Most importantly, I feel like I'm using cutting-edge future technology in the process, not relics and antiquities scavenged from junk heaps of the 21st century. I mean, this IS supposed to be a high-tech, futuristic game, isn't it? Who wants old tech in the future?
You actually believe this?
There is nothing futuristic about the FSS technology. Everything is mimicking 20th century tech, from the green phosphor persistence radar of the 1950's, to the slow-pan servo-motor driven "telescope", to the analog tuning radio dial.
In fact it's worse than 20th century. If it were, we'd be using a basic Pentium CPU to perform the necessary DFT's to analyse those blue blobs to report the data/results.
Instead, FDev have deliberately nerfed what would otherwise be good 20th century tech to give us a "fun" child's toy - one where we must use simplistic hand-eye coordination to hunt blue blobs. They've decided explorers/scientists need their pew pew. Unfortunately, unlike PvP/PvE pew pew, they've given us a no-risk tedious pew pew which many explorers have stated is a time sink, blocking the remainder of the exploration gameplay. It's the wrong game design in a situation where explorers must play the mini-game thousands of times. In many ways it's an insult to the more technically minded player base who were expecting exploration to be a more intellectual pursuit.
You do realize that you're arguing against feelings and what people find fun, right? These are two
completely subjective things. It doesn't matter what
you think of the FSS, there's going to be people who use the FSS and think, "I'm analyzing sensor readings on a space ship! This is awesome!"
In addition, I'm one of those players who prefers less automation in her games, especially in a flight sim, not more. What's the point of owning a game where you operate a science fiction spaceship if you don't
operate the science fiction spaceship? When I'm out exploring, I want what I consider to be the
full exploration experience: from analyzing sensor readings, to charting the system, to flying to alien worlds, to mapping their surfaces, to landing on them to take surface samples. Heck, in order to fully capture that experience, I've even added navigating
uncharted systems and parallax discovery to my list of things to do while exploring a system, which is only possible because the FSS is an
active discovery system, which won't automatically give me
unwanted information when I'm getting the information I
do want.
Yes, if Elite: Dangerous were actually
realistic, then none of this analyzing sensor readings would be necessary. You shouldn't even have to hold a button down for a few seconds to analyse the system, it should automatically happen the moment you arrive. Flying to planets and probing them should also be an automatic process. In fact, it makes
no sense to have a flesh and blood Commander on board, with their fragile meat bodies and need for life support. Unmanned drones could do a
much better job exploring than we could.