Delete Chaff from the game (and make gimballed weapon weaker)

thats only true for lasers but not for anythgin requiring lead fire. Further it's not liek with turrets who go fixed and youc na still target the opponent.

Multicannons fire as fixed when no target is selected also. Whether you can hit anything or not depends whether you can replace the tracking system and work out where you actually need to shoot. Unless the target ship is very close, this is difficult.
 

Powderpanic

Banned
You may as well remove Chaff from the game.

It's not going to hugely affect PVP anyway....

Majority of ships are running PA and Rails because you need absolute damage to have any chance of getting through huge shields. ( Shields are getting EVEN stronger with Beyond thanks to guaranteed god rolls with enough grind ). Plus they all run Lock Breaker and Dispersal anyway.

The lower end that would use gimbles, will just high wake before dying anyway..

NPC's even with gimbles are not a threat.. So yeah.. Removing it would not make a lot of difference except making PVE even easier.
 
Leave chaff be, but limit NPC's to having the same amount of chaff as players, no unlimited number of materials to continue to synthesize it, and the same cooldown as everyone else.

NPC Chaff is one of the reasons I learned to love the Plasma Accelerator - you can't chaff plasma.

Something I would like though - Emissive Weapons: These raise a ships emissions. Why not make them a viable counter for Chaff? If a ship's emissions are raised enough reduce the effectiveness of chaff. Simple and effective.

Good suggestions

In no game ever is a hardcounter to any weapon system a "reasonaly balance"

missiles can overcrowd poit defense, and point defense has dead angles iirc. but a stupid doublechaff can just nullify one gimballed or even 100 gimballed wepaons. That is absolutely unreasonbly "balanced".

beign able to nullify gimballed is also a big reason for ship imbaalnce when their hardpoints aren't well distributed beause you need fixed wepaons to counter gimball nullifiers. And fixed weapons down't work on widespread hardpoints.

Starting from the end, working back.

My Cutter uses 1 gimbled, 6 fixed, My T-10 uses all fixed, as does my Clipper. Frags, Missiles, Mines all work really well on widespread hard points. Missiles being a hard counter to any small ship with double chaff.

Double chaff only nullifies gimballed weapons, that's literally all it does. You could argue that a row of 6 PD's on someone who knows to FA off fly backwards, totally nullifies missiles and torps, but that would be all it could do.

Someone choosing to put all their defensive eggs in one basket deserves the bonus their scissors carry when going up against paper, of course when they come up against a rock, their double chaff is 100% nullified, whether it's against 100 fixed weapons or just 1. Pretty well balanced (in comparison to the poor balancing that plagues the game in general).

You can still hit your target, and your weapons can still do damage so it's not a hard counter. Get closer, un target and aim manually, use gimballed weapons with a short range and wide spread and suddenly chaff is unfairly underpowered.
 
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I fly a FAS with bi-weaves and do a bit of PVP in it. By far the toughest fights I have are against all-gimballed FDLs. I have 2 chaff launchers modded to have 15 ammo each. That's about 5 minutes worth of chaff. A typical engagement lasts 20+ minutes given the strength of shields, so at some point in fights I run into serious trouble. Should we delete chaff from the game? No thanks. I hope gimballed weapons get looked at sometime this year.
 
In no game ever is a hardcounter to any weapon system a "reasonaly balance"

missiles can overcrowd poit defense, and point defense has dead angles iirc. but a stupid doublechaff can just nullify one gimballed or even 100 gimballed wepaons. That is absolutely unreasonbly "balanced".

beign able to nullify gimballed is also a big reason for ship imbaalnce when their hardpoints aren't well distributed beause you need fixed wepaons to counter gimball nullifiers. And fixed weapons down't work on widespread hardpoints.

Fixed weapons and good aim are a 100% hardcounter to chaff. Guess what else is?

Unlock your target and fire your gimbals like fixed weapons.

"Luke, you've switched off your targeting computer. What's wrong?"

"Nothing."

Of course, had Luke missed, he'd be remembered as the biggest [feminine hygiene product, and french word for "shower", which is not permitted in the forum]* in Sci-Fi history.


*Sometimes the forum's automatic word filtering really makes me scratch my head.
 
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Leave chaff be, but limit NPC's to having the same amount of chaff as players, no unlimited number of materials to continue to synthesize it, and the same cooldown as everyone else.

Hmm.... now I want to test this and see how much chaff ammo NPC's have... maybe later...

Something I would like though - Emissive Weapons: These raise a ships emissions. Why not make them a viable counter for Chaff? If a ship's emissions are raised enough reduce the effectiveness of chaff. Simple and effective.

Yes sure why not, but on one condition... that Emissive Munitions gets removed from the pulse laser and replaced with Inertial Impact... eh... and then fix Inertial Impact's jitter problem... then you got my support:D.
 
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How about this?

IF you have gimballed/turret weapons, and a target deploys a chaff, your weapons go crazy, like they do.
However, if you unlock the target, instead of going fixed and staying that way, they still go crazy if your crosshairs go pass over the ship deploying the chaff for a short time.
Sensor rating can reduce this interference time.

That means all chaffs will effect all tracking, on all ships, regardless of whether you're targeting them or not.

Just a random thought.
It's either a chaff buff, or a gimbal/turret nerf. Lol

CMDR Cosmic Spacehead
 
then fix Inertial Impact's jitter problem... then you got my support:D.

No, jitter needs to stay. There needs to be some negative aspect to them, otherwise you get a redux of the OG incendiary multicannon meta. Keep the jitter, or severely cut the range
 
No, jitter needs to stay. There needs to be some negative aspect to them, otherwise you get a redux of the OG incendiary multicannon meta. Keep the jitter, or severely cut the range

Inertial Impact can have jitter but 3 degrees is a bit much I feel... between 0.25 and 0.75 degrees would be better and it could also have a range reduction too, like 30% if 0.25 jitter and 15% if 0.75 jitter.
 
However, if you unlock the target, instead of going fixed and staying that way, they still go crazy if your crosshairs go pass over the ship deploying the chaff for a short time.

That makes no sense at all. Gimballed weapons turn into fixed when there is no target because the weapon goes back to its fixed position (which is to fire directly forwards). Why would it decide to start moving all over the place for no reason?

I do agree that targeting effectiveness could be modified depending upon your scanners (there certainly isn't any compelling reason to have anything other than D rated scanner currently).
 
How about this?

IF you have gimballed/turret weapons, and a target deploys a chaff, your weapons go crazy, like they do.
However, if you unlock the target, instead of going fixed and staying that way, they still go crazy if your crosshairs go pass over the ship deploying the chaff for a short time.
Sensor rating can reduce this interference time.

That means all chaffs will effect all tracking, on all ships, regardless of whether you're targeting them or not.

Just a random thought.
It's either a chaff buff, or a gimbal/turret nerf. Lol

CMDR Cosmic Spacehead

hmmm... no, if the weapon is at idle position and not tracking anything i shouldn't be affected by chaff I feel, but hey keep on suggesting stuff[smile].
 
Yes sure why not, but on one condition... that Emissive Munitions gets removed from the pulse laser and replaced with Inertial Impact... eh... and then fix Inertial Impact's jitter problem... then you got my support:D.

Emissive makes sense, especially on a LASER - acronym for Light Amplification by Stimulated Emission of Radiation

You're bombarding someone with a concentrated beam of irradiated light. Crank up that radiation enough, and why wouldn't it be Emissive?
 
Emissive makes sense, especially on a LASER - acronym for Light Amplification by Stimulated Emission of Radiation

You're bombarding someone with a concentrated beam of irradiated light. Crank up that radiation enough, and why wouldn't it be Emissive?

1. Emissive Munitions is particle based (Edit: hah I'm slow... LIGHT PARTICLES SILLY!!!...) and it's a munition aka ammo. <<< I think I have a point here, but i'm very tired... zzzZZZzzzZZZ...

Emissive Munitions
Experimental upgrade that causes strikes to envelope the target in energetic particles, significantly aplifying its signature, at the cost of increasing heat generation for the attacker.

2. Why would you need it to be an experimental effect if it's a natural effect... and why isn't it on all the laser weapons? <<< this is more of a question really.
 
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Was thinking about gimbaled weapon, and... because they have wide fire arc, they should be much smaller and weaker than their fixed variants. Yes i noticed they are weaker as fixed, but not much. And its good because they are countered by chaff, so in current system they are adequate powerfull.

And also... I think a chaff is quite obsolete idea and only silent run shoult be a counter to gimbals.

so....

I think:

1. Delete chaff from the game (I hate it... it waste utility slot(s), need to be timed, it has ammo, and chaffing looks stupid imo)

2. make gimbals weaker, much weaker. I think its fair price for "aim bot" and wider fire arc


Is it stupid idea?

If gimbals were much weaker then FDev might just as well remove them from the game completely.
I think they are fine as they are now.

Deleting chaff because you hate chaff? or because it uses a utility slot? because it needs to be timed?, because it has ammo?, because you think it looks stupid?
I have never heard something so ridiculous. Those are not arguments. its nonsense.
 
ok, the old discussion, is better a XIX century weapon (fixed red barons weapons) than advanced computer aiming (gimballed)... IMHO fight is more than fix a point into a reticule (sorry about my horrible english), fixed weapons are hiperbuffed but is not enought... Sci-Fi game... Really?
 
ok, the old discussion, is better a XIX century weapon (fixed red barons weapons) than advanced computer aiming (gimballed)... IMHO fight is more than fix a point into a reticule (sorry about my horrible english), fixed weapons are hiperbuffed but is not enought... Sci-Fi game... Really?

It's already a hole in the narrative. Missiles would necessarily have less sophisticated tracking than the multi-ton sensor suite on my ship, yet chaff causes gimbaled weapons to lose their tracking, rather than missiles. Missiles can only be shaken with a purpose built ECM module.

That one always struck me as fishy since one of the stated design goals of this game was to have jetfighter-esque dogfighting be a thing :p
 
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Some months ago there were proposals and even a beta that included changes to gimballed weapons - specifically (as I recall) narrower arc, and coupling their effectiveness to the grade of the sensor package. Some interesting ideas there, but, ultimately, all rejected by the community.

However, proposing to delete chaff from the game becuase you "hate it", or that it wastes an utility slot is really not going to get any traction. if you dont like that chaff wastes a utility slot, here's a top tip: dont equip it. If you would rather counter gimbals by going to silent running, absolutely no-one or nothing is preventing you doing it now. (But please, post some video).
I like the idea to remove chaff from the game. It doesn't require any skill to use and fighting it is more boring than exciting. Wait until it stops. Not necessarily my idea of fun. Unless you use fixed weapons but than you don't need to care about it anyway. It would unbalance PvP though. ROFL.
 
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