It didn't work out like that at all, and the DDF was taken round the back of the shed and given a 12 gauge breakfast.
As an active DDF member who thinks FD made some very wrong decisions, I do not recognise the problem you are quoting. We all knew that we were not going to make any decisions, and all that we were going to do was talk about the proposals, but that FD would read what was said, and ponder on it. Sure I shared the sense of euphoria most of the DDF had when the initial 'jumps to rooms in space' proposal was thrown out and replaced with supercruise (and, much later, a fair amount of disappointment when I saw what was actually implemented). But I do not recall any rage or anger over decisions they made - they were always their decisions to make. Perhaps the one I am most annoyed by was not implementing the transponder (that thing that deusx_ophc is so pleased they did not do). Not only did it prevent me playing the game the way I wanted to play it, but it lead (along with no consequences for murder or griefing) to large numbers of players running away to hide in solo or Mobius, and thus indirectly to all the angst about solo vs group vs open. Whether the transponder would have lessened that we will never know, but I doubt that it could have been any worse than what we have, and polls from the player base had just 18% in favour of the current always on 'flashing blue light'. But even then, I am more annoyed at FD not doing the test they said they would do, than them making their decision. If, indeed they made an active decision. It could well have been a totally passive one when they locked down the release date, and effectively decided to call whatever was available on that day 'a complete game', and anything not yet done was put to one side.Here in lies the problem with the DDF -the fact that members don't make the final decisions, FD do. Whatever was decided or had a majority regarding a topic, FD makes the call. Hence the tension between what backers (who have all chipped in for the privilege) want versus the commonsensical notion that any company will and should have the final call on their product.
There were a few things that Sandro suggested we would 'try out' during the beta - the good old transponder being one of them. But I never saw that as a DDF thing per se. After all, all beta players would have been involved with the testing.Indeed - FD call the shots, as they should.
What I believe went wrong with the whole process though - is that DDF members perhaps thought they would have more involvement with the design process itself, and Alpha backers would test out those designs for a week or so before they went live. I'm getting older and as a loyal Drunk of Sol, my memory isn't what it used to be - but the statements are out there somewhere.
If I remember right - FD were going to introduce a new ship or gameplay element - the DDF would be there to say "Yup - that would work!" or "That's a load of plops right there!", and the wider Alpha audience would try it out for a week and give feedback, and FD would then decide go or no go. It didn't work out like that at all, and the DDF was taken round the back of the shed and given a 12 gauge breakfast.
Perhaps most of the interesting stuff in the DDA, that hasn't been implemented, will be 80% vapourware. Perhaps not, since ED is still evolving. I just hope I don't die of old age first before I see the good stuff.![]()
As an active DDF member who thinks FD made some very wrong decisions, I do not recognise the problem you are quoting. We all knew that we were not going to make any decisions, and all that we were going to do was talk about the proposals, but that FD would read what was said, and ponder on it. Sure I shared the sense of euphoria most of the DDF had when the initial 'jumps to rooms in space' proposal was thrown out and replaced with supercruise (and, much later, a fair amount of disappointment when I saw what was actually implemented). But I do not recall any rage or anger over decisions they made - they were always their decisions to make. Perhaps the one I am most annoyed by was not implementing the transponder (that thing that deusx_ophc is so pleased they did not do). Not only did it prevent me playing the game the way I wanted to play it, but it lead (along with no consequences for murder or griefing) to large numbers of players running away to hide in solo or Mobius, and thus indirectly to all the angst about solo vs group vs open. Whether the transponder would have lessened that we will never know, but I doubt that it could have been any worse than what we have, and polls from the player base had just 18% in favour of the current always on 'flashing blue light'. But even then, I am more annoyed at FD not doing the test they said they would do, than them making their decision. If, indeed they made an active decision. It could well have been a totally passive one when they locked down the release date, and effectively decided to call whatever was available on that day 'a complete game', and anything not yet done was put to one side.
I understand what you're saying, but I think the point I was attempting to make was that there is a degree of (and I don't mean this as a criticism) 'entitlement' when paying extra to be on the DDF. Entitlement, of course could mean a few things - maybe 'privilege' or 'special treatment' is better . If I had paid the extra cash to be heard I'd probably feel the same. Hence the tension that will always exist for those that want it to.
<grins> Space him!Its all my fault!
Indeed. DBOBE said early in the kickstarter (in the risks section, IIRC) that they had already cracked complicated things like the networking. Hands up who believes that one!
The biggest impact I believe was their funding model for this project. Which seemed to change just as I joined?
It seemed (to me), to force a radical change in the direction the game took during Beta stage.
They either hid it well or some accountant came in during beta and pointed out the way 'other' games are now funded. The DDF etc all went into a black hole. Single player etc. and as others point out their software problems may just have been too big and too slow to fix in the short term. Money drove this into overdrive to get it out to the masses by xmas.
We're now getting things like PP to try and patch things up?
The main decisions do seem to come from the top with little or no input from the paid up DDF'ers etc now.
Its all my fault!
When I joined at prem Beta I liked what I had been reading in the forum and DDF etc. As soon as I joined it all went into south. Sorry cmdrs! Maybe one day someone will take Elite 84 and just improve the graphics and sound?
My motto KISS keep it simple stupid
What if the Powerplay UI in the game had a special section, only visible for DDF-rated members, that gave all the aforementioned stats on piracy/trade/etc for that Power's area of influence? It could offer the ability for the DDF to select from a menu of special actions for each constituent system - these could be tallied up with the actions selected by the other DDF-rated members, and a final course of action would be reached. This could then become a Power-specific Community Goal during the next turn. Would such a feature be sufficient to satisfy at least part of the DDF gripes?
What if the Powerplay UI in the game had a special section, only visible for DDF-rated members, that gave all the aforementioned stats on piracy/trade/etc for that Power's area of influence? It could offer the ability for the DDF to select from a menu of special actions for each constituent system - these could be tallied up with the actions selected by the other DDF-rated members, and a final course of action would be reached. This could then become a Power-specific Community Goal during the next turn. Would such a feature be sufficient to satisfy at least part of the DDF gripes?
I don't think the funding model changed. I think they just decided to go gung-ho for the pewpew and MMO folks and abandoned the kickstarters who had helped them get that far (unless those kickstarters were pewpew and MMO folks, of course).
As an active DDF member who thinks FD made some very wrong decisions, I do not recognise the problem you are quoting. We all knew that we were not going to make any decisions, and all that we were going to do was talk about the proposals, but that FD would read what was said, and ponder on it. Sure I shared the sense of euphoria most of the DDF had when the initial 'jumps to rooms in space' proposal was thrown out and replaced with supercruise (and, much later, a fair amount of disappointment when I saw what was actually implemented). But I do not recall any rage or anger over decisions they made - they were always their decisions to make. Perhaps the one I am most annoyed by was not implementing the transponder (that thing that deusx_ophc is so pleased they did not do). Not only did it prevent me playing the game the way I wanted to play it, but it lead (along with no consequences for murder or griefing) to large numbers of players running away to hide in solo or Mobius, and thus indirectly to all the angst about solo vs group vs open. Whether the transponder would have lessened that we will never know, but I doubt that it could have been any worse than what we have, and polls from the player base had just 18% in favour of the current always on 'flashing blue light'. But even then, I am more annoyed at FD not doing the test they said they would do, than them making their decision. If, indeed they made an active decision. It could well have been a totally passive one when they locked down the release date, and effectively decided to call whatever was available on that day 'a complete game', and anything not yet done was put to one side.
There were a few things that Sandro suggested we would 'try out' during the beta - the good old transponder being one of them. But I never saw that as a DDF thing per se. After all, all beta players would have been involved with the testing.
I'm still completely confused about why FD abandoned the DDF. The less than enthusiastic reaction to some of the things they did without DDF comments must surely make them realise the value of the feedback. It will be far, far, more expensive for them to fix it after the event than to have got it right first time. On my darker days, I suspect it may be tied in with the switch to a different audience, but who knows.
My apologies if I sound overly negative. Elite is a great game, and I honestly believe it will get greater over time - but at the moment a lot of what has been introduced seems utterly pointless and un-Elite to me.
See here!what's this transponder?
I don't think the funding model changed. I think they just decided to go gung-ho for the pewpew and MMO folks and abandoned the kickstarters who had helped them get that far (unless those kickstarters were pewpew and MMO folks, of course).
For me, personally, no. The whole Powerplay thing I simply ignore as it's not, for me, Elite. If they got rid of the whole "poster personality faction interaction" and reduced it simply to Imps vs Feds vs Alliance v Indeps that were actually represented by pilots swearing allegiance (on a permanent basis, with severe consequences for treason) then there could be all sorts of interesting things going on. Instead we have Imp vs Imp vs Player ideas, vs Devs - and the Devs always win
Players backing Powers is a nice idea, but it's currently a bit meaningless when you can hold every rank on all sides, you can back a power for the shiny stuff and bonus, get their Power Toy, leave to join someone else, and grind for the next bit of useless shiny.
My apologies if I sound overly negative. Elite is a great game, and I honestly believe it will get greater over time - but at the moment a lot of what has been introduced seems utterly pointless and un-Elite to me.