Could Frontier please demonstrate how to use the FSS enjoyably?

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Yes. I have over 500 D6's you can use. :)

Oh right. You know what's funny? I always was in an odd place / location. See computers weren't such a thing yet and the dice nerds didn't like computer nerds where I was at. Really different groups in the schoolyard. I never could do it anyway, I wasn't a fan of rules and imaginary conditions that made no sense. With computers you didn't have to imagine, you could build it! And while every other kid probably didn't understand this, to me being on the computer one was degree closer to real than a dreams and piece of paper. Anyway.

Maybe that's why the fuss is so sub optimal, its so bad the value has to be extrapolated, there's nothing going on visually or activity wise. And it replaces / invalidates things that had been perceived to have done so before.
 
What you are describing sounds a lot more buccaneering than the sedate world of software engineering I've experienced in my last 20 years as a developer. I've seen an awful lot of effortless incompetence in that time but never this sort of devilish intrigue. You make it sound a lot more exciting than it actually is.
What I am describing summarises a potential narrative in a paraphrasing fashion that can happen when subordinate team members either deliberately or through incompetence go against the direction given by a team lead who can not be expected to sit on the shoulder of their team members but then has to suck up the mess made by their team members due to financial/schedule pressures. There is nothing exciting about it nor is there any devilish intrigue involved; However, those that have control of schedules/budgets (not necessarily the person giving direction) should ideally agree to delay product release or at least allow a bit of time to drop the changes from the release - unfortunately, it is quite rare that they do.
I think theres just two things that needs to change that would fix the whole thing-
1. When you honk the system, it should mark every body as "unexplored" and they should show up (blank) in the system map.
2. when in FSS, have an indicator arrow pointing you to the direction of the spectrum signal you've tuned in.

With these in place, would anyone really have anything left to complain about?
WRT 1 The value of the thumb nail picture is overrated but it would not be unreasonable to have a generic image matching explicitly to the signal frequency in some way - nothing unequivocally conclusive can be reliably derived from the nominal image. The black body thumbnail lacks any legitimate precedent. The main reason we have lost the map population seems to be due to objections from the anti-honk crowd.

WRT2 there are already markers in the FSS screen indicating the direction of the source(s) you are tuned into.

Regardless there are still other flaws with the general approach FD have released.
 
WRT2 there are already markers in the FSS screen indicating the direction of the source(s) you are tuned into.

They wont help you find them, as they only appear when you can already see the blue orb anyway. They are also a crowded mess of every signal that might be nearby. I'm talking about tuning to a specific signal, and having a marker that points you to the nearest matching body anywhere in the system, and filtering out the rest.
 
Just automate the whole rotten thing.
Not even a honk, just do it when i enter a system so i can get on with things instead of enduring that awful, skill-leas mini-‘game’.
 
They wont help you find them, as they only appear when you can already see the blue orb anyway. They are also a crowded mess of every signal that might be nearby. I'm talking about tuning to a specific signal, and having a marker that points you to the nearest matching body anywhere in the system, and filtering out the rest.
Also... there are over 40,000 degrees in a sphere, so if there's only one signal and it's off the beaten track you spend ages with a mouse hunting down a source that the FSS knows the exact coordinates of... because it's gameplay... not!
 
Damn, this topic is still going ?

The only bother I have with it is that it takes too long to determine the POIs on a body when there's some... and that's it really.

You don't like it, well, too bad, but it seems the majority (and I) very much like it.
 
Damn, this topic is still going ?

The only bother I have with it is that it takes too long to determine the POIs on a body when there's some... and that's it really.

You don't like it, well, too bad, but it seems the majority (and I) very much like it.

The majority don't seem to care either way. The old stuff worked just fine & the new stuff would have complemented it nicely & offered an alternative to those that didn't like the old stuff. Had the old stuff remained the majority would probably use both to some degree or another, with a minority using either one or the other exclusively. Liking the new stuff is fine, but the removal of the old stuff solved no problems, it only created issues needlessly. I just uncap the framerate & the problem with delayed POI count is almost entirely mitigated, it's just a bug.
 
what was that, I short moment of self-awareness?
Boy has this thing turned into a shadow thread for the handful unhappy FSS haters plus the usual perma trolls...

Your post reads like you were out to demonstrate the post you quoted. Makes sense to me.

The biggest shame is that even today the biggest strength of elite is flying around looking at the stars. Slow down and feel the controls under you and its great. That is exactly the experience you don't get with the fss.
 
Your post reads like you were out to demonstrate the post you quoted. Makes sense to me.

The biggest shame is that even today the biggest strength of elite is flying around looking at the stars. Slow down and feel the controls under you and its great. That is exactly the experience you don't get with the fss.
What a ridiculous comment. I take it you get it when using the galaxy map or when using the system map, when using the station services etc. The FSS does not stop you from flying your ship in any shape or form.
 
The biggest shame is that even today the biggest strength of elite is flying around looking at the stars. Slow down and feel the controls under you and its great. That is exactly the experience you don't get with the fss.

You really should give discovery via parallax a try, then, because what you describe is exactly the experience I get to enjoy every time I explore a virgin system, and it’s all thanks to the FSS.
 
What a ridiculous comment. I take it you get it when using the galaxy map or when using the system map, when using the station services etc. The FSS does not stop you from flying your ship in any shape or form.

Well... it kind of does - it can only be engaged in Supercruise, but only at low throttle, and as best I can tell, prevents you from making course corrections, though that could be entirely me using my flight stick to control the FSS reticle.
 
Well... it kind of does - it can only be engaged in Supercruise, but only at low throttle, and as best I can tell, prevents you from making course corrections, though that could be entirely me using my flight stick to control the FSS reticle.
But it still doesn't stop you from flying your ship. Come out of the FSS and fly as much as you like as you could before hand. All it does is delay it slightly just like the system and galaxy maps do. Yes you can't pilot your ship when using the FSS (I don't have a particular issue with that), but neither can you do that with the Galaxy and systems map. If one is unexcepatble because it stops you from flying, why are the other two not unexceptable too?

What about stopping at stations to get missions, what about unloading of cargo at stations, what about anything that stops you from piloting your ship and there are many. There are a lot of mechanics that momentarily stop you from flying, but its generally those things that help make flying your ship worthwhile and the FSS is really no different.

Maybe to unload cargo we should do a flyby of a station and do a complete cargo dump and you get your reward. Make all stations none landable, because shock horror they can momentarily stop you from flying your ship. When does the madness end?
 
But it still doesn't stop you from flying your ship. Come out of the FSS and fly as much as you like as you could before hand. All it does is delay it slightly just like the system and galaxy maps do. Yes you can't pilot your ship when using the FSS (I don't have a particular issue with that), but neither can you do that with the Galaxy and systems map. If one is unexcepatble because it stops you from flying, why are the other two not unexceptable too?

What about stopping at stations to get missions, what about unloading of cargo at stations, what about anything that stops you from piloting your ship and there are many. There are a lot of mechanics that momentarily stop you from flying, but its generally those things that help make flying your ship worthwhile and the FSS is really no different.

You don’t need to convince me. I’m a believer. Thing is, you can throw open a map at any velocity, and you continue moving that direction at that velocity while you’re in the maps - I know, I’ve bumped into a few moons that way. But you can only engage the FSS at low velocity.

I get the reason behind it, I rather appreciate it. I just wanted to point out that it does keep you from actively flying your ship. And more realistically, a system like this, in a real spaceship, designed to be operable by a single pilot and no crew, would appear on a separate display the pilot could look at as they flew, much in the same way I can look at a chart plotter while driving my yacht.

But being a game, and us not actually being seated in a space craft cockpit, no matter how hard we pretend, we have limitations on what we, the players, can see and interact with given our limited interfaces.
 
You don’t need to convince me. I’m a believer. Thing is, you can throw open a map at any velocity, and you continue moving that direction at that velocity while you’re in the maps - I know, I’ve bumped into a few moons that way. But you can only engage the FSS at low velocity.
True. But you still can't pilot your ship or see anything within those instances. I think the reason why you have to slow down is because it will move too fast if moving. It isn't a snap shot of the system, it is a live version of it. Personallly I would take that limitation out and let people decide how they want to see it.

I get the reason behind it, I rather appreciate it. I just wanted to point out that it does keep you from actively flying your ship. And more realistically, a system like this, in a real spaceship, designed to be operable by a single pilot and no crew, would appear on a separate display the pilot could look at as they flew, much in the same way I can look at a chart plotter while driving my yacht.
Ah yes it stops you piloting your ship at that moment in time, but so do a number of other mechanics, but they are not critisized. Not sure why some are getting hung-up about that, it seems a bit pedantic and maybe stinks slightly of desperation in attempts to make it look bad.

The post I originally replied to didn't sound that way, maybe it was poorly worded, but it sounds like that if you use the FSS, then that will actually stop you from being able to pilot your ship, which it does not, it just delays it slightly.

But being a game, and us not actually being seated in a space craft cockpit, no matter how hard we pretend, we have limitations on what we, the players, can see and interact with given our limited interfaces.
I agree. I think that is likely one of the reasons why the FSS is like the galaxy and system maps. There is also the rendering issue too. If its a pop up hologram (which I would have liked), it is having to render the solar system at two different angles at the same time. That could possibly lead to severe performance issues.
 
You really should give discovery via parallax a try, then, because what you describe is exactly the experience I get to enjoy every time I explore a virgin system, and it’s all thanks to the FSS.

You could have discovered by parallax before the FSS was introduced too. The new exploration mechanics make it marginally simpler, by providing auto-resolution at 30Ls and a body count.
 
Hmm. How to make exploration more ‘fun’..., FD wondered.

Ah! Point at blobs and twiddle a thing. Fun-city here you come players!
:ROFLMAO::LOL::ROFLMAO:
 
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