CV1 Black levels finally fixed for me! Weird solution.

Doesn't work for contrast/gamma/brightness, just Digital Vibrance and Hue

This is intended.

Don't forget that in theory" EACH RIFT has the exact same colour/brightness/gamma levels out of the box. This is GOOD, especially since adjusting these values unlike with a monitor actually affects how the Rift displays, and NOT only saturation or gamma. The Rift uses colours to compensate for distortion etc. Set it all the way to black/white...and you will see what I mean..the Rift image won't just be b/w, it will be distorted and blurry.

For our purposes, all we need is this darn "dynamic output range" at full only...and the rest in NV control panel should be at RESET although I *slightly* reduce dynamic vibrance as well, to like 40-45% (from the default 50%) for the Rift, to make colours less popping.

The theoretic ability for people to adjust gamma, brightness would open a WHOLE CAN OF WORMS of potential problems....it's better when each Rift delivers the same experience and image quality.
 
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Making it literally impossible vs making it something that requires technical know-how to pull off is the key. IMO it should be possible, if hard. They've made it impossible. That's overkill
 
This is intended.

Don't forget that in theory" EACH RIFT has the exact same colour/brightness/gamma levels out of the box. This is GOOD, especially since adjusting these values unlike with a monitor actually affects how the Rift displays, and NOT only saturation or gamma. The Rift uses colours to compensate for distortion etc. Set it all the way to black/white...and you will see what I mean..the Rift image won't just be b/w, it will be distorted and blurry.

For our purposes, all we need is this darn "dynamic output range" at full only...and the rest in NV control panel should be at RESET although I *slightly* reduce dynamic vibrance as well, to like 40-45% (from the default 50%) for the Rift, to make colours less popping.

The theoretic ability for people to adjust gamma, brightness would open a WHOLE CAN OF WORMS of potential problems....it's better when each Rift delivers the same experience and image quality.

The problem is that each rift does NOT deliver the same image qualtiy!. Or maybe related to pc/grapchics card etc. I had a rift for a few days, and found the colors and contrast were different on each eye. This was not so obvious in bright games , but in ED space it was Awful, which is one of the reasons I had decided to keep my DK2 until CV2 comes out.
 
Don't know if this is relevant but a coder from Oculus tweeted this last month on achieving better colour graduation.https://twitter.com/tom_forsyth/status/839068373677809664

I believe very few apps/games use this at the moment but Virtual Desktop has just started using it with it's latest update and the dark scenes in some of the workshops ie cinema and spacey stuff is definitely better, none of that posterization effect you normally get in darker areas. I know Elite has improved a lot with dithering but he suggests the new float 11:11:10 format is the way to go.
 
Don't know if this is relevant but a coder from Oculus tweeted this last month on achieving better colour graduation.https://twitter.com/tom_forsyth/status/839068373677809664

I believe very few apps/games use this at the moment but Virtual Desktop has just started using it with it's latest update and the dark scenes in some of the workshops ie cinema and spacey stuff is definitely better, none of that posterization effect you normally get in darker areas. I know Elite has improved a lot with dithering but he suggests the new float 11:11:10 format is the way to go.

What is this Float 11:11:10 thing you mention, how to get it? how to use it? how to install it?
 
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