Couldn't we at least have gotten a vote about the future of Elite?

Powderpanic

Banned
As long as people continue to pay for the quality products they are releasing and buy paint packs.

They don't care about your opinion, only your money.
 
Well if It was up to me I'd add a feature to keep a player's ship in-game for a few minutes after disconnect when he or she is in a combat situation.
You need to have a word with FD about how you'd add this feature, because they seem to be under the impression that it cannot be done.

[video=youtube;9nUByxd8SBs]https://www.youtube.com/watch?v=9nUByxd8SBs[/video]

(Client-side monitoring is not an option for the reasons Robert already said: the player(s) client(s) cannot be trusted.)
 

verminstar

Banned
But OP ye already voted...yer polling card came in the form of the reciept on buying the game. The game is being made by those who are making the game they would wanna play...we just here to finance that dream and maybe enjoy it or maybe not. Regardless, if we here then they already got paid ergo you already voted ye just dont realize it yet.

In saying that, aint nothing holding ye here either...personally Im playing gears of war every night the past couple weeks cos Im fed up with the current game...Im not done with elite, just done fer now but on the plus side, one uses the forums a whole lot less.

Yer never gonna get any traction with the white knights...they like the orchestra playing on the titanic while it sinks around them. Just the notion that the ship is sinking is a preposterous notion to them so it wont matter what angle ye argue from, they will counter it with something. Then it escalates before someone block reports some obscure bit of sarcasm in an effort to get the mods to lock the thread.

Thats how I see these forums and this 'community'...a near total waste of time trying to talk sense into them. So vote with yer feet and go find another distraction fer a few months and chill out cos the more wound up ye get, the faster ye start hating the game itself ^
 
let players do it: base building.

it's not that simple, but doable. could start on airless planets, real estate there is more than enough. a collection of pluggable prefab modules could do. could be expanded gradually: landing pads, srv hangars, even station services.

would need some extra server to store all the crap, though, but it's feasible. i'm betting people would go crazy with it. just to have their own personal or faction settlements. for screenshots (that's what suns and planets are used for anyway), roleplay or video content. added gameplay would be a bonus and could come later. again, there isn't much to do already and they created a whole galaxy for it. what's a few more human constructions?

would also make a superb credit sink. construction modules could be expensive, would need to be transferred from stations. maybe by the own players in t9's with special cargo racks (engineeeeeeeer!). so if you want to have your base in beagle point that's on you. voilà, activities! :D

uh, never mind. good morning. i definitely need some tea.

Not without making ED more of a server side mmo style game. In fact you have very nicely just described NMS. Which I also play a lot and enjoy immensely.
 
Do I want space legs? Sure. Is it a priority? Not really.
Let's first see how Beyond will play out before starting demanding "stuff"
And while beyond is free I do believe fdev mentioned something about new paid/exclusive content for 2018.
I doubt it will be atmo landings but at this time it's pure speculation.
I know it's hard but let's try to be patient. They are still working hard on the game we all love (to hate by some apparently)
 
Nothing like another vote that makes the game more tedious and needlessly long-winded, eh?

Remember what happened last time?

[video=youtube_share;antfS61XRSA]https://youtu.be/antfS61XRSA[/video]
 
I really want space legs. Maybe not in Elite because I don't think they could do it right but the full on immersive world possible from space legs would be great to see in a space sim.

Unfortunately, like I said, Elite probably isn't best game for this. Their (fdev's) focus is on spaceships and the galaxy. Their efforts at creating small extras to the game to fill in their empty world has been pretty much a wasted effort. Bgs, powerplay, multicrew, space mysteries all seem like failed half-attempts at adding real meaningful content. Fdevs attempt at space legs will probably be worse than EVE online and their "ambulation"/walking in station and DUST first person shooter. So not something i want them to distract themselves with.

And this isn't because space legs had no content to add. It's the opposite actually, because there are all sorts of scenarios and extra missions/content to add. It feels sometimes that quite frankly the only content frontier developments know how to add is grind. Meaningful gameplay outside of that which requires serious mental commitment and imagination is pretty rare.

So screw your vote. This isn't a democracy and your purchase of the game doesn't give you a share in the stock. Your/my opinion only matters to fdev if it's a majority opinion, which is why the thing they should focus on is making their base game more meaningful rather than add extra fluff. Because that's what their base wants.
 
I'm down for space legs but not if it's sloppily tacked on like so many other abandoned features that nobody uses because they are underdeveloped.

To make space legs workable and worthwhile, we would need:

*bases and ships interiors completely built up so we can see everything in high detail. Close range rendering for higher detail would be a must
*things to interact with - bars on bases where we can accept missions and talk to other commanders, see other avatars walking around etc
*space legs missions. Can we steal the code from call of duty and built a shooter into the game...? I want to board a thargoid ship and shoot stuff.

etc
 
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I would be happy with that. It's one of the reasons why I backed the Kickstarter to LEP level then bought another LEP through the Backers' App. Because FD said in the FAQ and Newsletters that it was part of their plan. They didn't say it would come with oodles of new gameplay, although that would obviously be a bonus. Just that it was part of the plan. A selling point, if you will.


Right. Sooner or later every game comes up against a situation that is in the domain of the player, not the character they're controlling. What to do when a character dies is a prime example. At these points, accepting that it's a game and providing an out-of-universe mechanism until the in-universe world can be re-asserted is the most obvious option.

Even FE2 and FFE had a "Game Over" / Click To Re-Start screen. This obsession with making everything part of the "simulation" is new to ED and is what's led to abominations like telepresence. When a player character dies (assuming the player has the asserts and intent to continue) then they re-spawn. No need for an explanation. They just re-spawn. In the ship in orbit, in a new ship at a station, in the SRV, or standing on their spacelegs on last safe rock they were stood on. It doesn't matter how. The game stopped, the player made a choice that re-engaged with the game, the game carried on. Any attempt to put that in-universe is just an exercise in frustration.

Some good gameplay could be made including death if the character, instead of creating a character as prime objective you create a family.

Second you create a character, when the toon dies, next of kind takes over the dynasty. Problem solved.
 

Robert Maynard

Volunteer Moderator
Some good gameplay could be made including death if the character, instead of creating a character as prime objective you create a family.

Second you create a character, when the toon dies, next of kind takes over the dynasty. Problem solved.

Can you imagine the complaints relating to how long it would take to handle the estate of the ancestor - and the fact that the successor may spawn far away from where the ancestor's assets are located?

Of course, one way to deal with that would be to sell all assets and simply deposit the credit balance remainder (less death duties) in the account of the successor.... ;)
 
Second you create a character, when the toon dies, next of kind takes over the dynasty. Problem solved.
Unless they player doesn't want to RP as a member of a dynasty, in which case problem created.

There's nothing wrong with individual players or player groups headcanoning this stuff if it makes it easier or more engaging to deal with character death. All I'm saying is that it's impossible to come up with an explanation that will please everyone, so why bother? Just leave "Game Over / Continue" as a game feature and move on. You're still not going to please everyone, but you won't have wasted any manhours trying. And you won't end up backing yourself into a corner with things like Holo-Me, and the mystical telepresence technology whose power ranges from the godlike to the impotent depending on how you're trying to use it.
 
It's quite easy: you vote with your money. Either you buy future expansions (because you are interested in them), or you don't. We don't need a poll. We have a suggestions forum.
 
Couldn't we at least have gotten a vote about the future of Elite?

When did software companies become democracies?

PS: Unless you paid for the LTE you already got the content you paid for. If you have LTE, well, the L does stand for lifetime, so, depending on FD's priorities, it might take a while for them to implment everything. Space lets will undoubtedly take a year or more of work. Not something probably FD are willing to jump into until they get a lot of other stuff out of the way.

Perhaps if we could do polls, we could ask people whether they would rather get no major updates for a year while FD implement space legs, or to get several different updates within the year that would improve various areas of the game. But i don't think such a poll is needed. I think its obvious the result would be overwhelmingly against space legs.

I'm looking forward to space legs, assuming it ever comes, but i would much rather have many other things first.
 
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