This IS the 'FSS is bad' thread. It just got resurrected - ironically by somebody who doesn't think the FSS is bad. People are odd.![]()
Better than creating a new thread IMO, for or against.


This IS the 'FSS is bad' thread. It just got resurrected - ironically by somebody who doesn't think the FSS is bad. People are odd.![]()
Ah, yeah I get you. Yep they could have use that in the game. I have no idea why they didn't.Yes, I meant that they could have used a similar mechanic that was already present in the game, without needing to develop anything new. Your suggestion would involve more work than just using what's already in the game - but they didn't even do that.
Etiquette-schmetiquette.Better than creating a new thread IMO, for or against.I’ve always wondered exactly what the etiquette is, when it comes to starting a new thread vs refreshing an inactive thread.
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Possibly. Maybe not.I still chalk the exploration changes we got up to a lack of development time.
There's no possible way all the ideas we keep seeing in threads like this didn't come up at the initial concept stage. It would defy all logic that the original idea wasn't something more akin in scope to the mining changes, but they got bogged down in other work, perhaps making the FSS work reliably, perhaps other stuff, and ideas like this just kept being axed.
This I do agree with. More land vehicles before ships please.Also I still cannot fathom how this far out from Horizons' launch we've not had a selection of additional surface vehicles. Just the money from selling skins for them alone would be worth the time to add them, surely?
This mechanic is actually already in the game, for specific planetary missions. The mechanic is called search zones. An example video:Source: https://www.youtube.com/watch?v=4eDMgX3Rwrg
By pinpointing locations though, an explorer doesn't need to fly their ship planetside (which is a fun activity), as they can just drop out right on top of what they're looking for.
Leaving this historical document here for purposes of people questioning that the current exploration content does not necessarily need to be the way it currently is, or that exploration should be considered "done" by FDev.
https://us2.campaign-archive.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=aa530da9ec
I think if this was ever put before Trading Standards in the UK as an advert for a new product that FD were actually selling then I think FD would have their hands well and truely slapped down on the grounds of "False Advertising".Chapter 4: Beyond - :
'EXPLORATION
The Analysis Mode with the improved Exploration Discovery Scanner and Detailed Discovery Scanner, is a new way for all Commanders to explore the Milky Way galaxy. Commanders have probes at their disposal to map the planetary surfaces, and planetary rings, in detail, to locate points of interest and leave your mark on the galaxy in a different way.' - https://www.elitedangerous.com/seasons/beyond/
Honestly though, the 'search' mechanic you showed just isn't very good either, not after you've done it five times. You're not searching, not even pretending to, just following a marker that eventually resolves into a planetary scan outpost.
And the problem with search zones in ED, and why they presumably have to use such mechanics is that the scale is just too big. We're talking about finding things that are very small, human scale, on bodies that are huge. Even planetary bases don't really show up until you are a few kilometers from them. So really, it's all or nothing. If they made a search zone say 5 kilometers on each side, they might as well pinpoint it from orbit, and if they make it 100 kilometers each side then even a fast ship will take ages to traverse it at an altitude and speed where you have a chance of spotting something a few hundred meters in size.
Certainly it would be great if they could come up with a way to find things by flying your ship at an altitude and speed where things could be spotted, but in my experience it doesn't seem to be possible, and I've hunted hundreds of POI's on planets looking for skimmers to kill, and it's usually not possible to find such small scenarios without getting into the SRV.
Geological and Biological sites are large enough to be seen from a distance. I was hunting them a lot before the new "point and you're there" mechanic. The big problem then was that we had NO idea where to start, but you could see them from several KM away. More if it was especially active.Honestly though, the 'search' mechanic you showed just isn't very good either, not after you've done it five times. You're not searching, not even pretending to, just following a marker that eventually resolves into a planetary scan outpost.
And the problem with search zones in ED, and why they presumably have to use such mechanics is that the scale is just too big. We're talking about finding things that are very small, human scale, on bodies that are huge. Even planetary bases don't really show up until you are a few kilometers from them. So really, it's all or nothing. If they made a search zone say 5 kilometers on each side, they might as well pinpoint it from orbit, and if they make it 100 kilometers each side then even a fast ship will take ages to traverse it at an altitude and speed where you have a chance of spotting something a few hundred meters in size.
Certainly it would be great if they could come up with a way to find things by flying your ship at an altitude and speed where things could be spotted, but in my experience it doesn't seem to be possible, and I've hunted hundreds of POI's on planets looking for skimmers to kill, and it's usually not possible to find such small scenarios without getting into the SRV.
This mechanic is actually already in the game, for specific planetary missions. The mechanic is called search zones. An example video:
By pinpointing locations though, an explorer doesn't need to fly their ship planetside (which is a fun activity), as they can just drop out right on top of what they're looking for.
But yeah, when they ask for feedback, it's mostly for just PR purposes.
They also did some changes during beta, like giving planetary numbers in the info panel after a honk instead of having to go into the FSS. Pretty sure there was another too, can't remember as it was nearly a year ago now.
They were definitely running late - that's why we never got the Focused Feedback. The entire blue blob and probe golf 'gameplay' was designed and implemented in 3 months. It's actually surprising that it works as well as it does.
If that's true, it makes you wonder what from. Maybe the mining changes? Space legs prototyping? Other games?
Its a bit sad that frontier don't actually respect their game.. fair enough if a feature has its schedule taken, but wouldnt you want to give it all the time it deserves even if it is late? Guess not better lump it and call it like someone screwed up?
As a developer, yes you would. But the person who signs your paycheck is the one who says "This launches on that date, or there are no more of these for you."
"Also, it needs to be bug-free and no, you can't have any more resources until it's too late for them to be any use and they'll actually make things worse"
I recall a prior discussion about being blinded by the stars, especially the blue/whites. I don't have any of those on my course for quite some time, but I did grab this little snip...
This is the method I use when approaching and scanning, scooping and sensoring, and being blinded is not really an issue for me.
You'd think the simple fix is to..ya know...not stare directly at the sun. But since you're...flying directly at it when you enter a system...that definitely makes it tough, esp for B Class stars when you're in the weirdness of hyperspace then suddenly:I recall a prior discussion about being blinded by the stars, especially the blue/whites. I don't have any of those on my course for quite some time, but I did grab this little snip...
I recall a prior discussion about being blinded by the stars, especially the blue/whites. I don't have any of those on my course for quite some time, but I did grab this little snip...
This is the method I use when approaching and scanning, scooping and sensoring, and being blinded is not really an issue for me.
But i hear they sell novelty sunglasses at Hutton orbital too so....