If shinrarta didn't have founders world, people (including the PvPers) wouldn't be there.Well Shirarta is a really frustrating place to have founders world
You don't find many fishermen in the sahara.
If shinrarta didn't have founders world, people (including the PvPers) wouldn't be there.Well Shirarta is a really frustrating place to have founders world
There is no ranking system for PvP, in game, that I'm aware of anyway. I'm no expert...the only rankings are either external websites or the amount of bounties a commander has on them, but that caps at 2Mil CR, IIRC....and asked why it was that they were shooting fish in a barrel, the reply was that you get lots of elite PvP players at deciat and thus it was great for fighting them, now I presume that this is for some specific elite rank, a scoring scheme that is for PvP or some such...
Congrats on achieving Stage 1, surviving an encounter...speed is your best weapon at low skill levels...as you gain more experience you can, if you wish, progress to a skill level where you can start trading speed for other ways to survive an encounter. I'm beginning that journey now...at my own pace......had to leg it out pretty fast though, but at least I survived this time...
You might do in a few thousand years if historians are to be believedIf shinrarta didn't have founders world, people (including the PvPers) wouldn't be there.
You don't find many fishermen in the sahara.
Yep, the game needs a new mechanic to make the bubble believable; The reason I started the thread. Something to dissuade the congregation.If shinrarta didn't have founders world, people (including the PvPers) wouldn't be there.
You don't find many fishermen in the sahara.
Inner city brats?? When I lived in the UK one night a guy went round my street with a samurai sword (luckily nothing happened). A year later some young idiots went along the road with a plank of wood and smashed cars.
I get my home town is not exactly enlightenment central, but random violence does happen. Having a view that in space, between ships and players who are above the law that everyone acts in your definition of 'normal' is dangerous.
Small provincial town yobs and nuttersInner city brats?
Does the thruster ability of your ship effect the way the escape tussle handles?An NPC interdicting you can be defeated sometimes to almost every time depending on your ship and how in practice you are.
A Thargoid interdicting you will win every time By design.
A player interdicting you should be beatable, but the players that you need to worry about have practiced this almost every day they have played so will be excessively good at it.
I recommend Mobius PvE hereGanked again, and no way of escaping, not even with the mods that I currently have, its just no fun at all, I'm signing out of open mode and declaring it to my mind and notion of fair play ... utterly broken.
I'm going to give it a try, as a way to have human interaction in game, but I'm not fond of the strict no combat rules, but again, I've not tried it yet.I recommend Mobius PvE here
Elite: Dangerous PvE - Mobius - Index page
elitepve.com
Also, block the ganker
To be honest I am not sure but it probably does as it is down to handling, but it is how the ship handles in cruise that matters.Does the thruster ability of your ship effect the way the escape tussle handles?
I've had a few mistaken jumps through thargoid space, it did not end well for me! I'm looking forwards to getting into a little xeno combat, I figure it might help me learn to fly the krait.
Well, block is the tool FD have given us to mitigate OOC ganking. I wish they'd done better, but they obviously think it's enough. They have put a fair amount of effort into making it work well over various updates.I'm going to give it a try, as a way to have human interaction in game, but I'm not fond of the strict no combat rules, but again, I've not tried it yet.
Thanks for the heads up, I'm likely headed that way.
I'm not really into the idea of blocking folk either, just that I don't see that as a solution ... That said, I should also give it a try. The thing is that I'm quite knowledgeable in psychology as well as some non occidental philosophy that covers psychology, and blocking these types of fellows does nothing to help them to integrate at all, makes them worse in fact, so not good for any sort of larger community.
Very evident on the web today though, that blocking is the way things are done, just close your eyes put your hands over your ears and go lalalala until all you have left is your own bubble.
Oh shoot sorry that is way to deep for a web forum about a space game, sorry about that.
I'm working on a protocol that could work for this, but am not anywhere near completion with it; I'm unlikely to block, it's not really in my nature, I'll just stop using.Well, block is the tool FD have given us to mitigate OOC ganking. I wish they'd done better, but they obviously think it's enough. They have put a fair amount of effort into making it work well over various updates.
Slightly tongue-in-cheek you understand, but I like to say, "If you don't block the ganker, you're part of the problem".![]()
I'm not really into the idea of blocking folk either, just that I don't see that as a solution ... That said, I should also give it a try. The thing is that I'm quite knowledgeable in psychology as well as some non occidental philosophy that covers psychology, and blocking these types of fellows does nothing to help them to integrate at all, makes them worse in fact, so not good for any sort of larger community.
Asides, later on, it might be a lot of fun to spar with them.
I did wince at myself after posting for having used the term 'this type' but there are phenotype, that's the bottom line, which leads me to the point that they also make very good police men, and I'm sure given the oppertunity, to revel in the role play, superb reaver.Blocking is actually one of the only two effective solutions available to you, the other being solo/private groups. I also think you may be somewhat Quixotic in thinking “these types” have any interest in being integrated. They typically relish their roles as antisocial outsiders and socio/psychopaths, whether simply as a roleplaying exploration of behaviors they aren’t comfortable with in real life, or because they are actually like that in real life. In either case, the goal is to exert control over others, often with a secondary goal of evoking an emotional response.
The “they only do this because they’re cowards/unskilled” stereotype is also overstated. While that’s certainly true of some, I have read plenty of accounts from self-professed griefers that they just want to engage in highly competitive play and actually wish more people would fight back. As I said earlier in this thread, they are also (technically) in the right with their behaviors. The formal rules of the game permit ganking with disincentives so minor that they can actually be seen as incentives to engage. A wink and a nod, as it were.
It is we, the “utopians,“ who are choosing to play by rules that don’t exist and complaining about it. We have options other than blocking and going to solo, but they are more difficult to execute and result in gameplay that we don’t find enjoyable.
My brother and I once tried an experiment in the Fable RPG series where we played through with the goal of being completely evil. Every opportunity to make the “bad” choice was taken. We were powerful and feared, but it was incredibly uncomfortable for both of us. Contrast that with a game like GTA V, where we’d laugh about vehicular homicide and mass destruction of property. In Fable, we had a choice of behaviors, and deviating from our personal norms was uncomfortable. In GTA, we’re already cast in the role of a person willing to engage in those behaviors, so it was much more acceptable to be “deviant.” Games give us the chance to explore those things in a way with lessened consequences.
I play Elite in large part to engage in my fantasy to explore space. I don’t find the mercenary murder hobo role appealing (if I did, I’d play Eve), but I understand that many do. My complaint is not that they exist, but that FDev created a universe where there are no real consequences for being a murder hobo, only for being the victim of one. With more aggressive and effective crime and punishment rules, I might actually engage in more PVP and would certainly be in Open more, since everyone would have skin in the game, not just me.
But FDev isn’t going to do that and I’d like to enjoy my time in the game, so I either fly solo or with like-minded commanders.
I do think you can fly in open for the most part without being molested, as long as you’re pragmatic about when you choose to engage your cloaking device or are willing to engage with psychopathic behavior and accept the consequences.
Finally, you can always unblock people if you get the urge to try and convince hyenas to become vegetarians….To mix my metaphors, though, don’t be surprised or complain here when the scorpion stings you halfway across the river.
The thing Shinrarta does is let you buy modules and ships at the second best discount but all in one place, you could find somewhere in Li Yong-Rui space where most of the modules and ships aren’t too far away and at a better discount. It wouldn’t be as convenient as it wouldn’t be a one stop shop but it would also mean you weren’t padding to one of the target rich environments all the time.…
I'm at a stage in my game where having a central base that facilitates engineering is really important, shinrarta is the best I know of for that. I'd love to be able to play in open, but can't find a way to do so that does not drive me nuts. Likely that a private group will be the solution, but I'm not overly fond of the idea.
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