Current CGs - is this some kind of joke?

  • Thread starter Deleted member 182079
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Great.. so real life responsibilities prevented me from playing for a couple weeks and I finally have time to login and check and I missed out on the biggest CG ever. This is just like when I missed the mining boom, took me a year to grind enough credits for a FC because I didn't have the benefit of the egg. Even if managed top 50% on this it would have covered my carrier upkeep for years! But no... now I am punished for my lack of dedication to the game.
Is this serious or is this a bit?
 
Yep - not really sure what happened if I logged out after you killed my ship...

As for visibility, it's interesting how having lights switched off make you almost invisible from even 1km+ away and in broad daylight - did this to a couple of gankers at Dav's Hope a few months back, they didn't realise I was in my SRV and tried to find my ship, while I was quietly chuckling away right under their noses, and now and then dropped a little taunt in local chat ;)
Yeah .. an SRV with lights off even 300+ meters from the main base is for all practical purposes invisible.. especially as they look for you inside the site. The worst possible idea is to shoot at a ganker with the SRV .. immediate target lock and then the multi cannon guns kill it in 2 seconds.
 

Deleted member 182079

D
Yeah .. an SRV with lights off even 300+ meters from the main base is for all practical purposes invisible.. especially as they look for you inside the site. The worst possible idea is to shoot at a ganker with the SRV .. immediate target lock and then the multi cannon guns kill it in 2 seconds.
Whenever I need to fly to Deciat to engineer a new ship (particularly on my alt account, which I reset regularly) and if I see hostile players (I've been around for a while now and recognise many of them, for the rest the profile picture and/or name is usually a decent giveaway) instead of trying to gun it for the landing pad I land about 20-30km off base - preferably a bit closer via silent running and FA Off so they don't see my engine trails - and make my way there via SRV.

Sure, it takes longer, and the local terrain certainly makes it a challenge (only successfully managed to jump across one of the ravines once, but boy was it a satisfying landing!) but it's incredibly fun and exhilarating observing other players getting in trouble from a distance while I roll into the base completely safe & undetected.
 
Do you really think this is true? As a boomer who's into playing a game in order to pretend I'm a space pilot, my two of my biggest complaints concern lack of challenge and repetitive loops. I know I'm jumping in to page 11 of thread on a different topic, but I'm just having a hard time making a mental model of the kind of player being described, or matching it up with my (subjective) sense of the general sentiment I read on the forums.
You have to create your own challenges in this game. Unless you put some limitations yourself, the game is too easy:

1) You built an uber combat ship? OK.. so take on the assasination pirate lord wing missions (alone). They come pretty close to real PvP and can even kill you if you are not careful.

2) You want to trade? Sure.. but instead of flying a shielded trader in solo mode.. Get a shieldless one and fly it in open. Gankers outside of popular sites are nowhere to be found.. but the very possibility you may get ganked, adds to the thrill. If you do get ganked, don't escape.. fight at least until 50% hull.

3) Get a shieldless Cobra MK3 (or a similar small ship) and see how much you can push it until you are killed. IMO flying shieldless adds a lot of realism. Megaship turret missions are so much fun that way. Much more fun than absorbing thousands of MJ of damage with your prismatics while you take an AFK break to make some coffee.

4) Exploration? Instead of just jumping around systems.. try to get as close as possible to a triple neutron star.. until you hit the exclusion zone.. or go an land on Achenar 3 and see how a high g landing feels like.. ideally with a real exploration vessel with undersized thrusters.

5) PvP? Go fight with something else than the 'meta FDL'.. create your own build and see how it fairs against the copy cats. Try surviving a 3vs1 gank.. Maybe even manage a kill.

This way even the repetitive loops become more fun and more challenging.
 
You have to create your own challenges in this game. Unless you put some limitations yourself, the game is too easy:

1) You built an uber combat ship? OK.. so take on the assasination pirate lord wing missions (alone). They come pretty close to real PvP and can even kill you if you are not careful.

2) You want to trade? Sure.. but instead of flying a shielded trader in solo mode.. Get a shieldless one and fly it in open. Gankers outside of popular sites are nowhere to be found.. but the very possibility you may get ganked, adds to the thrill. If you do get ganked, don't escape.. fight at least until 50% hull.

3) Get a shieldless Cobra MK3 (or a similar small ship) and see how much you can push it until you are killed. IMO flying shieldless adds a lot of realism. Megaship turret missions are so much fun that way. Much more fun than absorbing thousands of MJ of damage with your prismatics while you take an AFK break to make some coffee.

4) Exploration? Instead of just jumping around systems.. try to get as close as possible to a triple neutron star.. until you hit the exclusion zone.. or go an land on Achenar 3 and see how a high g landing feels like.. ideally with a real exploration vessel with undersized thrusters.

5) PvP? Go fight with something else than the 'meta FDL'.. create your own build and see how it fairs against the copy cats. Try surviving a 3vs1 gank.. Maybe even manage a kill.

This way even the repetitive loops become more fun and more challenging.

it's sad that so many handicaps have to be applied by the player to themselves to create these kinds of challanges.

It wouldn't be rocket science to change the game in specific ways to create such challenges to players who reach for greater rewards than necessary to maintain / purchase the smaller ships or have shown that the standard npcs aren't good enough. And it could be done in a scalable way without having to opt-in.

as for 5... pvp in this game is so broken. You can really only trust other players you know that they're not low-key cheating just enough to give them an edge without being so obvious that they get reported. I wouldn't ever pvp in this game on purpose unless i knew the other party or it happened by accident.
 
The devs are completely clueless how their CG works and how the numbers add up. Thats all there is to it. 4 billion for relogging. 20k for scanning a new lifeform. When FD balances its not by a few percentages off, there aren't even remotely the correct number of digits. I have honestly never, ever seen it be this comically off, ever in my three decades of gaming. Not even the cheapest 90s shovelware has ever been this weird. Its like its literally just randomized.

Oh well.

You nailed It - amen, Commander O7
 
Great.. so real life responsibilities prevented me from playing for a couple weeks and I finally have time to login and check and I missed out on the biggest CG ever. This is just like when I missed the mining boom, took me a year to grind enough credits for a FC because I didn't have the benefit of the egg. Even if managed top 50% on this it would have covered my carrier upkeep for years! But no... now I am punished for my lack of dedication to the game.
You can haz my stuff if ya want 📦
 
You can really only trust other players you know that they're not low-key cheating just enough to give them an edge without being so obvious that they get reported

I have that feeling in CQC with 1 player in particular....just seems like they have a switch that increases weapons, shields and engines by 10% or so, not so its instantly noticeable but over time it seems that something just aint right and its not pure skill or the Powerups. Just one player all the time...dunno though if its just perception.
 
Call me crazy, but if I'm going to be paid 8 billion it should be for actually flying a spaceship skillfully. I'm currently playing two rock hard platformers and I have to bleed to get the good stuff, whereas this CG is simply a case of gaming the system over and over.

I mean, its like Luke getting paid to open packets of Skittles over and over and being paid bajillions, while only getting a 'few' hundreds of thousands for offing the Death Star.
You're crazy!
 
I think it's fairly obvious that this wasn't intended. The 5-tier CG was going to finish far too early, so they stuck 3 more tiers on before the weekend, with no time to change the pricing algorithm.

They could avoid this by maybe tweaking the algorithm now to ensure that every tier beyond tier 5 increases payout by 20% rather than doubling it. So they have it ready for the next Friday-afternoon panic.
 
**** posted and then realised Nadreck said much the same thing seconds before me :)

When this CG first started people were achieving the quantity very quickly (I think within hours it was over 15%) so they did change it to have a higher hand-in requirement to reach tier 8. However, they didn't alter the per-item reward. So what might have been completed far too fast might have rewarded 500 million to top 10% ended up doing 4.1 billion because of relogging.
The thing is, relogging has been a thing for a long time. And people who have been around a long time had that too. If you somehow stopped it (relog timers or whatever), you put a limitation on new players that older players didn't have. I think the CG was an error, not the decision to allow relogging.
I already had assets at 2b but now it's just more (I did both CGs).
 
**** posted and then realised Nadreck said much the same thing seconds before me :)

When this CG first started people were achieving the quantity very quickly (I think within hours it was over 15%) so they did change it to have a higher hand-in requirement to reach tier 8. However, they didn't alter the per-item reward. So what might have been completed far too fast might have rewarded 500 million to top 10% ended up doing 4.1 billion because of relogging.
The thing is, relogging has been a thing for a long time. And people who have been around a long time had that too. If you somehow stopped it (relog timers or whatever), you put a limitation on new players that older players didn't have. I think the CG was an error, not the decision to allow relogging.
I already had assets at 2b but now it's just more (I did both CGs).

then you're basically hamstringing the game to never resolve long standing bugs / issues because "the children" ....or in game cases, the newbies.

Improving the game should never be hindered by the idea that existing players benefitted from the crappy way the game was prior. There are other ways to deal with veteran players that the game could benefit from in general. Such as making the more expensive ships and better modules / engineered things uninsurable or far more costly to purchase and repair even under normal non-combat use. Scaling the cost of items to total wealth ... creating a natural limit to what a wealthy player can hoard and utilize with their wealth in a way that keeps the top 10-20% of players not too far in capability from the bottom 50%.

But we shouldn't all suffer these long standing problems just because if Fdev is willing to ever actually fix it.
 
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