Yes. I have over 500 D6's you can use.I never did Scouts. Maybe I should have?![]()
Yes. I have over 500 D6's you can use.I never did Scouts. Maybe I should have?![]()
Yes. I have over 500 D6's you can use.![]()
What I am describing summarises a potential narrative in a paraphrasing fashion that can happen when subordinate team members either deliberately or through incompetence go against the direction given by a team lead who can not be expected to sit on the shoulder of their team members but then has to suck up the mess made by their team members due to financial/schedule pressures. There is nothing exciting about it nor is there any devilish intrigue involved; However, those that have control of schedules/budgets (not necessarily the person giving direction) should ideally agree to delay product release or at least allow a bit of time to drop the changes from the release - unfortunately, it is quite rare that they do.What you are describing sounds a lot more buccaneering than the sedate world of software engineering I've experienced in my last 20 years as a developer. I've seen an awful lot of effortless incompetence in that time but never this sort of devilish intrigue. You make it sound a lot more exciting than it actually is.
WRT 1 The value of the thumb nail picture is overrated but it would not be unreasonable to have a generic image matching explicitly to the signal frequency in some way - nothing unequivocally conclusive can be reliably derived from the nominal image. The black body thumbnail lacks any legitimate precedent. The main reason we have lost the map population seems to be due to objections from the anti-honk crowd.I think theres just two things that needs to change that would fix the whole thing-
1. When you honk the system, it should mark every body as "unexplored" and they should show up (blank) in the system map.
2. when in FSS, have an indicator arrow pointing you to the direction of the spectrum signal you've tuned in.
With these in place, would anyone really have anything left to complain about?
WRT2 there are already markers in the FSS screen indicating the direction of the source(s) you are tuned into.
Also... there are over 40,000 degrees in a sphere, so if there's only one signal and it's off the beaten track you spend ages with a mouse hunting down a source that the FSS knows the exact coordinates of... because it's gameplay... not!They wont help you find them, as they only appear when you can already see the blue orb anyway. They are also a crowded mess of every signal that might be nearby. I'm talking about tuning to a specific signal, and having a marker that points you to the nearest matching body anywhere in the system, and filtering out the rest.
Damn, this topic is still going ?
The only bother I have with it is that it takes too long to determine the POIs on a body when there's some... and that's it really.
You don't like it, well, too bad, but it seems the majority (and I) very much like it.
what was that, I short moment of self-awareness?
Boy has this thing turned into a shadow thread for the handful unhappy FSS haters plus the usual perma trolls...
What a ridiculous comment. I take it you get it when using the galaxy map or when using the system map, when using the station services etc. The FSS does not stop you from flying your ship in any shape or form.Your post reads like you were out to demonstrate the post you quoted. Makes sense to me.
The biggest shame is that even today the biggest strength of elite is flying around looking at the stars. Slow down and feel the controls under you and its great. That is exactly the experience you don't get with the fss.
The biggest shame is that even today the biggest strength of elite is flying around looking at the stars. Slow down and feel the controls under you and its great. That is exactly the experience you don't get with the fss.
What a ridiculous comment. I take it you get it when using the galaxy map or when using the system map, when using the station services etc. The FSS does not stop you from flying your ship in any shape or form.
But it still doesn't stop you from flying your ship. Come out of the FSS and fly as much as you like as you could before hand. All it does is delay it slightly just like the system and galaxy maps do. Yes you can't pilot your ship when using the FSS (I don't have a particular issue with that), but neither can you do that with the Galaxy and systems map. If one is unexcepatble because it stops you from flying, why are the other two not unexceptable too?Well... it kind of does - it can only be engaged in Supercruise, but only at low throttle, and as best I can tell, prevents you from making course corrections, though that could be entirely me using my flight stick to control the FSS reticle.
But it still doesn't stop you from flying your ship. Come out of the FSS and fly as much as you like as you could before hand. All it does is delay it slightly just like the system and galaxy maps do. Yes you can't pilot your ship when using the FSS (I don't have a particular issue with that), but neither can you do that with the Galaxy and systems map. If one is unexcepatble because it stops you from flying, why are the other two not unexceptable too?
What about stopping at stations to get missions, what about unloading of cargo at stations, what about anything that stops you from piloting your ship and there are many. There are a lot of mechanics that momentarily stop you from flying, but its generally those things that help make flying your ship worthwhile and the FSS is really no different.
True. But you still can't pilot your ship or see anything within those instances. I think the reason why you have to slow down is because it will move too fast if moving. It isn't a snap shot of the system, it is a live version of it. Personallly I would take that limitation out and let people decide how they want to see it.You don’t need to convince me. I’m a believer. Thing is, you can throw open a map at any velocity, and you continue moving that direction at that velocity while you’re in the maps - I know, I’ve bumped into a few moons that way. But you can only engage the FSS at low velocity.
Ah yes it stops you piloting your ship at that moment in time, but so do a number of other mechanics, but they are not critisized. Not sure why some are getting hung-up about that, it seems a bit pedantic and maybe stinks slightly of desperation in attempts to make it look bad.I get the reason behind it, I rather appreciate it. I just wanted to point out that it does keep you from actively flying your ship. And more realistically, a system like this, in a real spaceship, designed to be operable by a single pilot and no crew, would appear on a separate display the pilot could look at as they flew, much in the same way I can look at a chart plotter while driving my yacht.
I agree. I think that is likely one of the reasons why the FSS is like the galaxy and system maps. There is also the rendering issue too. If its a pop up hologram (which I would have liked), it is having to render the solar system at two different angles at the same time. That could possibly lead to severe performance issues.But being a game, and us not actually being seated in a space craft cockpit, no matter how hard we pretend, we have limitations on what we, the players, can see and interact with given our limited interfaces.
You really should give discovery via parallax a try, then, because what you describe is exactly the experience I get to enjoy every time I explore a virgin system, and it’s all thanks to the FSS.