Are you up for our fight? if not thats fine.
Yeah man, couldnt be online some RL crap, tonight for sure, around 4am game time.
I am at the CG
Are you up for our fight? if not thats fine.
Yeah man, couldnt be online some RL crap, tonight for sure, around 4am game time.
I am at the CG
Make sure one of you gets video, it's rare to see the challenge accepted and resolved in a matter of 24 hours.
Besieger, what do you fly?
Make sure one of you gets video, it's rare to see the challenge accepted and resolved in a matter of 24 hours.
Besieger, what do you fly?
Thanks guys, good luck to you both, may the best griefer win!
I think it's "emergent content delivery specialist" rather than the g word these days...
I could be wrong
I usually am.
Yeah man, couldnt be online some RL crap, tonight for sure, around 4am game time.
I am at the CG
Yo, I'm getting close to achieving my main solo goals from this game, so I've started thinking about building a FDL and joining or forming a player group to protect non-combat ships at CGs, etc. General white-knighting...
So this post while phrased like statements, is actually a series of questions, tell me if I'm making bad assumptions or am totally wrong or whatever.
So current pvp meta is pretty much FDL, since I don't like flying battle whales.
So, about shields and weapons...there's a chicken and egg thing going on here (as it should be, of course).
It seems efficient PAs are the go-to weapon for reasons of DPE (damage per energy) and the bypassing of resistances. However, knowing that, wouldn't current pvpers have gone for for MJ over resistance? And in that case, wouldn't I do better running efficient beams for the massive thermal damage?
I was thinking I'd pack a Huge Efficient gimballed Beam for popping SLFs and anyone running pure MJ with no regard to resistances, and 4 Medium Efficient PAs for hulls and those with resistances.
For shields I was going to run a 5A G5 thermal resist with 2 thermal resist boosters, 1 kinetic resist booster, 2 heavy duty boosters and a point defence (for mines/torps).
Lastly, in the FDL which has such great shields AND great speed, is it worth running reactive composites and HRPs? I plan to do a Brave Sir Robin as soon as my shields go down, and with 500mps boost I should be able to, so why would I bother weighing down my ship, reducing speed and maneuverability for armor, which if I'm using, means I've already lost?
Anything else worth knowing about current meta?
Please, if you don't mind. It's another unusual thing ot have footage from both sides, and I know Algomatic will record it. Thanks guys, good luck to you both, may the best griefer win!
Look at this, you are interacting with no issues with the most notorious murder hobo in the game.
If you haven't yet, you should (re)consider GCI. It is a great place to learn. Hell, it is also a great place to learn the names of all the griefers.
Looking forward to seeing you out there.
Also, on your plan to protect traders. I think you'll find it hard to do. The game doesn't really make it possible. Other than fighting the wanted players so they are distracted.
I'm OCD about not undertaking a task until I feel fully prepared, and yes, I fully expect that when I think I'm fully prepared....I'm probably hopelessly NOT.
I know who he is, I don't waste my energy hating. I campaign for a PVE mode because of guys like Mr Potter, but I will never tell them how to play their game they have paid for and (largely) use within the rules as defined by Frontier. I completely get that victims are 'their content', they get a kick out of making people think twice before going out in the OPEN galaxy, unarmed and unskilled, and feed off the pointless hate directed at them when they post a video of their latest hapless victim who pressed th wrong button on the main menu. And again I'm fine with that.
If I want to DO something about it, if I want to FEEL like I did my best, I need to challenge them on those terms.
You will have seen me write in the past, if you don't want to be griefed, don't play in open. It really is THAT simple. If this were a game where you couldn't get away from them, that would be something else, but it isn't.
The trader protection thing, I know, it's just a bit of RP, what I really want to do is get out there and try to kill the killers, test my skills against the skilled and learn. As any true fighter (not strategist) will tell you, it's not always important to win the fight, it's often enough to give a better opponent a good fight and take away your lessons.
I will be reconsidering all the recommendations in this thread, and checking out all the communities I've been invited to (several via PM), thank you all very much for the help. Look forward to seeing you out there too, don't hold your breath though, I'm OCD about not undertaking a task until I feel fully prepared, and yes, I fully expect that when I think I'm fully prepared....I'm probably hopelessly NOT.
A rated sensors. your preference in engineers. Just make sure they are A rated.
Please motivate this? D-rated modded for long range is generally both lighter of weight, draws far less power and gives more sensor range than A-rated stock sensors. On a shield build the slightly lower integrity isn't going to be much of an issue either.
On this note, not sure how much engineering you are doing, but you're gonna get hit with a pretty decent grind. I'd say don't go too nuts on trying to get the "perfect" rolls or you'll go mad/never get out there. Go for good enough at first.
I didn't see these posted earlier in the thread (although I might have missed them), but these are also good references:
From GCI -
Build Guide: https://docs.google.com/document/d/1yjvG-t28upd2YY_S5Q7IRz-Htnu668KnAQL4isZGU3w/edit
Engineer Guide: https://docs.google.com/document/d/1V5Arvki8W_ql42sKCuID2QFBxrYB-k0gIeIqwgVEuSE/edit
From Adle's Armada -
Build Guide: https://drive.google.com/file/d/0B4_nhy1CKrnCUUpCZDZqVXRtOWc/view
And fighting other players is a whole different world compared to fighting NPC.
Good luck on your build, may Palin take mercy on you.
On my ships I use D rated with the long range sensor modification. Seeing out to 13+km is quite useful. It adds weight though so I don't recommend it for A sensors as it makes them very heavy.