CQC needs players.
Things that would help accomplish that are what we should be talking about.
I believe:
CQC needs bots to fill out servers. Have bot kills count less or not at all when it comes to Exp or K/D ratio if the current community has a problem with that. I can understand them not wanting someone to rank up against just bots in what is currently, the only portion of this game that seems actually designed around direct PvP.
A comprehensive matchmaking system. A new player should never end up in a match with someone that has prestiged multiple times, unless they want to. Some people like the deep end filled with their own blood, most don't.
Some sort of in game reward. More credits, data/mats, Arx, cosmetics, or some combination of them would work towards bringing live players in to try CQC would prolly go a long way. Players in the top 10% should have no problem making 25-50M an hour at CQC to my way of thinking. Pilots that don't perform well should get at least a little something, and have it ramp up the earnings/rewards as players face and start winning against players at higher skill levels. Treat it it like a pro sport.
Add the game to the universe. Currently it's a tacked on thing with little in the way of a tangible effect on the game itself. Regular Galnet articles talking about the CQC League, and the occasional CQC centric CG would help with that.
Actual game modes might need some revamp. But I have no idea how that should be done. LOL
I think that would help. As it is, I used to play a few matches here and there, and either I got slaughtered by people I had zero business being in the same lobby with, or, on the rare occasion when I was winning, the other players just drop out of the lobby and leave me with no progression.