Hey now I like the Asp Scout and will probably get most of the progress from Elite 1 to Elite 2 in Exploration in one. haha
Although this Asp Scout is also an Asp Explorer playing a Python- "I know who I am! I'm a dude playing the dude, disguised as another dude!!"Like this?
View attachment 389721
(Yes, this is an actual screenshot I made about 7 years ago, when it was not unheard of to be spawned in a hangar with an NPC ship…)
9 months later they’ll have a litter of 3 tiny Haulers.Like this?
View attachment 389721
(Yes, this is an actual screenshot I made about 7 years ago, when it was not unheard of to be spawned in a hangar with an NPC ship…)
Not to mention a good handful of ships having missing SCO sound effects. How'd that happen?Did FDev hire an ex-Bethesda employee?
Not to mention a good handful of ships having missing SCO sound effects. How'd that happen?
Ah! the good old days.Like this?
View attachment 389721
(Yes, this is an actual screenshot I made about 7 years ago, when it was not unheard of to be spawned in a hangar with an NPC ship…)
There's no indication this is a general problem with the physics engine, is there?
the game has had and does have many things that are inexplicably tied to render frame rate. Some examples would be ship menu animations and the control sensitivity of the FSS.
Always wondered why the FSS felt weird swapping between my laptop and desktop even though the controls and options files are identical on both computers. It never occurred to me it was framerate-related because that seems ridiculous but makes sense in hindsight considering my desktop can pull like triple the FPS.This does explain the 30k+ percent heat I reached when I first tested SOC...
If I lock frame rate to one per second think it will be possible to make it to Hutton and still be able to cool down before losing the ship?
No, but the game has had and does have many things that are inexplicably tied to render frame rate. Some examples would be ship menu animations and the control sensitivity of the FSS. They need a clear policy of making this stuff independent and better QA to verify that's actually the case.
If I lock frame rate to one per second think it will be possible to make it to Hutton and still be able to cool down before losing the ship?
Sounds like Netflix adaptation to me.Although this Asp Scout is also an Asp Explorer playing a Python- "I know who I am! I'm a dude playing the dude, disguised as another dude!!"
How about I attempt to boot ED on my 1995 dell optiplex? 0.2 FPS ought to get me somewhere.So if I'm reading this right, if I plug my GT 1030 in, change my CPU speed to super conservative values I'll go so fast with SCO I might time travel to U19s release?
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I think that would break reality.How about I attempt to boot ED on my 1995 dell optiplex? 0.2 FPS ought to get me somewhere.
I can also confirm it appears to be fixed.
Tests with a Python Mk II, with the default C-class FSD and then with a D-class one, showed no measurable difference in heat generation between 30 and 120 FPS.
BTW, there appears to be another curious FDev decision (or possibly a data entry mistake): B-rated SCO FSDs are strictly worse than C-rated ones. The only differences are SCO heat generation, which is higher for B-rated ones, and of course price, which is also higher.
Edge cases that I can think of:I'm not trying to be snarky, I'm really curious, as I tend to buy either A rated modules or D . Why would you buy a B or a C at all? Again, serious question as I'm assuming there's something I'm just not taking into account.
Thanks, Didn't know that about the SCB..Edge cases that I can think of:
Back when credits are harder to amass, players have to slowly upgrade their ships instead of jumping from E to A nowadays. C-rated was considered a good compromise before you upgrade to A. Why do you think we can refill our fuel tank in 10% increments? Or repair individual modules of your choice in adv maintenance? That's how scarce credits were in the past (or at least that's what I've been told). But it's all vestigial now, just like rare goods trading.
- B-rated modules have more integrity, but also heavier. So some builds which see combat more often might use them, still very niche.
- B-rated SCBs have 1 extra recharge compared to A-rated ones. A might give more shields back per charge, but the nett gain is more with B.