CQC: Wish list

It would be a fab place to test new builds. They would have 100s of players in there if they could test their build without a rebuy. Also just using say a cobra 3 or fdl. Whichever would be matched to same class of ship.
Your right there's no incentive to use cqc.
Using ships we own and are familiar with without rebuy etc would be amazing.
 
I don't consider my previous post a complaint, but a suggestion or request for a change to how players access CQC. I cannot really comment on CQC as I haven't played it yet, I am stuck in the lobby, so that mechanic needs to change somehow. Potentially simplest would be allow 1 or more players in after x amount of time. Learn the maps, maybe play against NPC opponents, etc.

You wait 5 minutes and you are complaining. Three years ago when I started my journey with CQC I had to wait an hour or longer to find a match. <snip>

I am lucky if I get 4 hours of playtime a week in ED. I want to try CQC out, but with limited time, I do not want to spend time waiting in a lobby... You are a more patient person that I am that is for sure.
 
It would be a fab place to test new builds. They would have 100s of players in there if they could test their build without a rebuy. Also just using say a cobra 3 or fdl. Whichever would be matched to same class of ship.
Your right there's no incentive to use cqc.
Using ships we own and are familiar with without rebuy etc would be amazing.
True it would be nice if that was an option but one of the best things of CQC is that it’s combat is so different from main game combat and all players are on the same level (roughly) when it comes to their fighters.

The fighters are very under-utilised in the main game and the fact they are the focus of CQC is what makes it great.

I do think it would be nice if you could try your own builds in a combat area but that should be separate to actual CQC or it stops being CQC.

CQC arena is a fast paced fighter arena where apart from minor module differences as you level you all have roughly similar ships so the only difference between players is skill level.

(Do still agree it would be nice to have a way to test ship builds though but it shouldn’t interfere with CQC)
 
With that, what would you add or change? What would make CQC a more enjoyable mode?
1. Make it a downloadable standalone mode like Red Dead Online or GTA online, at the very least it would get people to download and and try it out.
2. Private matches with no progression, sometimes after I smoke medical marijuana I want to mess around with friends in CQC, they don't care about rank and the credit gain is so awful it won't matter. This would allow for community-driven tournaments.
3. Custom matches, limit to X ship with or without powerups. Good to train when no powerups are in play, then train with powerups in play. This would also not add to your rank progression. This would also allow for community-driven tournaments.
4. This one relies on a larger playerbase -- better matchmaking. There's no reason a level 1 should be queued up with Musketeer, Dek and Blastard but due to the population, it just has to be that way.
5. Add ARX purchases to CQC - Frontier says it's not worth allocating resources to CQC because there's an extremely small playerbase there...let us tell them we want more content the only way they care about....with our wallets. We can purchase paint jobs for SLF in main game, why not CQC? I would also suggest limiting paint colors to ones that won't give an advantage (pitch black) - if I could blaze with a pink ship, lasers and engine color it would make me feel better knowing someone got blown up by a pink ship. I don't believe decals should be a part of this because, really, who even sees them outside of free camera mode?
 
It would be a fab place to test new builds. They would have 100s of players in there if they could test their build without a rebuy. Also just using say a cobra 3 or fdl. Whichever would be matched to same class of ship.
Your right there's no incentive to use cqc.
Using ships we own and are familiar with without rebuy etc would be amazing.
I very much like the concept, but I can't see it applying to CQC. PvP takes care of that (plus the rebuy screen)
But....
A combination of Outfiting and the Training mode, would be welcome.
Example:
You've finished outfiting / engineering your ship. You choose Training mode. There you find a menu to "Test Build". In this menu you can select the number & skill level of NPCs to fight against.
 
People are giving a lot of criticism to CQC stating the things that are bothering them about it, while this helps it isn’t quite clear what you want from it.

The goal of this post was to have frontier notice that people are interested in CQC and we know it can be popular if only it had more care given to it.

All criticisms are welcome but the problem is that it isn’t clear what we are asking of them.

To make it clear, I would like it if anyone can think of ways to improve CQC or can think of what they would realistically want from CQC that would increase the amount of players and the experience CQC gives, could please reply to this message with a simple list of things they would like to see so that we can take a refined list to the suggestions section and hopefully actually get what CQC needs.

My suggestions would be... (and hopefully this gives people some format of how to convey their opinion)

- More reward for participation.
(Possibly in the form or more credits, ARX, paint jobs and decals for fighters that are unlocked through playing CQC.)
- in game events.
(These could easily be announced through gal net and contribute to world building, they could be event set up by companies or factions and they could be implemented in a similar way to community goals.)
- more levels.
(If the player base rises after CQC is given more attention this might be a nice way to gain more.)
- new normal fighters like the current options.
(New fighters that aren’t alien would be interesting but even still adding the taipan and maybe the guardian fighters would be a start)

If I think of any more I will ether reply to this post or include them in a refined list that includes all of you’re ideas for improvement. Thank you to whoever does this since it will probably be more efficient and effective if we focus our points and make it clear what we want.
 
1. Make it a downloadable standalone mode like Red Dead Online or GTA online, at the very least it would get people to download and and try it out.
2. Private matches with no progression, sometimes after I smoke medical marijuana I want to mess around with friends in CQC, they don't care about rank and the credit gain is so awful it won't matter. This would allow for community-driven tournaments.
3. Custom matches, limit to X ship with or without powerups. Good to train when no powerups are in play, then train with powerups in play. This would also not add to your rank progression. This would also allow for community-driven tournaments.
4. This one relies on a larger playerbase -- better matchmaking. There's no reason a level 1 should be queued up with Musketeer, Dek and Blastard but due to the population, it just has to be that way.
5. Add ARX purchases to CQC - Frontier says it's not worth allocating resources to CQC because there's an extremely small playerbase there...let us tell them we want more content the only way they care about....with our wallets. We can purchase paint jobs for SLF in main game, why not CQC? I would also suggest limiting paint colors to ones that won't give an advantage (pitch black) - if I could blaze with a pink ship, lasers and engine color it would make me feel better knowing someone got blown up by a pink ship. I don't believe decals should be a part of this because, really, who even sees them outside of free camera mode?
I love this list and il include it in a refined one for frontier suggestions (I disagree that decals shouldn’t be a part of this because even if people can’t see them it’s nice to have the option for yourself, you can hardly see decals on bigger ships anyway so what’s the difference it’s all for fun)
 
People are giving a lot of criticism to CQC stating the things that are bothering them about it, while this helps it isn’t quite clear what you want from it.

The goal of this post was to have frontier notice that people are interested in CQC and we know it can be popular if only it had more care given to it.

All criticisms are welcome but the problem is that it isn’t clear what we are asking of them.

To make it clear, I would like it if anyone can think of ways to improve CQC or can think of what they would realistically want from CQC that would increase the amount of players and the experience CQC gives, could please reply to this message with a simple list of things they would like to see so that we can take a refined list to the suggestions section and hopefully actually get what CQC needs.

My suggestions would be... (and hopefully this gives people some format of how to convey their opinion)

- More reward for participation.
(Possibly in the form or more credits, ARX, paint jobs and decals for fighters that are unlocked through playing CQC.)
- in game events.
(These could easily be announced through gal net and contribute to world building, they could be event set up by companies or factions and they could be implemented in a similar way to community goals.)
- more levels.
(If the player base rises after CQC is given more attention this might be a nice way to gain more.)
- new normal fighters like the current options.
(New fighters that aren’t alien would be interesting but even still adding the taipan and maybe the guardian fighters would be a start)

If I think of any more I will ether reply to this post or include them in a refined list that includes all of you’re ideas for improvement. Thank you to whoever does this since it will probably be more efficient and effective if we focus our points and make it clear what we want.
All very good points and pretty much where this started.
Let's not gripe about CQC, let's focus on things that could make it better for all CMDRs.
Bring on the criticism, but offer up solutions as well.
 
4. This one relies on a larger playerbase -- better matchmaking. There's no reason a level 1 should be queued up with Musketeer, Dek and Blastard but due to the population, it just has to be that way.
Mentioning me in the same line with Dek or Blastard as equals is insulting. The only thing we have in common is CQC Elite rank.
And I assure you when I see those two in the Arena, or any other prestiged players for that matter, it's them who become priority targets, not you or other randoms :)
 
Like so...


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I'd like the CQC module unlocks to be able to be applied to our SLFs in the main game, give us some configuration options for our SLFs like we have with our main ships.

My feelings regarding ED (main game) and CQC are somewhat similar to Musketeers here. If i want PvP i play a proper PvP game, not a PvE game where PvP is possible. PvP is best when skill (with a tiny bit of luck) is the deciding factor.
 
Said this when CQC was added, and it's even more pertinent now that the number of participants is so few. It needs bots to fill empty spots, even if these are always Deadly and Elite rank and no lower. Need to address the failures to even get a match running if they hope to have CQC get significant utilisation. Is certainly fun in a full match, but the low rewards mean it's difficult to forego the larger rewards in the main game for long.

Am interested to see how the on foot equivalent will go, as a consequence of past CQC experience.
 
Mentioning me in the same line with Dek or Blastard as equals is insulting. The only thing we have in common is CQC Elite rank.
And I assure you when I see those two in the Arena, or any other prestiged players for that matter, it's them who become priority targets, not you or other randoms :)

I only mentioned you all together because you are elite rank in CQC.

We all know you're on a whole other level than the entire CQC community, as I mentioned earlier in the thread you are the CQC Boogeyman. If matchmaking went on k/d ratio or number of wins you'd never have a match!
 
Mentioning me in the same line with Dek or Blastard as equals is insulting. The only thing we have in common is CQC Elite rank.
And I assure you when I see those two in the Arena, or any other prestiged players for that matter, it's them who become priority targets, not you or other randoms :)

Defo not equals -it's still great fun to play, mostly. I still clobber you from time to time when your guard is down. Chill man, it's only a game
 
It would be a fab place to test new builds. They would have 100s of players in there if they could test their build without a rebuy. Also just using say a cobra 3 or fdl. Whichever would be matched to same class of ship.
Your right there's no incentive to use cqc.
Using ships we own and are familiar with without rebuy etc would be amazing.
Using main game ships in CQC would ruin it completely.
CQC is fast paced, main game pvp with main game ships is anything but.
 
I'd like the CQC module unlocks to be able to be applied to our SLFs in the main game, give us some configuration options for our SLFs like we have with our main ships.

My feelings regarding ED (main game) and CQC are somewhat similar to Musketeers here. If i want PvP i play a proper PvP game, not a PvE game where PvP is possible. PvP is best when skill (with a tiny bit of luck) is the deciding factor.
 
Using main game ships in CQC would ruin it completely.
CQC is fast paced, main game pvp with main game ships is anything but.
Yep... all it would end up as is a bunch of FDL's not killing each other for 20 minutes at a time, which would make watching paint dry very interesting and absorbing as an activity ;)

I must get back to playing again... I've lasted as long as 30 seconds in the arena on occasion!
 
Yep... all it would end up as is a bunch of FDL's not killing each other for 20 minutes at a time, which would make watching paint dry very interesting and absorbing as an activity ;)

Exactly.. Main game PvP is laughable. People jousting for 20 minutes like medieval knights. It's boring to do and even more boring to watch.

There were some PvP Leagues than nobody remembers. There was even one not long ago.. Who won? What squadrons / players were playing? Nobody knows except those directly involved. Nobody gives....

Whenever someone says they are PvP players in PvE game like Elite Dangerous I cringe. Why don't you find yoursef a real PvP game lol

CQC isn't an answer. It's far from being perfect. But at least no grind and fun to play.
 

Deleted member 38366

D
My only wish for CQC :

- remove "the one that doesn't belong there" Rank from the right Ship Panel (with the Option for those that like it to make it appear as usual)

What CQC should have been :
  • fully fledged Simulator with Custom and Preset Scenarios (alone with/vs. NPCs or with Players as present or desired/invited)
  • means to assemble and engineer any Ship and perform realistic test flights in any Scenario
  • find out if a G5 Engineered Corvette can survive the attack of 40 Sidewinders... in Deep Space or over an 8g Planet at 10km....or anything your imagination permits
  • practice Neutron Boosting/Cone Egress in any Ship or try simply landing on a virtual 9+g Planet...anything you wish to test
 
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