Further to my last comments a few pages back, found at:
https://forums.frontier.co.uk/showthread.php/407608-Crime-and-Punishment-in-Beyond-Chapter-One/page2
• Bounties can be cleared by Interstellar Factors when your Notoriety is 0
• Any Notoriety means the interstellar factors cannot clear your fines or bounties.
I'd also suggest that while a Commander has outstanding fines and bounties - related to the crime of murder - the notoriety should *not* be able to return to 0. It should, perhaps, be possible to reduce to 1 while such crimes go unpunished and bounties remain outstanding.
(The notorious Commander should be at risk of discovery at all times, even if he switches to a 'clean' ship - through authority scans - when approaching a station, or interdicted by AI, as well as human players. Scans conducted while in supercruise should not result in detection for the notorious Commander in a 'clean' ship.).
This would mean that for a Commander to be able to pay the fine/clear the bounty, the Commander would have to surrender to the authorities at the relevant facilities when the notoriety has reduced to 1. It doesn't make sense, to me, that a Commander has committed the crime of murder, can stay logged in for 2 hours (not necessarily playing - perhaps just docked at a station) and the notoriety returns to 0, despite the fact there are outstanding bounties for murder.
• Commanders gain a Notoriety rating, a value between zero and ten.
• Notoriety increases by one whenever a Commander commits a murder crime.
• Notoriety decays one unit every 2 hours of time when you’re logged in the game back down to zero.
I believe there needs to be perpetual notoriety (minimum '1' until all bounties are cleared) - so long as there's an outstanding bounty for the crime of murder.
• Fines never mature into bounties.
This is a step backwards, in my opinion. Fines *should* mature into bounties. Surely, most of us are aware that an unpaid fine results in someone coming to collect. I'd suggest that NPC are sent after a player for unpaid fines and, on catching up with the Commander (once interdicted - of the AI can manage to pull that off..), the AI offers the Commander a chance to remotely pay the fine. Failure to do so results in termination... (I'd suggest that as a compromise the fines outstanding have to calculate to a certain amount *before* maturing into a bounty - perhaps £50,000).
As others have stated, the length of time notoriety takes to reduce in-game should be increased.