Could griefers be turned into a feature?

...and asked why it was that they were shooting fish in a barrel, the reply was that you get lots of elite PvP players at deciat and thus it was great for fighting them, now I presume that this is for some specific elite rank, a scoring scheme that is for PvP or some such...
There is no ranking system for PvP, in game, that I'm aware of anyway. I'm no expert...the only rankings are either external websites or the amount of bounties a commander has on them, but that caps at 2Mil CR, IIRC.

...had to leg it out pretty fast though, but at least I survived this time...
Congrats on achieving Stage 1, surviving an encounter...speed is your best weapon at low skill levels...as you gain more experience you can, if you wish, progress to a skill level where you can start trading speed for other ways to survive an encounter. I'm beginning that journey now...at my own pace...
 
If shinrarta didn't have founders world, people (including the PvPers) wouldn't be there.

You don't find many fishermen in the sahara.
Yep, the game needs a new mechanic to make the bubble believable; The reason I started the thread. Something to dissuade the congregation.
In the mean time, I'm starting to get space madness, my modules are degenerating by my own will, due to the kiss of the plasma gods, my brain scorched by the potential damage of thermal conduit!

:D

But man is it tiring putting up with all the interdictions, is there no way to escape engineered interdictors by the way, or, is that the touch of having a joystick rather than a game pad, else perhaps just having thousands of hours under the belt? That could be a fix though, if it was actually possible to escape interdiction. They would get bored and leave then; These types get bored very easily, else they would be able to hold of killing folk who are not looking to fight, or, would be actually roleplaying something, other than a reaver. They most certainly are not roleplaying fishermen, so what do they get, what are they taking away from this, if not for ranking?
I genuinely am scratching my head in bemusement on this, all that I can see is that their wretched souls get some sort of feel better juice, when they have ruined someone else's game.

These folk are way braver than gankers, would most likely spit upon their type of disrespectful behaviour if it popped up amongst their ranks, though there is likely some very dangerous rivalry, there is no way that it resembles the spineless behaviour of some in shinrarta, nor would it be supported.

This game was developed in the Mediterranean, to stop fisherman killing each other over fishing spots; They made it into a feature. At least in this example they were fighting for territory, which makes it vaguely comprehensible to humane folk.
 
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An NPC interdicting you can be defeated sometimes to almost every time depending on your ship and how in practice you are.

A Thargoid interdicting you will win every time By design.

A player interdicting you should be beatable, but the players that you need to worry about have practiced this almost every day they have played so will be excessively good at it.
 
? When I lived in the UK one night a guy went round my street with a samurai sword (luckily nothing happened). A year later some young idiots went along the road with a plank of wood and smashed cars.

I get my home town is not exactly enlightenment central, but random violence does happen. Having a view that in space, between ships and players who are above the law that everyone acts in your definition of 'normal' is dangerous.
Inner city brats?
 
Ganked again, and no way of escaping, not even with the mods that I currently have, its just no fun at all, I'm signing out of open mode and declaring it to my mind and notion of fair play ... utterly broken.
 
An NPC interdicting you can be defeated sometimes to almost every time depending on your ship and how in practice you are.

A Thargoid interdicting you will win every time By design.

A player interdicting you should be beatable, but the players that you need to worry about have practiced this almost every day they have played so will be excessively good at it.
Does the thruster ability of your ship effect the way the escape tussle handles?

I've had a few mistaken jumps through thargoid space, it did not end well for me! I'm looking forwards to getting into a little xeno combat, I figure it might help me learn to fly the krait.
 
I recommend Mobius PvE here

Also, block the ganker
I'm going to give it a try, as a way to have human interaction in game, but I'm not fond of the strict no combat rules, but again, I've not tried it yet.
Thanks for the heads up, I'm likely headed that way.

I'm not really into the idea of blocking folk either, just that I don't see that as a solution ... That said, I should also give it a try. The thing is that I'm quite knowledgeable in psychology as well as some non occidental philosophy that covers psychology, and blocking these types of fellows does nothing to help them to integrate at all, makes them worse in fact, so not good for any sort of larger community.

Asides, later on, it might be a lot of fun to spar with them.

Very evident on the web today though, that blocking is the way things are done, just close your eyes put your hands over your ears and go lalalala until all you have left is your own bubble. :D

Oh shoot sorry that is way to deep for a web forum about a space game, sorry about that.
 
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Does the thruster ability of your ship effect the way the escape tussle handles?
To be honest I am not sure but it probably does as it is down to handling, but it is how the ship handles in cruise that matters.
The T7 is superb at avoiding NPC interdictions as is the Orca you can do it in a T9 but it takes more practice and often a long time.

I've had a few mistaken jumps through thargoid space, it did not end well for me! I'm looking forwards to getting into a little xeno combat, I figure it might help me learn to fly the krait.
(y)
 
I'm going to give it a try, as a way to have human interaction in game, but I'm not fond of the strict no combat rules, but again, I've not tried it yet.
Thanks for the heads up, I'm likely headed that way.

I'm not really into the idea of blocking folk either, just that I don't see that as a solution ... That said, I should also give it a try. The thing is that I'm quite knowledgeable in psychology as well as some non occidental philosophy that covers psychology, and blocking these types of fellows does nothing to help them to integrate at all, makes them worse in fact, so not good for any sort of larger community.

Very evident on the web today though, that blocking is the way things are done, just close your eyes put your hands over your ears and go lalalala until all you have left is your own bubble. :D

Oh shoot sorry that is way to deep for a web forum about a space game, sorry about that.
Well, block is the tool FD have given us to mitigate OOC ganking. I wish they'd done better, but they obviously think it's enough. They have put a fair amount of effort into making it work well over various updates.

Slightly tongue-in-cheek you understand, but I like to say, "If you don't block the ganker, you're part of the problem". :)
 
Well, block is the tool FD have given us to mitigate OOC ganking. I wish they'd done better, but they obviously think it's enough. They have put a fair amount of effort into making it work well over various updates.

Slightly tongue-in-cheek you understand, but I like to say, "If you don't block the ganker, you're part of the problem". :)
I'm working on a protocol that could work for this, but am not anywhere near completion with it; I'm unlikely to block, it's not really in my nature, I'll just stop using.
 
I'm not really into the idea of blocking folk either, just that I don't see that as a solution ... That said, I should also give it a try. The thing is that I'm quite knowledgeable in psychology as well as some non occidental philosophy that covers psychology, and blocking these types of fellows does nothing to help them to integrate at all, makes them worse in fact, so not good for any sort of larger community.

Asides, later on, it might be a lot of fun to spar with them.

Blocking is actually one of the only two effective solutions available to you, the other being solo/private groups. I also think you may be somewhat Quixotic in thinking “these types” have any interest in being integrated. They typically relish their roles as antisocial outsiders and socio/psychopaths, whether simply as a roleplaying exploration of behaviors they aren’t comfortable with in real life, or because they are actually like that in real life. In either case, the goal is to exert control over others, often with a secondary goal of evoking an emotional response.

The “they only do this because they’re cowards/unskilled” stereotype is also overstated. While that’s certainly true of some, I have read plenty of accounts from self-professed griefers that they just want to engage in highly competitive play and actually wish more people would fight back. As I said earlier in this thread, they are also (technically) in the right with their behaviors. The formal rules of the game permit ganking with disincentives so minor that they can actually be seen as incentives to engage. A wink and a nod, as it were.

It is we, the “utopians,“ who are choosing to play by rules that don’t exist and complaining about it. We have options other than blocking and going to solo, but they are more difficult to execute and result in gameplay that we don’t find enjoyable.

My brother and I once tried an experiment in the Fable RPG series where we played through with the goal of being completely evil. Every opportunity to make the “bad” choice was taken. We were powerful and feared, but it was incredibly uncomfortable for both of us. Contrast that with a game like GTA V, where we’d laugh about vehicular homicide and mass destruction of property. In Fable, we had a choice of behaviors, and deviating from our personal norms was uncomfortable. In GTA, we’re already cast in the role of a person willing to engage in those behaviors, so it was much more acceptable to be “deviant.” Games give us the chance to explore those things in a way with lessened consequences.

I play Elite in large part to engage in my fantasy to explore space. I don’t find the mercenary murder hobo role appealing (if I did, I’d play Eve), but I understand that many do. My complaint is not that they exist, but that FDev created a universe where there are no real consequences for being a murder hobo, only for being the victim of one. With more aggressive and effective crime and punishment rules, I might actually engage in more PVP and would certainly be in Open more, since everyone would have skin in the game, not just me.

But FDev isn’t going to do that and I’d like to enjoy my time in the game, so I either fly solo or with like-minded commanders.

I do think you can fly in open for the most part without being molested, as long as you’re pragmatic about when you choose to engage your cloaking device or are willing to engage with psychopathic behavior and accept the consequences.

Finally, you can always unblock people if you get the urge to try and convince hyenas to become vegetarians…. 😉 To mix my metaphors, though, don’t be surprised or complain here when the scorpion stings you halfway across the river.
 
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Blocking is actually one of the only two effective solutions available to you, the other being solo/private groups. I also think you may be somewhat Quixotic in thinking “these types” have any interest in being integrated. They typically relish their roles as antisocial outsiders and socio/psychopaths, whether simply as a roleplaying exploration of behaviors they aren’t comfortable with in real life, or because they are actually like that in real life. In either case, the goal is to exert control over others, often with a secondary goal of evoking an emotional response.

The “they only do this because they’re cowards/unskilled” stereotype is also overstated. While that’s certainly true of some, I have read plenty of accounts from self-professed griefers that they just want to engage in highly competitive play and actually wish more people would fight back. As I said earlier in this thread, they are also (technically) in the right with their behaviors. The formal rules of the game permit ganking with disincentives so minor that they can actually be seen as incentives to engage. A wink and a nod, as it were.

It is we, the “utopians,“ who are choosing to play by rules that don’t exist and complaining about it. We have options other than blocking and going to solo, but they are more difficult to execute and result in gameplay that we don’t find enjoyable.

My brother and I once tried an experiment in the Fable RPG series where we played through with the goal of being completely evil. Every opportunity to make the “bad” choice was taken. We were powerful and feared, but it was incredibly uncomfortable for both of us. Contrast that with a game like GTA V, where we’d laugh about vehicular homicide and mass destruction of property. In Fable, we had a choice of behaviors, and deviating from our personal norms was uncomfortable. In GTA, we’re already cast in the role of a person willing to engage in those behaviors, so it was much more acceptable to be “deviant.” Games give us the chance to explore those things in a way with lessened consequences.

I play Elite in large part to engage in my fantasy to explore space. I don’t find the mercenary murder hobo role appealing (if I did, I’d play Eve), but I understand that many do. My complaint is not that they exist, but that FDev created a universe where there are no real consequences for being a murder hobo, only for being the victim of one. With more aggressive and effective crime and punishment rules, I might actually engage in more PVP and would certainly be in Open more, since everyone would have skin in the game, not just me.

But FDev isn’t going to do that and I’d like to enjoy my time in the game, so I either fly solo or with like-minded commanders.

I do think you can fly in open for the most part without being molested, as long as you’re pragmatic about when you choose to engage your cloaking device or are willing to engage with psychopathic behavior and accept the consequences.

Finally, you can always unblock people if you get the urge to try and convince hyenas to become vegetarians…. 😉 To mix my metaphors, though, don’t be surprised or complain here when the scorpion stings you halfway across the river.
I did wince at myself after posting for having used the term 'this type' but there are phenotype, that's the bottom line, which leads me to the point that they also make very good police men, and I'm sure given the oppertunity, to revel in the role play, superb reaver.

I'm not anti them at all, not do I believe in 'good and evil', that's just not my philosophical foundation. I agree with you 100% the Fdev should be doing something, I do not at any moment blame these folk for being who they are; I've seen far to much in life to be that naïve. I understand that they are playing their game in their way, that they can not understand that they are spoiling mine by their behaviour, nor should they need to, it is after just a video game; I maintain the same position, that this is a nasty that is waiting to be transformed into a nugget of something shiny.

I'm at a stage in my game where having a central base that facilitates engineering is really important, shinrarta is the best I know of for that. I'd love to be able to play in open, but can't find a way to do so that does not drive me nuts. Likely that a private group will be the solution, but I'm not overly fond of the idea.

I think one of the hardest things to swallow, is this reality, when my only previous experience of other players in game had been the rule rats, which was just utterly awesome. That in rather an unfortunate way, really set me up for the fall.

I certainly don't want to convince a hyena to become vegetarian, I want to hire one as a body guard, or a police man, a soldier; Give them a proper channel for their warrior class nature.

Did you know that hyena are one of the few animals that look after their elderly, even when decrepit, not to as great and extent as some others particularly wild dogs, that is kind of aside the point, they do have social structure; I think the game is lacking in a little bit of structure is all, where this subject is concerned.

But perhaps stop crediting such behaviour as elite; reaver's seems so very much more fitting.
 


I'm at a stage in my game where having a central base that facilitates engineering is really important, shinrarta is the best I know of for that. I'd love to be able to play in open, but can't find a way to do so that does not drive me nuts. Likely that a private group will be the solution, but I'm not overly fond of the idea.

The thing Shinrarta does is let you buy modules and ships at the second best discount but all in one place, you could find somewhere in Li Yong-Rui space where most of the modules and ships aren’t too far away and at a better discount. It wouldn’t be as convenient as it wouldn’t be a one stop shop but it would also mean you weren’t padding to one of the target rich environments all the time.
 
Yes that the thing, access to all the options, as when I don't have them to hand, and I use them for testing different configurations, then I end up buying them an storing them. But the more I engineer, the more modules clutter up.

In shinrarta, I can just resell and rebuy, having to go shop else where, with my penchant for testing would be a nightmare. Oh yes shinrarta has the hazardous mining site too, without law enforcement everywhere, which is good for testing.

I kind of wish you could turn the channel comms off, when in the system in solo mode, because you can't write in it, and it is really annoying. Or, as mentioned above, I need to start blocking. It would be nice to stay in open mode
 
The only advice I can offer is that if you want to stay in SD, then either learn how to survive the reavers, or use pg/solo.

Another alternative might be Ray's Gateway in Diaguandri, it's got a better discount than JM in SD, and does carry most of the modules with a lot less reavers.

The third alternative is finding a good group(s) of people to play with in PG, much of it is done outside of the game and mostly over discord. This might be the best option. If it's a bigger group and you care about similar things it's nice to meet commanders in game and know that it's a friend and not a psychopath.. :)

Also sometimes groups get together and do stupid things like getting 40 commanders into the same instance to stack ships, send their ships away at the same time. call an apex at the same time, fly in formation (or not) through canyons, make a jump together from an atmospheric moon. Or all get together to go mining, persecute BGS wars, or just raid ground settlements for the fun of it. I'd say that there's more fun to be had from organized groups than random encounters around SD... :D
 
The issue with surviving the reavers is that you can not do it in the same ship that you play the game, they are better armed that the space navy, which itself could be a large part of the cause; It is a simple thing, but it really breaks the flow. Thanks for the heads up on Ray's Gateway. From memory I have been there before, I think I looked it up as I'd read about ships being cheaper there, earlier in my game. It's far from being central to most of the engineers, which is the real boon that shinrarta has, and I don't see any gas giants for mining either, though there are some clusters, perhaps I will go check those out to see if there are any good testing zones. Asides from that, I was lead to shinrarta by the power map, spent some time in LFT 926, which might be my fallback option, there is a planet opposite the station that has quite regular selenium deposits and the station has a nice rosy glow from the class L dwarf that it orbits. I'm also somewhat put of by Diaguandri being slap bang in Alliance territory!

I hate logging in and out of game when in game for game related reasons. A 'no ganking' switch on the dash would work just fine, this would certainly make the thargoids laugh, aside from our current behaviour is giving them the strength of their convictions, when it comes to the necessity for our immediate elimination. Anything would be less disturbing to the suspension of disbelief, than having to remember to log out and back in again every time you need to go shopping.

Oops! posted before done, will carry on in here regardless.

Now that I come to think of it I came here because it was a small Yuri Grom bubble, I see now that it is Felicia Winters! Crumbs, I hope that all my pirate bashing for mats did not help that to happen in anyway! Now that I come to think even more about it, I've been doing missions for the fed's and the alliance! Oh the shame of it, the shame.

The group plays sounds fantastic, I'll have to admit to not being a very social animal, certainly not anti-social anyhow. My plan at the moment is to figure out how to survive and fly well enough to earn the venerable accolade that it is to be elite, for which of course you have to know how to defend yourself. I'm kind of scratching my head tying to work out how to make all of that work, with my current desire to remain in a krait.

I don't like that I've used the word psychopath, do not believe in the doctrine from which it hales, I have other beliefs that suit my experience with this world far better than those of some lineages of academia, as mentioned before on philosophy; But there simply aren't the words required in English... Some would want to label me too, I'm pretty sure that I do hail from somewhere out beyond the Oort Cloud, and wonder myself consider do my origins make me Oortistic? but then again, all of those are matters of belief none of which are backed up by empirical evidence, most always only by the opining of folk who got all of their knowledge from books, with none of the acumen of those who have authored said literature.

I think this really is the crux of why it is that I'm Yuri Grom inspired, a storing innate desire to spit upon corruption and superficial acts.

I gather that power play is getting a massive overhaul some time soon, I have my fingers crossed in hope that this will do something to alleviate the space madness that seems to be creeping into the ranks of the elite pilot population. I am quite fond of the notion of role play in this open world, that just can not happen in side channels or solo mode.

Role play aside, and out of space character, it would be great to find some camaraderie amongst fellow elite nuts. But I also feel that I need to spend a lot more time with the codex and doing exploration of tourist sites to really get an understanding of the game.

For now though, quenched not by my recent escapades, the plasma gods are still calling me to action!

Thanks for your advice, it is much appreciated.
 
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