http://askagamedev.tumblr.com/post/126941182591/do-you-ever-feel-like-the-industry-is-too
FAN EXPECTATION VS REALITY
Kickstarter advertised the finished product, AFTER all roadmap milestones has been completed.
Not the game at launch and not the first season. (Which is not over, even random art asset of stations from CQC are to be included into the main game, upgrading the visual and possibilities......)
This is what we are ALL looking forward too.
http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#What_are_the_expansions.3F
Landing / driving / prospecting on airless rocky planets, moons & asteroids (Elite Dangerous: Horizons)
Walking around interiors and combative boarding of other ships
Combat and other interactions with other players and AIs in the internal areas of star ports
Accessing richly detailed planetary surfaces
Availability of giant ‘executive control’ ships to players
(5 years worth of Seasons)
One year ago, August 2014, we only a handful of stations to dock, shooting and trading - that's it - we barely had a game cycle.
Beta2 appeared at the end of september 2014,
Beta3 with fuel scooping and mining appeared 6 weeks before launch.
And not all planned features are set in stone.
Just because something is on a plan, or roadmap, isn't always a promise from a developer.
Don't be that Fan who get grumpy over fantasy-league-feature-list (on in your timeframe) not equating to actual feature list (plodding on at a typical development pace).
Most of us have been around the block a few times to know better.
Things happen. Unintended, whacky, surprising.
Stuff just falls apart as you build it - that's the way of development.
And the other stuff, the good stuff that works. That takes it sweet time to implement, and longer to polish to it's better form.
A number of features from the DDF have made if through, and many more might wind up into the game, in the fullness of time.
Supercruise was one of the things that the Kickstarter backers got to decide over the rest of the player base.
FAN EXPECTATION VS REALITY
Kickstarter advertised the finished product, AFTER all roadmap milestones has been completed.
Not the game at launch and not the first season. (Which is not over, even random art asset of stations from CQC are to be included into the main game, upgrading the visual and possibilities......)
This is what we are ALL looking forward too.
http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#What_are_the_expansions.3F
Landing / driving / prospecting on airless rocky planets, moons & asteroids (Elite Dangerous: Horizons)
Walking around interiors and combative boarding of other ships
Combat and other interactions with other players and AIs in the internal areas of star ports
Accessing richly detailed planetary surfaces
Availability of giant ‘executive control’ ships to players
(5 years worth of Seasons)
One year ago, August 2014, we only a handful of stations to dock, shooting and trading - that's it - we barely had a game cycle.
Beta2 appeared at the end of september 2014,
Beta3 with fuel scooping and mining appeared 6 weeks before launch.
And not all planned features are set in stone.
Just because something is on a plan, or roadmap, isn't always a promise from a developer.
Don't be that Fan who get grumpy over fantasy-league-feature-list (on in your timeframe) not equating to actual feature list (plodding on at a typical development pace).
Most of us have been around the block a few times to know better.
Things happen. Unintended, whacky, surprising.
Stuff just falls apart as you build it - that's the way of development.
And the other stuff, the good stuff that works. That takes it sweet time to implement, and longer to polish to it's better form.
A number of features from the DDF have made if through, and many more might wind up into the game, in the fullness of time.
Supercruise was one of the things that the Kickstarter backers got to decide over the rest of the player base.
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