Could we fix NPC pirates killing you no matter what?

It doesn't have anything to do with difficulty level... the problem is the npc pirates asking for cargo and then attacking anyway, no matter what. It's impossible to pacify an NPC pirate by dropping cargo.

Other people on the thread have other experiences, so there must be something different going on with the OP, maybe he didn't hit zero throttle the moment the pirate jumped in, that will do it.

I have read through the OP's initial posts on the subject and it doesn't mention that at all, so if the OP could clarify, did you hit zero throttle the moment the NPC appeared? You see when you submit during interdiction you are at zero throttle, you have to do to submit, so all transactions with the pirate are done while you are at zero throttle, but when you are sitting at a star waiting for FSD to cool down you won't necessarily be at zero throttle, and these things do make a difference.
 
Is nobody reading his question? Pirates ask for X# of cargo, OP gives X# of cargo, OP is killed by pirate anyway. Sounds like a bug, so the best (and only) option is to report it.

Also, this guide will be overkill to use vs NPCs, but I send it to all of my friends after their first... incident.

Did that ever work? I thought that was just atmospheric fluff anyway. They never seemed to care for loot with me. They demanded stuff. Then opened fire. If you can't deal with them just jump out.
 
I'm pretty sure it's just new players demanding change as per usual. I remember when I did that lol

One of the things I don't understand is the OP, and other, are complaining about pirates ruining his game, but it's not, that is the game, that is literally "the game," surviving as a lone pilot in a dangerous galaxy, trading, fighting, exploring.

And yes, I think we all did to a certain extent....does anyone remember me being a nuisance when I first started playing, nobody? ...good!
 
As per some previous posts - does anyone remember NPC pirates actually leaving you alone after dropping cargo, prior to about 2 years ago? Certainly, those Cmdrs with expired bug reports in the Issue Tracker seemed to think so.

If so, the OP’s issue is a bug.

I remember getting the NPC demands but have never submitted - I always meep meep right out 😁
 
As per some previous posts - does anyone remember NPC pirates actually leaving you alone after dropping cargo, prior to about 2 years ago? Certainly, those Cmdrs with expired bug reports in the Issue Tracker seemed to think so.

If so, the OP’s issue is a bug.

I remember getting the NPC demands but have never submitted - I always meep meep right out 😁

I seem to remember an occasion where I submitted, stayed at zero speed and dropped my cargo as it was worthless to begin with. And he let me go afterwards.
Same when I actually had no cargo, which was weird.
On another occasion I had no cargo and the NPC said he'd kill me anyways. After which I jumped out and spent a few days hunting pirates in another ship.
So I think the "psychopath" option was always there.

But I might be wrong, it's been years since I dealt with pirates.

I might add I'd not want NPC pirates to mimic griefer players. Behaviour of griefers simply makes no sense in any context and while I don't say, they can't play the game the way they like to, I don't see why "normal" profit orienteered pirates should act that way.
 
If it's a bug, it should be made a feature. Every NPC interaction is so predictable, this at least gives some variety.
NPC interdictions are already easy enough to avoid, all it takes is having decent shields to make npcs a non factor.

I know it's off topic, but I never understood why are shields so repulsive to some. Such a simple solution to variety of problems, with little to no downsides.
 
I've had a few interdictions over the past few months where the pirate would start shooting immediately, but had announced that intention (and obviously never survived) in the beginning.

I'm also tempted to think it is a bug, if the account given us is not missing any minor detail (which I assume positively rather than otherwise).

But, I will question the build - has it been put together with maximum cargo carrying and no regard to defense? Has thrusters been D-Rated for weight / Cost / Power draw?
A friend of mine lost a Cutter full of Void Opals (well, around 400) to a rotating asteroid back in the days, he had skipped shields and armour for cargo space...
 
Did that ever work? I thought that was just atmospheric fluff anyway. They never seemed to care for loot with me. They demanded stuff. Then opened fire. If you can't deal with them just jump out.

Yes, it works. Well, used to at least, I can't comment as to the current situation.
Pirate would ask for X credits worth of goods, you'd have dozen seconds or so to comply.
Moving away from the interdiction drop off point, or engaging FSD, would aggro the pirate.
 
I've had a few interdictions over the past few months where the pirate would start shooting immediately, but had announced that intention (and obviously never survived) in the beginning.

I'm also tempted to think it is a bug, if the account given us is not missing any minor detail (which I assume positively rather than otherwise).

But, I will question the build - has it been put together with maximum cargo carrying and no regard to defense? Has thrusters been D-Rated for weight / Cost / Power draw?
A friend of mine lost a Cutter full of Void Opals (well, around 400) to a rotating asteroid back in the days, he had skipped shields and armour for cargo space...

I have had similar with NPC's They have not got away with it either.

My miners have all got uprated bulkheads, good shields and shield boosters, no offensive weapons but perfectly capable of surviving for long enough to high wake out or take on any asteroid that wants a fight, also handy for conversion to unarmed trader if needed.
 
For those of us who have been paying for 'a while', remembering when we last handed over any cargo (if ever) to a pirate is likely to be at, or very near, the start of the game - which is exactly where the OP appears to be.
Yes, but we did not have the disadvantage of hauling LTD's by the shipload, or the credits to do that either:)

That was back in the days where it was Biowaste one way Tea the other, Used to tell the buyer that it was an exotic variety to explain the aroma:) When a high risk load was a handfull of superconductors.
 
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