Patch Notes Update CQC Update (1.4) Beta Build Incoming

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All the new ships are awesome, with a nice realistic upgrade/progression feel to represent a natural development process. Which is cool.

The news about the upcoming inventory system are also very interesting and welcome.

BUT, are there any plans for alliance exclusive ships (does not need to be military, i think most alliance pilots would welcome a deep space mining/exploration vessel)? Because we (I) feel kind of neglected now.
 
Reports have indicated that it hasn't fixed the issue - it's a driver problem that we tried a speculative work around with.

Michael

Michael, just to confirm (AMD HD7950 user here with Windows 10) that the issue hasn't been fixed.

A few other observations;

I don't so much as get stutters - but my FPS drops down markedly when in inhabited space, in Open, approaching a station/planet, and appears to be related to the amount of NPC's being spawned. LHS 3447 traditionally brings the graphics to a standstill.

On the other hand - the FPS drop doesn't appear to be as drastic as in previous versions, this time round. In the past the FPS dropped to between 10-12. Last night during testing it's a little bit better at around 20FPS, which is just about bearable, but an improvement would be awesome.

When the FPS isn't suffering - graphics are noticeably silky smooth! It's awesome and there's an obvious difference from 1.3 live! So I think the optimisations are making a great difference. Good job!

Lastly - this CQC update is definitely crack :) It's the bee's knees! The wasp's nipples! Please pass on my regards to the ED team. You're all doing stellar work! :)
 
That makes sense, wish they would have noted this on the change notes, would have saved some aggravation. Although I'm not so sure about holding back bug fixes like this, that kinda sucks.

So, in a few days or more 1.4 generally releases, probably with the XB1 retail release, also makes sense.

I want to buy Horizons I'm just not so sure I want to add it to my PC version because it's on a HP ProBook. It runs okay but definately wasn't designed to run ED so I was wanting to move this PC version to my gamer PC which needs a major upgrade.. oh the conundrum :)

You can install your ED on as many machines as you like. You can only legally use it on one at a time, however.
 
Still cant access CQC Beta after selecting Play and Menu appears I get "Can't connect to edServer: unknown error" in the bottom left

Edit- I can access the main (non beta) game
 
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:D WOW :D
Just had 30mins on CQC & ......WOW.....:cool::cool::cool:

It's brilliant up to the point I get blasted away........... I gota get some combat practice in.

My only niggle (minor one at that) I have is menu navigation. It may be me but in deathmatch waiting for game to start I have to navigate to vote skip before being able to get to layout option to choose ship layout.
 
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Hey guys,

Please find the change log for the 1.4 CQC Beta build.

<vast quantities of awesomeness snipped>

- Landing gear speed limiter is now tied to the landing gear toggle rather than what the gears are actually doing

<more awesomeness snipped>

Lots of good stuff incoming, the prospect of an update so full of fixes is always exciting.

However, re: the above landing gear change, can I just check to make sure I understand correctly.

So currently, as you approach a space station (and let's say you're speed docking, perhaps because you're in a race or because you're smuggling illicit goods) there's a moment some way out (which we've all honed over time and now have perfect, right?) where you deploy your Landing Gear. As you continue to barrel towards the slot you can hear (or do I just imagine this) the landing gear start to unfold. A few seconds later, just as you enter the slot, you get the "landing gear deployed" notification and a deeply satisying deceleration kicks in, at exactly the right moment to commence your controlled descent to pad.

Are you saying (please tell me you're not) that you've now changed this so the deceleration kicks in the instant you deploy Landing Gear?

If I've misunderstood this change then fine.

If not ... why? why change this mechanic which we've gotten soooo used to? It seemed to make sense, it was wonderful, it required us to develop this beautiful skill in anticipating that exact moment of deceleration. It was part of the "feel" of docking. If you really have made this change could you either explain why or quickly change it back before anyone notices. These subtleties of ship control are the absolute heart of this game. Please don't mess with them lightly.

Edit:

One change I've noticed which I can't find in the enormous changelog is that when coming out of FSD after an interstellar jump, the throttle drops to zero.

I probably won't make myself popular in saying this but I think this change too is perhaps not a good idea. This is the start of a slippery slope towards dumbing down the flight controls. Remembering to slam the throttle back to zero on exit from hyperspace is another part of the "feel" of flying. It's like ... I enjoy driving a manual gearbox car. I don't want my car to change gear for me, or decelerate for me. I enjoy driving, with all of my vehicle's quirks and idiosyncrasies. They're what make that vehicle what it is. They're what make you come to love it.

P.S. it's the same with people by the way :)
 
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CQC pc is very well, tested about 1h, it's a lot of fun, immediate action. The condor is a great ship to fly, just hope to have it one day out side of CQC.

Great works, matchmaking interface is easy and well done. Nothing to say about that.

Now have to find team to compete in CQC !

Troll on / the arena commande from Star Citizen can go back to its cave !
 
However, re: the above landing gear change, can I just check to make sure I understand correctly.

Are you saying (please tell me you're not) that you've now changed this so the deceleration kicks in the instant you deploy Landing Gear?
Alec, you understood correctly. Deceleration now occurs as soon as you engage landing gear :( - I liked it the way it was too, it added "art" and skill to landing, particularly "hot" approach!!

I don't like the other change you mentioned either, the one where SC throttle is zeroed after hyperspace jump - the way it is makes you stay alert - certainly makes driving a T9 a lot more interesting. Having said that, the exit Hyperspace change is somewhat less noticeable than the landing gear one
 
I'm inclined to also disapprove of the landing gear change... I think Alec Turner described the rationale better than I could!

EDIT: Almost forgot to mention though - awesome update overall, CQC is wicked fun. :D
 
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Please can you at least make the changes that Alec noted selectable options, rather than imposing them on everyone?

I understand that they might be nice changes for beginners, but I love my "hot landings", even though I'm not as good at them as I'd like to be, it feels great when you get the timing exactly right during a smuggling run or a race.

I also love setting the throttle to 100% and keeping it there as I Buckyball all the way to Sag A*.

Some of us love to fly dangerously, please don't take the choice away.

--- EDIT ---

I am really looking forward to trying out CQC though. :)
 
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I'm not a huge fan of the speed limiter kicking in at the point where "L" is hit either, as I did have it down pat in 1.3, but it does make a lot more sense from a systems integrity point of view. In some ways, you shouldn't be able to deploy your landing gear unless you're going below a certain speed. Imagine a huge ship just about to enter the slot at 200m/s and suddenly big pads pop out from underneath it. So hitting "L" should first drop your speed to a safe limit, and then start to engage the landing gear if the new concept is to be logical.

The speed dropping to zero coming out of supercruise however is a great move, IMO. No matter what, in the 34th Century the idea that a space ship would always come out of SC facing the star and at 75+% throttle is simply crazy, and if FD are hoping to keep new players happy and not have to learn a "throttle to zero" keybind the first time they jump, then it's a sensible move.
 
Look forward to testing the stutter situation in this version.

How come xbox gets rumble? How mean to PC joypad users.
 
I'm not a huge fan of the speed limiter kicking in at the point where "L" is hit either, as I did have it down pat in 1.3, but it does make a lot more sense from a systems integrity point of view. In some ways, you shouldn't be able to deploy your landing gear unless you're going below a certain speed. Imagine a huge ship just about to enter the slot at 200m/s and suddenly big pads pop out from underneath it. So hitting "L" should first drop your speed to a safe limit, and then start to engage the landing gear if the new concept is to be logical.

I don't know why people don't like this change, if anything it makes more sense it's just different to before.

But I think you're right, although I'd go further. Just don't allow people to deploy the gear above the speed limit. Make people slow down first.
 
The speed dropping to zero coming out of supercruise however is a great move, IMO. No matter what, in the 34th Century the idea that a space ship would always come out of SC facing the star and at 75+% throttle is simply crazy, and if FD are hoping to keep new players happy and not have to learn a "throttle to zero" keybind the first time they jump, then it's a sensible move.

I'd just like to have the option to exit hyperspace at 100% thanks, as I only ever do the 'set to 0%' thing if the next star is a non-sequence star, otherwise I always exit at 100%. I'd be happy to select 100% myself during charge-up (like you need to select 0% in 1.3 if that's what you want), but I really don't want to be forced to 0%.

(Note: I had chance to update to 1.4 Beta last night, but didn't have time to play. So it's possible that I've already got my wish on this, but I'd already heard that XBone players get dropped out at 0% in a racing thread, and I was glad that the PC didn't work that way. NOw it looks like it will).
 
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rootsrat

Volunteer Moderator
I don't know why people don't like this change, if anything it makes more sense it's just different to before.

But I think you're right, although I'd go further. Just don't allow people to deploy the gear above the speed limit. Make people slow down first.

That's actually pretty good idea.
 
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