hear from people who are new to the game and have never had the honk and system reveal and only know the fss - if they believe the honk is better than the FSS then maybe there is a point in there to be considered.
If you read through the thread you'll see there are a couple of opinions offered from contributors that probably match your criteria, both for & against (ie like the FSS, don't like the FSS).
 
Just guess Max, based on the context :)
I can't see how anyone is trying to inconvenience the pro ADS guys as you are already as inconvenienced as you can get. It's just as bad as that person saying that people are saying stuff just to spite them.

The universe does not revolve around you guys. We have different opinions on what we like and don't like and how we would like things to to implemented. It has nothing to do with trying to inconvenience or spite anyone. That is ludicrous. People shouldn't take others opinions on game implementation as a slight against themselves. If they do, then I suggest they stop thinking that everything revolves around themselves, it will hold them in good stead in the future and lead to less disapointment.
 
Just guess Max, based on the context :)

I wouldn't be fooled into thinking that's the motivation to be honest.

We all know cherry pick exploration is a thing and whether people admit to doing that kind of thing others are not so scrupulous. Re-introduction of ADS means one honk ID of ELW's scan discovered (FSS) without even moving. That accelerates cherry pick exploration leading to tracts of systems with interesting bodies picked off (and showing in SysMap) with every other 'less interesting' body ignored. You might find the odd interesting orbit if you visit in second wave but forget it if it would be nice to find an undocumented ELW too now and then.

You can already tell from SysMap whether anyone has claimed a planetary body, which is a significant help if looking for new discoveries but being first - in a jump fest - to visit thousands of systems is no badge of honour for an explorer. An explorer should document findings, and doing that to a whole system - whether you enjoy the FSS screen or not - is considerably faster already with FSS.

What FSS (no ADS) leads to is an explored Galaxy, not just a visited one.
 
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I wouldn't be fooled that that is the motivation to be honest. We all know cherry pick exploration is a thing and whether people admit to doing that kind of thing others are not so scrupulous.

Re-introduction of ADS means one honk ID of ELW's, scan discovered (FSS) without even moving. That accelerates cherry pick exploration leading to tracts of systems with interesting bodies picked off (and showing in SysMap) with every other 'less interesting' body ignored. Some gas-likes are pretty marvellous though.

You can already tell from SysMap whether anyone has claimed a planetary body, which is a significant help if looking for new discoveries but being first - in a jump fest - to visit thousands of systems is no badge of honour for an explorer. An explorer should document findings, and doing that to a whole system - whether you enjoy the FSS screen or not - is considerably faster already with FSS.

What FSS (no ADS) leads to is an explored Galaxy, not just a visited one.

There is nothing wrong with cherry picking but the FSS does it way better than the ADS, and the ability to cherry pick was one of it's highlighted features. The new process has turned me into a completion scanner, but if anything I probably map fewer bodies than I used to scan, because there is no more guesswork.
 
Most importantly, I feel like I'm using cutting-edge future technology in the process, not relics and antiquities scavenged from junk heaps of the 21st century. I mean, this IS supposed to be a high-tech, futuristic game, isn't it? Who wants old tech in the future?

You actually believe this?

There is nothing futuristic about the FSS technology. Everything is mimicking 20th century tech, from the green phosphor persistence radar of the 1950's, to the slow-pan servo-motor driven "telescope", to the analog tuning radio dial.

In fact it's worse than 20th century. If it were, we'd be using a basic Pentium CPU to perform the necessary DFT's to analyse those blue blobs to report the data/results.

Instead, FDev have deliberately nerfed what would otherwise be good 20th century tech to give us a "fun" child's toy - one where we must use simplistic hand-eye coordination to hunt blue blobs. They've decided explorers/scientists need their pew pew. Unfortunately, unlike PvP/PvE pew pew, they've given us a no-risk tedious pew pew which many explorers have stated is a time sink, blocking the remainder of the exploration gameplay. It's the wrong game design in a situation where explorers must play the mini-game thousands of times. In many ways it's an insult to the more technically minded player base who were expecting exploration to be a more intellectual pursuit.
You do realize that you're arguing against feelings and what people find fun, right? These are two completely subjective things. It doesn't matter what you think of the FSS, there's going to be people who use the FSS and think, "I'm analyzing sensor readings on a space ship! This is awesome!"

In addition, I'm one of those players who prefers less automation in her games, especially in a flight sim, not more. What's the point of owning a game where you operate a science fiction spaceship if you don't operate the science fiction spaceship? When I'm out exploring, I want what I consider to be the full exploration experience: from analyzing sensor readings, to charting the system, to flying to alien worlds, to mapping their surfaces, to landing on them to take surface samples. Heck, in order to fully capture that experience, I've even added navigating uncharted systems and parallax discovery to my list of things to do while exploring a system, which is only possible because the FSS is an active discovery system, which won't automatically give me unwanted information when I'm getting the information I do want.

Yes, if Elite: Dangerous were actually realistic, then none of this analyzing sensor readings would be necessary. You shouldn't even have to hold a button down for a few seconds to analyse the system, it should automatically happen the moment you arrive. Flying to planets and probing them should also be an automatic process. In fact, it makes no sense to have a flesh and blood Commander on board, with their fragile meat bodies and need for life support. Unmanned drones could do a much better job exploring than we could.
 
the FSS does it way better than the ADS .... because there is no more guesswork.

So that's a good thing. Your instrumentation is better. I recognise that instrumentation slowed you down because you did your survey before selectively mapping and I'm not saying cherry picking is immoral but ED is not played by just one player.

We've had a touch on the brakes, stop and survey not just fly through and grab a couple. This might be all terrible on level of the individual (even though can complete quicker and no longer have to guess in selection for mapping) but it leaves something behind for everyone else. You might be en route to a particular nebula for example so won't bother doing the survey on the way, when before you would have grabbed any ELWs you saw. It's more likely now you won't get them, because you want to get to the nebula, so won't stop to survey at all.

With trade off, that you get more complete data more quickly if you do stop to survey, now re-adding ADS only whips away any interesting planets on the way to the nebula even more quickly. Only extreme distances have any value whatsoever as areas to explore in and that's actually not good for the game, or for budding or more causal backyard explorers who bought the game just like everyone else.
 
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I don't mind the FSS, I like some of the benefits it provides (ditto the mapping). I just want the old stuff to be put back in, because there was no need to remove them.

There was though, because FSS + ADS supercharges cherry picking. It's not an immoral thing to do but supercharge it? Really?

There are things about the FSS I'd like to see improve but we get a more granular exploring experience that's been made more deliberate. For me that's a good move on the level of 'all players' now and future. Problem being we had it too good up to now and adapting, not easy.
 
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There was though, because FSS + ADS supercharges cherry picking. It's not an immoral thing to do but supercharge it? Really?

There are things about the FSS I would like to see improved but I think it's difficult to argue we now get a more granular exploring experience that's also been made to be a much more deliberate activity. For me that's a good move on the level of 'all players' now and future.

It doesn't. It provides a benefit where what the body looks like is important (and this is important to me), so there is an objective benefit to having the ADS when searching for green gas giants for example, the biggest benefit (for me) would be in being able to pass by the uninteresting (to me) systems. I would earn less money and tag fewer bodies with an ADS fitted (can't avoid tagging the stars any more), I would cover more ground by eliminating worthless (to me) systems.

This has all been discussed a great deal over the past 8 or so months. There is no objective benefit to fitting an ADS not outweighed by the small reduction in jump range & it's occupying a slot, there are no mechanical or balancing incompatibilities as current behaviour in pre-explored systems shows right now. The complete functionality of the ADS remains in the game, the module would allow that same functionality in virgin & partially explored systems, that's all.

There really was no need to remove them, and I'd like to see them put back. Other people want different things, putting the old modules back in solves all those wants too, it is the obvious solution with no downside.
 
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