Credit Sink Discussion

Non-starter in many countries(and many USA states), and those that allow it will require licences and taxes and a control on the age of players. A big headache to incorporate, now that governments have cottoned on to the $$$ in the internet.(even if it is only in-game currency)

I didn't know that, I thought that would only apply for real gambling since their is no real profit you can make with virtual currency. Could see it impact the classification perhaps, but need licencing is a bit silly lol
 
I didn't know that, I thought that would only apply for real gambling since their is no real profit you can make with virtual currency. Could see it impact the classification perhaps, but need licencing is a bit silly lol
American here, and I don't think this is accurate. You can certainly wager a fake currency in a game. There may be complications if there was a way to buy in game currency with real money but that's not the case with elite.
 
^I agree with that assessment. Better to ask forgiveness than permission. ESRB rating might be an issue but you guys are so of the radar of that stuff that I wouldn't sweat it. besides if you limit it to certain spots. Ie systems known for tourism it could get interesting. If the flying was a little smoother you could also hold races in those systems.
 
^I agree with that assessment. Better to ask forgiveness than permission. ESRB rating might be an issue but you guys are so of the radar of that stuff that I wouldn't sweat it. besides if you limit it to certain spots. Ie systems known for tourism it could get interesting. If the flying was a little smoother you could also hold races in those systems.
I don't think there is a game in America that actually has an online ESRB rating. At least not recently, as far as I'm aware the ESRB cannot rate online multiplayer games or the game in that mode because of the unpredictability of what people will say and do online.
 
I`d like to have property on planets and stations. To (for example) produce\store goods, store outfiting componets and own some quet room to rest with cup of tea or coffee in comfortable chair or sofa. Or even invest to build you own spacestation or city.

Something like this could be good if done the right way, but I wouldn't want ED to go down the Eve path of fully controlled sections of space.
 
Something like this could be good if done the right way, but I wouldn't want ED to go down the Eve path of fully controlled sections of space.
I wouldnt mind if you got a small kickback from the station from the money it generated. As long as it took forever to recoup your investment. Otherwise it would not be directly under your control, you would have a few things you could directly influence like outfitting a shipyard and defensive weapons, possibly hiring security and choosing what flies around your station. But for the most part the game takes over and you for the most part get the satisfaction of setting up and bringing a station to life. If the game decides that it is to be taken over by the Feds you have to run missions and participate in warzones like everyone else. It would also be nice if that kickback you got was tied to if the station was still an independant or not. That way you would have to actively keep it under your factions control or else you lose the benefit of owning it.
 
I think the repair and refuel costs are much too low. Perhaps they were too high before the adjustment, but now they just feel trivial.

I'm not sure about credit sinks as I've seen others argue that they are not needed, but I personally feel it's too easy to accumulate credits once you're out of the smaller ships.

I get that the bigger ships like freighters should provide you with more easier credits faster, but I got a lot of enjoyment during my "early game" out of managing my scarce credit balance. It doesn't feel like there's anything which scales up that feeling of achievement from managing scarcity later on.

I feel the same with fuel. When I flew my Python last time (pre-modification) I had 70.000+ fuel costs which made me think twice about where to go and what cargo to take.
I needed to use the following features in the game (for an armed trader setup):
- route planning: economical
- fuel scoop
- more detailed profit calculation
- reconsidered equipment upgrade with more startegic approach

Now 3-4 months later when I fired up ED I was shocked how insignificant the fuel prices became: it needs 1500-ish credits to fill up the ship at the same place.
What valid gameplay functions did I loose (as an armed trader again)?
- route planning: economical ---> now it's the fastest and stays that way, the economical option lost it's function completely
- fuel scoop ---> no need for that module at all
- more detailed profit calculations ---> now it's a one-dimensional "let's see what brings the most and go"-type of reflex
- reconsidered equipment upgrade ---> take whatever I feel as I don't have to consider fuel costs and fuel efficiency

And that's just on fuel!

Getting fuel now is a fingertip action and the only challenge is not to forget to press the button. Any further calculations are completely unnecessary, nor the price makes any hole on my pocket. So just another meaningless button pressing act.
I agree with the OP, without diverse credit sink options ED is populated with all-the-same kind of commanders with the facade of uniqueness.
 
Looks like this thread is relevant again. For the uninformed in the beta at this moment it will cost you more to reoutfit your ship than it would to die in it.
this thread was intended to discuss fun and interesting ways for things to spend your in game currency on.
The proposed 10% loss for selling your modules is not one of them.
 
Getting fuel now is a fingertip action and the only challenge is not to forget to press the button. Any further calculations are completely unnecessary, nor the price makes any hole on my pocket. So just another meaningless button pressing act.
I agree with the OP, without diverse credit sink options ED is populated with all-the-same kind of commanders with the facade of uniqueness.


But should it be a challenge look at our natural transportation networks as they are today do you have to do a bunch of fuel planing to take a trip down the block no never there is enough places to stop along the way right? again balancing fun do we want fun or do we want some overly nerdy space game that no one will play!
 
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