Death: lose all exploration data but keep all encoded materials. Why?

Exploration data is just credits
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The answer is that you can't store materials any other place than your ship. Being able to lose them would mean you couldn't die once while trying to upgrade a module, otherwise you'd need to start over. Exploring and selling exploration data is supposed to be one big gameplay loop, and death is one possible end to that loop. Engineering a ship isn't a gameplay loop in itself, it's something you're supposed to be able to do over time as you go about your business.

If you really want a "immersion-explanation", just pretend that encoded materials are uploaded in the black box of your ship, and exploration data isn't because it takes too much space or whatever.
 
On a related note...

Why can perfect holograms be transmitted right across the galaxy but exploration data has to be delivered in person?
Why are engineered weapons and modules replaced upon rebuy?

Honestly, I wonder if it might be worth trialing a change where engineered modules are lost on ship destruction.
The idea being that, relating to PvP, you'd have the choice of either using un-modded ships with minimal rebuy concerns or using a modded ship with extra risk.
This might encourage PvPers to use un-modded ships.

Mostly, though, I just don't worry about any of this stuff.
 
The idea has always been to have us 'make it home' with the loot. It doesn;t matter if it is Bounty Vouchers, Explo-Data, Cargo, it all has to get tucked into a station. That's it. Simple and easy. Looking for a deeper message isn't necessary.
 
I’ve never quite understood that - how come I get to keep all of one but none of the other? Encoded materials aren’t really materials, they’re data packets stored on the ship. So is exploration data, right?

If anything (and no I don’t wanted to give fdev ideas here) you should lose all your materials when your ship is blown up but keep exploration and encoded/scanned data.
Answer = FDev gameplay logic. That's all there is to say.
 
They could get rid of all your issues if they got rid of the bigger issue of - you can die - and then resurrect. That's not realistic - you should obviously have to restart from scratch eh OP ;)
Yeah, that! Also, light speed. REALLY? I wish they removed it already. For HUUUUTOOOOOOON!
 
its a matter of proprietary format. While Mats are stored into your escape pod, Exploration data must be transferred into the Cartographics Servers to be decoded into readable information. They still haven´t engineered a compression format for that, to make it storable into the escape pod-computers, though...

Take Polaroids instead....they are safer ;-)
 
The vision of what Elite should be changed between the updates when these two things were added.

During the KS it felt like the focus was to create an immersive spaceship experience, after a while the focus was to create a space game.
 
Broadly the rule on "lose on death" / "keep on death" roughly mimics the experience of the original Elite, where you could only save your game while docked at a station.

"Lose on death": things you probably picked up since/at your last docking.
"Keep on death": things you probably had since before your last docking.

So credits, materials, ranks, reputations, etc. you mostly had before you docked last, so you get to keep them.
Cargo, exploration data, bounties, etc. you mostly didn't have when you docked last, especially if you're on a standard "do things, hand in, repeat" game loop, so you lose them.

For simplicity the rule is per-type - you keep the credits and rank since your last docking, and you lose exploration data even if you docked since obtaining it - rather than it actually returning you to your "last docked" state. This also cleans up some duplication exploits which would otherwise exist if it actually tracked when you got everything and reset you to a literal "last save point".

It's a very logical rule from an out-of-game perspective, but don't attempt to make any sense of it in-game because it doesn't. Almost every new thing added after 1.0 - including materials - has been added to the side this rule suggests. The only exception I can think of to it - and, surprise, one which gets a lot of complaints! - is that you lose crew on death even though you probably had them and most of their XP since before your last docking.
 

Deleted member 38366

D
In a sense, this is the only explanation :

Members of the Pilots Federation are nothing but useful workers being exploited and our entire cognitive existence is one of Telepresence ;)
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Why are engineered weapons and modules replaced upon rebuy?

Honestly, I wonder if it might be worth trialing a change where engineered modules are lost on ship destruction.
The idea being that, relating to PvP, you'd have the choice of either using un-modded ships with minimal rebuy concerns or using a modded ship with extra risk.

I actually really like this idea.
It's not like the engineers would have to be unlocked again, a player would just have to make sure they had a steady supply of mats.
It would make a lot more sense while re-buying your ship.
 
I’ve never quite understood that - how come I get to keep all of one but none of the other? Encoded materials aren’t really materials, they’re data packets stored on the ship. So is exploration data, right?

If anything (and no I don’t wanted to give fdev ideas here) you should lose all your materials when your ship is blown up but keep exploration and encoded/scanned data.

So true.

I like to think of it as being covered by Ship Insurance. Like your materials are spare parts and are replaced with your ship.

That said, I wish we also had "Cargo Insurance" so we didn't automatically fail some delivery missions if our ship blows up!
 
When they last changed the mats from keep 1,000 and juggle the numbers to the current system, I proposed keeping data in your suit [i.e. keep through destruction] but keep mats on your ship say, 200 on sml, 350 on med and 500 on large ships or something with mat transfer.

The upside, you would be able to keep the mats on the ship that were needed for the modules being upgraded on that ship, but lose the ship and lose the mats, but it's not a large problem as there are that many to lose.

it made more sense to me...
 
I’ve never quite understood that - how come I get to keep all of one but none of the other? Encoded materials aren’t really materials, they’re data packets stored on the ship. So is exploration data, right?

If anything (and no I don’t wanted to give fdev ideas here) you should lose all your materials when your ship is blown up but keep exploration and encoded/scanned data.
Because there needs to be some risk when exploring. There would be nothing stopping someone from getting Sag A or Beagle point, then self destruct back to the bubble and hand in your rewards.

Personally I would actually prefer to have station storage of materials and have it that we lose our materials stored on our ships with ship destruction.
 
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