CQC could easily be integrated into every space station. Create an option and market it as a as a Holographic Combat Simulator (CQC-HCS) . Then simply add some fancy animated transitioning screen showing you entering a Simulator room/cubical, et voila! . Until then Just PRETEND
That explains the dying, respawning, earning some credits and prestige.
This is what I imagined it was going to be like. It really kills it IMO to have to exit and restart to go do something else (mining, pirating, missions, etc.) FD must have some good reason for doing it this way though....