I am sorry but space golf is a sad excuse for a mechanic and so is the FSS... anything but an improvement... more a pathetic attempt at introducing mechanics of a kind that would be better suited in a game called something along the lines of "spot learns to fly a space ship"Seriously though you can't really say you've explored it if you haven't probed a new planet.
I am sorry but space golf is a sad excuse for a mechanic and so is the FSS... anything but an improvement... more a pathetic attempt at introducing mechanics of a kind that would be better suited in a game called something along the lines of "spot learns to fly a space ship"
There were plenty of other potential solutions FD could of adopted without inflicting mini-game-hell on existing users.
Are you serious. You call the FSS dumbing down and the ADS was not?It's symptomatic of the dumbing-down which has been affecting ED since David and Michael stopped being involved. Remember that the physics of the planets is sufficiently detailed to allow ships to enter an actual orbit, and yet for probe golf we're required to deliberately crash them into the surface.
No they wouldn't. Ridiculous thing to say.If FDev were to create the Stellar Forge today, there'd be an ELW in every system, within 100 Ls of the star.
Nah, you have it wrong. People pretend to dislike it, as an excuse to have a pop at Fdev.As I said - no one actually likes the FSS.
Some feel obliged to pretend to like it. Maybe out of some weird fanboy view-point. I dunno.
But, no one, in their heart, really, actually like likes it.
Are you serious. You call the FSS dumbing down and the ADS was not?
Delusional is the word. The ADS was as simple and dumb as it gets.
As to Michael, are you serious. The person in charge of Powerplay the second crappiest mechanic in the game after the ADS and the person that wanted instant transfer with 3D printing. And you think the new guys in charge want to dumb it down. Funniest thing I have heard in a long time.
No they wouldn't. Ridiculous thing to say.
Is it? If you say so. I would be very surprised if the whole 100 person team worked on the FSS. Yes they were informed and this is what they came up with.But Max, the ADS was a 'placeholder' remember? Of course it was simplistic, all it did was provide a schematic. The FSS is the culmination of 4 years and 100 developers, informed by countless suggestions and discussions, by hundreds of players in these very forums, with support from NASA. It's 'science' Max, proper science.
That is not what they said.And yet, according to FDev it was explicitly designed to make exploration simpler and easier. Simpler and easier Max, the very definition of dumbing-down.
Never said it was complex or challenging. It doesn't need to be either.It's nice that you enjoy it, but don't try to pretend it's in any way complex or challenging. It was designed to be dumb, and dumb is what it is.
Agreed, the FSS is simple and straight forward (could be a tad more sophisticated if you'd asked me). And yet, to have fun with it you still need to get good at it. It's clearly no rocket science but some practice is required after which it stops being painful. I doubt anyone could state the same about the ADS. To me the FSS is a step into the right direction. And a step is still better than no movement at all....
And yet, according to FDev it was explicitly designed to make exploration simpler and easier. Simpler and easier Max, the very definition of dumbing-down.
It's nice that you enjoy it, but don't try to pretend it's in any way complex or challenging. It was designed to be dumb, and dumb is what it is.
I “like” the FSS the same way I “like” Elite as a whole: mostly great ideas, mostly good design, largely terrible implementation made even worse by bugs.
The core mechanisms and interface of the FSS is in my opinion terrific. Main problem is that planets with POIs take ages to load, which breaks the flow of play. Another problem is that you can’t use the FSS while moving, which REALLY kills a lot of the fun - instead of adding a cool multitasking action to perform while heading towards a destination, the feeling is less that you’re using a feature of your ship and more like you’re switching over to a mini game interlude. It really is that jarring. At this point they might as well make you log out of the game to perform FSS. Or let you do it on your phone. I don’t understand how Frontier deluded themselves into thinking this was OK. Imagine if you had to zero your throttle to open the galaxy map, or view your cargo manifest, or read galnet; it would make those features infuriating to use, and it’s no different with the FSS.
I “like” the FSS the same way I “like” Elite as a whole: mostly great ideas, mostly good design, largely terrible implementation made even worse by bugs.
The core mechanisms and interface of the FSS is in my opinion terrific. Main problem is that planets with POIs take ages to load, which breaks the flow of play. Another problem is that you can’t use the FSS while moving, which REALLY kills a lot of the fun - instead of adding a cool multitasking action to perform while heading towards a destination, the feeling is less that you’re using a feature of your ship and more like you’re switching over to a mini game interlude. It really is that jarring. At this point they might as well make you log out of the game to perform FSS. Or let you do it on your phone. I don’t understand how Frontier deluded themselves into thinking this was OK. Imagine if you had to zero your throttle to open the galaxy map, or view your cargo manifest, or read galnet; it would make those features infuriating to use, and it’s no different with the FSS.
Not if you still have to zero the throttle to use it. I don’t care if it’s a HUD overlay or if it’s got its own interface, the issue is having to zero your throttle. Personally I think the existing interface is fine, and if you had to aim the ship it wouldn’t be that useful since the ship turns so much slower.Would one way out of that be to make the FSS a HUD overlay and you use it like a weapon, aiming the ship to 'scan'?