Couldn't we at least have gotten a vote about the future of Elite?

That is a good question.
But I was referring to us cmdrs.

Ok, I'll admit it... I have hauled biowaste and food. I've also eaten while flying my ship. I do draw the line at the other, though... At least until I have a full size replica of the ship (which will be... um... never). :)
 
Nothing like another vote that makes the game more tedious and needlessly long-winded, eh?

Remember what happened last time?

I can't speak for everyone, but I voted for transfer to take time because I like the tactical and strategic considerations that such limitations bring. I have to think a little bit ahead if I want to have ship X in location Y at time Z. If I can wave off instant repairs, outfitting, cargo loading, and replenishment, I could've waved off instant transfers as well. OTOH, it's kind of hard to put the necessity to think ahead back into a game once its been removed.
 
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What would happen if FD did ask us to vote and the majority voted for atmospheric landings or more ships or fluffy dice as their most important addition to the game?

This community is that diverse that they wouldn't be able to agree upon any aspect of the game!
or Boaty McBoatface?

Oddly, neither Samsung, NVidia nor Origin PC took my vote on the direction they should go either.
 
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I'm down for space legs but not if it's sloppily tacked on like so many other abandoned features that nobody uses because they are underdeveloped.

To make space legs workable and worthwhile, we would need:

*bases and ships interiors completely built up so we can see everything in high detail. Close range rendering for higher detail would be a must
*things to interact with - bars on bases where we can accept missions and talk to other commanders, see other avatars walking around etc
*space legs missions. Can we steal the code from call of duty and built a shooter into the game...? I want to board a thargoid ship and shoot stuff.
etc
Yeah, but (regardless of FD's intent) what we'd probably get is:

  • Mass murders in bars
  • Hidden snipers taking headshots as soon as you step off your ship
  • Groups of player thugs forcing you out of the airlock without your helmet
  • Players stealing your ship
  • Long grinds while you walk from one end of the station to the other, trying to find a worthwhile mission
  • Many minutes of "gameplay" while you stand around watching cargo being loaded and unloaded

Be careful what you wish for! :D
 
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Yeah, but (regardless of FD's intent) what we'd probably get is:

  • Mass murders in bars
  • Hidden snipers taking headshots as soon as you step off your ship
  • Groups of player thugs forcing you out of the airlock without your helmet
  • Players stealing your ship
  • Long grinds while you walk from one end of the station to the other, trying to find a worthwhile mission
  • Many minutes of "gameplay" while you stand around watching cargo being loaded and unloaded

Be careful what you wish for! :D


Honestly that doesn't sound any worse than what we have now.
Gankers at newbie stations
CG gankers
Winged CG gankers
Long engineering grinds
"Gameplay" watching your ship get to the next system.

Im not complaining one way or another but really, I feel like the game needs a huge update of things in one update, not really because it needs them, more so because it feels unattended. (I know it has to be a monster to code things if they can't even give us colored huds). This wasn't a great year for ED content tbh. Im looking forward to the unannounced things in Beyond but Im not going to hold my breath.
 
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Honestly that doesn't sound any worse than what we have now.
Gankers at newbie stations
CG gankers
Winged CG gankers
Long engineering grinds
"Gameplay" watching your ship get to the next system.

Im not complaining one way or another but really, I feel like the game needs a huge update of things in one update, not really because it needs them, more so because it feels unattended. (I know it has to be a monster to code things if they can't even give us colored huds).
Which is exactly my point. Players whose only goal is to gather "salt" will simply find new ways to ruin space legs. Your list is basically the inspiration behind my list.

I think the colored hud issue has little to do with programming and a lot to do with their source artwork for the UI.
 
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Nothing like another vote that makes the game more tedious and needlessly long-winded, eh?

Remember what happened last time?

https://youtu.be/antfS61XRSA

Super valid video that. And makes me feel a little sad for the poster. When I order something online I get a delivery date estimation. I do not glue myself to the front porch for two days for the postman to arrive.

Each to their own. (and sorry for kicking that corpse, it's just such a hilarious 'argument')
 
Which is exactly my point. Players whose only goal is to gather "salt" will simply find new ways to ruin space legs. Your list is basically the inspiration behind my list.

Ironically, I don't think the main motivation for most players who criticize or dismiss the idea of space legs is to gather "salt" at all. I think it's that the player community has collectively realized that space legs and landing on Earth-like planets is not going to happen and a certain proportion of the fanbase who feel the need to defend Elite from any sort of criticism needs to handle that in some manner. In the past these players would acknowledge that space legs would be a useful feature but would try to come up with an argument about "dev resources" or a "ten year plan". Now that we've seen how underdeveloped and underresourced Horizons has been the argument about resources isn't viable because it's clear that FD has been intentionally putting resources elsewhere and neglecting Elite. The "ten year plan" argument also doesn't make any sense because there is no "ten year plan" and never was. So now they're left with Braben's original vision and the fact that Braben and FD are never going to come close to implementing that vision. The only real avenue left for them now is to claim that the game "doesn't need" spacelegs. Or, even more amusingly, that spacelegs would somehow be "boring" as if adding a highly anticipated feature is somehow a drawback or disadvantage.

When players try to ask what we would do with space legs, my answer is the following concept art which was used to illustrate the original vision for the game:

viI67vq.jpg


Piu6FPx.png


Neither of those activities requires station interiors at all, they only require at a minimum that we have functioning interiors for the ships in the game. Unfortunately, the ship interiors are currently empty, there is no habitable space outside of the cockpits and there isn't even any internal decks or bulkheads modelled in the current ships. To add this would take considerable dev effort to implement proper ship interiors and for that reason alone we will never see space legs in Elite. The devs quite simply did not plan for it when they designed the ships which tells me that FD must have accepted on some level that it was never going to happen. Otherwise it would have made sense to at least work out the decks even if the interiors were otherwise empty to give them a basis from which to work from in the future. Even if they did this there would still be other work to do and players would reasonably expect there to be at least a "lobby" area at stations and FD would need to develop rudimentary fps combat and mission system as well so the ship interiors would have just been a bare minimum to start with. If they haven't even designed ship interiors 3 years after the game has launched and have no plans to look at this in Season 3 then then it quite simply isn't going to happen.

If they had planned differently however it would have been a major draw for the game especially considering that other space sim games are being designed with the expectation of being able to leave your ship and interact to at least a minimal degree. Anyone who seriously tries to claim that space legs would be "boring" or "add nothing to the game" really needs to go back and look at the original Elite concept art and Braben's original vision for the game.
 
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The only real avenue left for them now is to claim that the game "doesn't need" spacelegs. Or, even more amusingly, that spacelegs would somehow be "boring" as if adding a highly anticipated feature is somehow a drawback or disadvantage.

You really do live in a parallel universe.

PS
And it's nonsense like this that creates the fanboys and white knights in the first place. If you wouldn't act like that there would be no reason to always disagree with you.
 
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You really do live in a parallel universe.

So you're suggesting that players haven't been doing what I just described? There are numerous posts where players have now been claiming that Elite "doesn't need" space legs and they only started making this claim once it became obvious that we aren't getting this feature.
 
So you're suggesting that players haven't been doing what I just described? There are numerous posts where players have now been claiming that Elite "doesn't need" space legs and they only started making this claim once it became obvious that we aren't getting this feature.
These posts exist since release and they are not representative for the "fanboy brigade".
Where do you get your info from that we will not get space legs? Last info is that they are working on it since quite some time.
 
These posts exist since release and they are not representative for the "fanboy brigade".
Where do you get your info from that we will not get space legs? Last info is that they are working on it since quite some time.

That's nonsense, they haven't been working on space legs at all. FD has stated a few months ago when the described changes to the season model that they hadn't even started work on the content for "Season 3" yet and they have recently confirmed that space legs and atmospheric landings will not be part of Elite development during 2018. That means the earliest they could even start on space legs features would be 2019 and we know that they won't be putting those types of resources into developing the game 5 years after launch. Space legs is not happening, and neither is landing on Earth-like worlds. FD is just careful not to say that directly because right now of the uproar it would cause if they straight-up admitted it, but the writing is on the wall for anyone who follows FD's statements about the current state of game development for the Elite franchise.
 
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That's nonsense, they haven't been working on space legs at all. FD has stated a few months ago when the described changes to the season model that they hadn't even started work on the content for "Season 3" yet and they have recently confirmed that space legs and atmospheric landings will not be part of Elite development during 2018. That means the earliest they could even start on space legs features would be 2019 and we know that they won't be putting those types of resources into developing the game 5 years after launch. Space legs is not happening, and neither is landing on Earth-like worlds. FD is just careful not to say that directly because right now of the uproar it would cause if they straight-up admitted it, but the writing is on the wall for anyone who follows FD's statements about the current state of game development for the Elite franchise.

You seem to be part of the FD Planning Committee (since you know exactly what is going to happen future wise to the game), why did the company waste all that money and time on developing Holo-Me? Every time I raise the point that it is a useless feature here I get screamed down that Holo-Me is the first step in Elite-Feet, it is building your avatar.
 
Im just saying, that Im willing to pay for a good Space Legs. Meaning the interiors of all the ships, bases, and stations (to a realistic point) with things to do aside from just walk around.
It honestly feels like that frontier is just hanging up the coat on this game with these "free" updates, or the rest of our content that we paid for.

No. We dont know the resources they have, the codebase, what is required for each feature and what the longer-term plans are. Our vote would be absolutely meaningless. If you want to vote on something without having a clue what you're talking about, wait for national elections. ;)
 
You seem to be part of the FD Planning Committee (since you know exactly what is going to happen future wise to the game), why did the company waste all that money and time on developing Holo-Me? Every time I raise the point that it is a useless feature here I get screamed down that Holo-Me is the first step in Elite-Feet, it is building your avatar.

Devari is just pretending he knows stuff, whereas he knows as much as the rest here about the future: nothing. All we know is that:

They had procgen clouds back in 2012, procgen fauna in EW, procgen tectonics in Horizons, light scattering in PC and EW, FPS in the Outsider and so on. What they plan to do with it is unknown. Devari's claim that 'nothing is done' is demonstrably wrong. He knows it, so its just whining for the sake of it. Just ignore him. :)
 
You seem to be part of the FD Planning Committee (since you know exactly what is going to happen future wise to the game)

FD has already told us what they have planned and what they have not started work on. Space legs will not be part of 2018 and anyone who thinks they're going to start work on it in 2019 is deluding themselves. It is just not going to happen. They have two new IPs planned and we've seen what happened when Planet Coaster competed with resources during Horizons, basically Horizons got developed to a minimum viable product and delayed a full year so we got one season of bare-bones content stretched over two years.

why did the company waste all that money and time on developing Holo-Me?

Holo-me was simply a requirement to produce a bare-bones multicrew. It is just a cosmetic feature, it has no gameplay value attached other than customizing your avatar. Holo-me was probably the best developed part of 2.3 in terms of being a usable feature but given how underdeveloped multicrew gameplay was it didn't make much difference. As I mentioned in detail in another post, there is a large amount of work that FD would need to do just to produce space legs to a "minimum viable product". At an absolute minimum FD needs functional ship interiors and currently the ships are just empty space other than the cockpit. The only internal object you can see inside the ships is a "box" for the SRV bay but that just provides a mesh for the SRV bay textures that we see when we deploy the SRV. There are no decks or bulkheads, they would have to design interiors for all the ships from scratch. Not to mention that they need a fps combat system and some sort of station interior to walk around on stations, even if it's just a lobby or hangar area.

Every time I raise the point that it is a useless feature here I get screamed down that Holo-Me is the first step in Elite-Feet, it is building your avatar.

We'll see what FD does for player-owned carriers by the end of 2018. I'm guessing it will be very underwhelming (like multicrew), very expensive to use (like ship transfers) and terribly imbalanced requiring multiple buff-nerf cycles (like Engineers) and full of bugs (like the entire game). FD is welcome to demonstrate otherwise, but I'm going to base my current expectations for the game on what we've seen from them during the past 2 years of Horizons development.
 
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