(There's also what appears to be a bug around bulk exploration data. It's not clear what's happening there)
there is a bug about all explo data.
The main issues we are seeing with the BGS are:
- Effort in conflicts being mis-attributed save for certain actions - you are essentially working against yourself. This is an intermittent and apparently random bug
- Certain negative effects for actions not being applied galaxy-wide. This is giving the appearance of a working stability which masks the bug
- the above is leading to a further effect whereby mainly positive effects for factions drives them into conflict with each other far more often - the galaxy has been on fire since 3.3 launched
- Massive effort apparently gives negative influence results
- The same effort one day sometimes does not give the same results the next - this is for many actions not just explo
- influence "rewards" at the end of conflicts can be wildly inconsistent - including the losers gaining and victors losing
- Conflicts can inexplicably make 2 jumps on the slider for the same level of effort which gained one jump
Many of these bugs are intermittent and strike apparently at random. Thankfully they do not appear to be effecting everyone. It makes testing the BGS useless though as results cannot be trusted to have valid general application - especially where retesting gives different results. My own wild completely unsubstantiated theory is that there is some kind of anti-spam filter, designed to prevent silliness like the old 1 ton selling exploit, which has gone rogue.
Day 68, Lazy FDEV didnt bother pushing a patch out on the weekend!
The latest tin foil hat theory is that FDEV recycled the RNG code removed from engineers into the BGS as a money saving exercise.