Game Discussions Cyberpunk 2077 - official gameplay

But: is it really anywhere close to its hype train?

Nope, but no game is. 🤷‍♀️

I think it's still early days. It's a very cohesive, well designed world, and the brilliance of it becomes clear in the little things you notice. Like random NPCs arguing over who is paying for the noodles at a food market as you walk by. If you like the GTA5 style of vast open worlds, with a plot you can pick up or drop at any point, and hundreds of wee sidequests you can do at your leisure (and I do) - then it's outstanding.

Haven't noticed any major bugs yet, no crashes yet for me, and it's just a fun experience to jack into. I've spent most of my time in-game so far just walking (not driving) around, getting my bearings in the world and seeing what's what. Not finished Act 1 yet, so parts of the city are still closed off to me (e.g. Japan town). I assume these will unlock as I continue the story. But I'm having too much fun just walking, coming across crime scenes & "fixing" them, which gets you street cred and cash. Honestly, it cries out for a good VR implementation.

Gameplay wise, it's like a combination of GTA5 and Watch Dogs. If you like either of those two games, you will like this.

Also, running it on a 1080Ti, and it does look fantastic even without raytracing (at 4K). By all means wait, but if you have a decent enough graphics card already, you'd likely be impressed.
 
Keanu Reeves was interviewed about his experience being motioned captured. He was very excited about the the game but I doubt he actually played it. There is a vacany for combat and driving experts since that seems to have been overlooked. Waited so long for this. Hopefully the dlc will ad to it. Was it the right studi I think they were cheap. we have had GTA V and some mods give impressive cyberpunk look remember Bladrunner. Such high expectations.
 
If there was any such setting that I wish to be recreated is Ian Livingstone's Freeway Fighter. :)
Those Fightig fantasy books bridged a gap and got me reading. Remember once I was at home ill of school and some mate bought it for me . It was a great distraction. I wrote a computerised version on BBC. I recently mey Ian Livingstone at an event. He spoke to me about my gamming interest really nice guy.
 
Still haven’t gotten past what I assume are the starting quests yet. I keep getting mesmerized by the tiny details in this game. Made the mistake of turning on the TV in my apartment. Watched a program on the TV produced by the NCPD about how to survive an a counter with them.

I apparently kept Jackie waiting long enough that he went out and got lunch. I actually saw the quest marker move! I just love the fact that the subtitles in this game are treated as part of your cybernetics. And I’ve noticed that not only does it translate Jackie’s occasional Spanish by displaying the original, then backspaces it out to replace it with the translation... but it’s inconsistent! Some times it doesn’t do it at all, when the word or phrase is clear enough. Sometimes it pauses, as if it’s uncertain if it should be translated or not. And sometimes it puts it right back in as if it changed its mind!

...

I’m sure that pedestrian I hit with my car will come back to haunt me later...
The way it should be played, rather than a typical looter shooter. If you go around just concentrating on the main quests, I can't see anyone getting any satisfaction from the gameworld CDPR have created, it's not just inanimate set dressing :)
I turned the subtitles off, more for the visual aesthetics than anything else...but found later on I needed them for the Japanese parts of the dialogue...I have enough understanding of Japanese that I got the gist of the conversations but not enough to glean the intricacies...Spanish I'm fine with, same with most European languages outside of Finnish...but then again, I'm sure the Finns don't understand each other anyway :D

Welp...after another 10 hours of downloading, I'm once again set to fire it up. Still no idea why I had to re-download almost the entire game as an update patch :censored:
 
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I’m sure that pedestrian I hit with my car will come back to haunt me later...

Night City seems to take a dim view of mowing down pedestrians. 😄

I accidentally reversed over one after trying to turn (driving takes some getting used to), and the police went mental. There's probably ways to escape them like in GTA5, but at that point, I thought I may as well just die and reload.
 
Night City seems to take a dim view of mowing down pedestrians. 😄

I accidentally reversed over one after trying to turn (driving takes some getting used to), and the police went mental. There's probably ways to escape them like in GTA5, but at that point, I thought I may as well just die and reload.
The coppers are fairly easy to escape...apart from the drones they always send after you should you upset them. They're not as relentless as in GTA V or anything. I accidentally shot one during a crime intervention and had the entire 5-star crime rating wrath of the NCPD sent against me including the NCPD version of SWAT...a bit of tactical double jumping (cyber-enhancement) to add a bit of elevation change during the brief chase soon had them lose interest once I had taken the drones out.

Now that my street cred, skill tree progression and 'Eddies' balance has risen a good bit, visiting the ripper-docs for implants has totally changed the gameplay, especially the way I approach combat...I'm not quite Arnold Schwarzenegger terminator level... but those implants... as well as the purchaseable weapon upgrades... and the way you utilise them certainly makes for interesting combat options...I have become fearless and very, very deadly. The Mantis blades are freaking awesome :D
 
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Now that my street cred, skill tree progression and 'Eddies' balance has risen a good bit, visiting the ripper-docs for implants has totally changed the gameplay, especially the way I approach combat...I'm not quite Arnold Schwarzenegger terminator level... but those implants... as well as the purchaseable weapon upgrades... and the way you utilise them certainly makes for interesting combat options...I have become fearless and very, very deadly. The Mantis blades are freaking awesome :D
Having played the tabletop RPG for years (and its offshoot Shadowrun, also in tabletop variant) a huge part of these RPG consists in customizing your character augmentations and your weapon loadout. There's an amazing variety of combinations and i was quite happy to see that CDPR did include most of what was found in various expansions of said RPG's... The Smart Link for example is a very interesting option for gun shooter types, as are mods of the nervous system and that Pain Editor.. Playing the game i found out it would be quite enjoyable to go through as a stealth netrunner, which implies a much slower gameplay, and a lot less shooting (went through several gigs being totally unnoticed).
So far it's been a blast for me, it looks absolutely glorious with those "ultra psycho" settings and that huge city is truly alive and immersive. The pre-release beta bugs have been mostly squashed and the remaining ones are being killed daily as it seems (2 patches as of now).
I noticed a few Witcher-isms in the side quest system (so many of them ! Everywhere at every street corner !), the few timed dialogue answers, or the map system with question marks that you unveil.. I guess CDPR took the good ingredients from their previous games and brewed them together to make that one.
 
And...still no go on 1607:

Random thought.

A few people have apparently been having trouble with the AVX and SSE checks when launching the game, which sounds remarkably similar to your issue.

NexusMods has a bunch of replacement .exes that people have done to get around this. Might be worth a try. 🤷‍♀️
 
13 hours played now. I know it's good because I can't stop thinking about it :p
I've eased off the main storyline (although it's sometimes hard to ignore, what with Johnny Silverhand's presence, and the urge to progress), doing some exploring / crime-busting, leveling up cred, skills etc..
I occasionally get pop-in and glitchy textures, but it's not surprising given the age of my CPU, and I haven't noticed any problems during hectic moments - firefights or mad car chases for example. I get more texture pop-ins in Warzone!
It'll be interesting to see if this morning's patch improves matters.
 
Random thought.

A few people have apparently been having trouble with the AVX and SSE checks when launching the game, which sounds remarkably similar to your issue.

NexusMods has a bunch of replacement .exes that people have done to get around this. Might be worth a try. 🤷‍♀️

I appreciate the suggestion, but it's not an AVX or any CPU instruction check that's causing the game to crash, it's a D3D check.

Windows 10, prior to the 1809 release, doesn't support DX12 ultimate (feature level 12_2). Even though none of these features are required to be enabled for the game to run (and indeed cannot be enabled on any hardware that does not have feature level 12_2 support), the game still seems to check for and demand it's presence.
 
The coppers are fairly easy to escape...apart from the drones they always send after you should you upset them. They're not as relentless as in GTA V or anything. I accidentally shot one during a crime intervention and had the entire 5-star crime rating wrath of the NCPD sent against me including the NCPD version of SWAT...a bit of tactical double jumping (cyber-enhancement) to add a bit of elevation change during the brief chase soon had them lose interest once I had taken the drones out.

I'm sure. This was early in the game (when I first got the car) and didn't know anything about what I was doing. I was really very very sorry that I reversed over that poor guy in slow motion, and then ran over him again for good measure, but the police weren't interested in explanations. 😄

Now that my street cred, skill tree progression and 'Eddies' balance has risen a good bit, visiting the ripper-docs for implants has totally changed the gameplay, especially the way I approach combat...I'm not quite Arnold Schwarzenegger terminator level... but those implants... as well as the purchaseable weapon upgrades... and the way you utilise them certainly makes for interesting combat options...I have become fearless and very, very deadly. The Mantis blades are freaking awesome :D

I'm really looking forward to getting into the whole body mod thing. I'm not as far on as you I don't think, and still only have my initial ones that I still have to pay back.

There's no rush. :)
 
I appreciate the suggestion, but it's not an AVX or any CPU instruction check that's causing the game to crash, it's a D3D check.

Windows 10, prior to the 1809 release, doesn't support DX12 ultimate (feature level 12_2). Even though none of these features are required to be enabled for the game to run (and indeed cannot be enabled on any hardware that does not have feature level 12_2 support), the game still seems to check for and demand it's presence.

OK no worries, just thought it worth a suggestion. I was browsing the site, and came across a few of them (it's either that, character presets or reshades atm as far as mods go), and that made me wonder "Hmmm, long shot, but it might work for you." 🤷‍♀️
 
Having played the tabletop RPG for years (and its offshoot Shadowrun, also in tabletop variant) a huge part of these RPG consists in customizing your character augmentations and your weapon loadout. There's an amazing variety of combinations and i was quite happy to see that CDPR did include most of what was found in various expansions of said RPG's... The Smart Link for example is a very interesting option for gun shooter types, as are mods of the nervous system and that Pain Editor.. Playing the game i found out it would be quite enjoyable to go through as a stealth netrunner, which implies a much slower gameplay, and a lot less shooting (went through several gigs being totally unnoticed).
So far it's been a blast for me, it looks absolutely glorious with those "ultra psycho" settings and that huge city is truly alive and immersive. The pre-release beta bugs have been mostly squashed and the remaining ones are being killed daily as it seems (2 patches as of now).
I noticed a few Witcher-isms in the side quest system (so many of them ! Everywhere at every street corner !), the few timed dialogue answers, or the map system with question marks that you unveil.. I guess CDPR took the good ingredients from their previous games and brewed them together to make that one.

Hah, I plan on going melee, but I'm not sure yet of what's going to be available and how similar it'll be to the pen-and-paper. Razor claws (Rippers) always were a disappointment in CP with ridiculously low damage. By comparison, Shadowrun allowed for some glorious claw builds. If the rippers aren't there or are too weak, I'll likely fall back on katanas.
 
'Eddies' balance has risen a good bit

I can't get my Eddies balance too high, because whenever I raise some, I immediately buy new vehicles :D

I love how every single car has a completely different interior, dashboard and feel, even driving that cheap miniscule "pocket" car, the Maimai P126, is loads of fun (and awesome for overtaking in tight spaces being so tiny). I will have to own and drive every single vehicle available for purchase. The motorcycles sound great and feel awesome while casually cruising around, I think their controls are far too twitchy though. I kind of "fixed" this on cars by using a gamepad while driving and changing the settings to the minimum possible sensitivity, but even still is a bit too twitchy on motorcycles.
 
Hi lovelies, just wanted to let you know that you are terrible people. I got it myself now. Couldn't stand you lot enjoying it without me.

So far it's really stable, not the ultirig here but I run the game on high no rtx.No crashes.
My verdict: They kinda nailed the urban world. Haven't played Watchdogs or Asscreeds - my last OW game was FO4. My CP tabletop senses tingle positively - it's not enough implants compared but I was expecting some severe limits to handle the gameplay. So far decent experience, apart from the cops that shot me outside my appartment and made me jump to death, lol.
Playing on normal I feel it's not too bulletspongy. Got me a shotte that can charge shots and that deals with anything. The rest I do via headshots - body is usually armoured well as I expected. Had one tough Cyberpsycho that was a sponge, but hey - I played a guy fully metalled up in the tabletop.
Not sure which skills I go, concentrating on tech, cool and int right now.

I think it's a good game.
 
I have a very interesting bug. Some minor early start spoilers but if you've played more than a few hours you'll be safe.





The mission to get the Bot from the maelstrom gang. Theres a character called DumDum in that one. I did the mission peacefully and ended up with a fight out of the place with Militech alongside my now friendly Maelstrom gang. Anyway, as a result I seem to have DumDum following me everywhere on missions. I cant talk to him or interact with him, he takes part in fights though other NPCs dont seem to notice him, this is particularly odd in places where he is openly THERE and they really ought to be seeing him.

Very odd anyway.
 
They've officially acknowledged the Windows version issue (in the #5 point):

Unfortunately, it seems unlikely that they'll patch the game to support older builds and switching OSes on the system I'd like to use is out of the question. Very annoying when there is no real technical reason for it not to work (it works in Windows 7 and the game neither requires, nor does the hardware on this system support, anything over D3D12 FL 12_1). Will have to wait for a better 3rd party Vulkan wrapper or a video card for my new system if I want to play on something that's not my HTPC.

Stuff like this is why I insist on trying before I buy.
 
I've killed loads of poor folk while driving, the car fishtails all over the place and I end up hitting some human furniture. Havent been caught by the police yet either, maybe my driving is better when I actually care.
I gave up on the car and I was running/using the fast transit system everywhere. Driving on the wrong side of the road from my perspective doesn't help as it makes me particularly deadly at intersections :) Since I inherited the motorcycle I have been using it a lot as it is much more forgiving as to where I am on the road lane wise. Only run over one person so far on the motorcycle whereas I had multiple vehicular homicide in the car.
 
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