People use the Boost Away exploite because?........they don't want their 4 hours of grind to be lost to someone that will jsut destroy them if they stop..........so, they use the 100% safe exploit....boosting.........
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They will NOT be "forced" in to interdicitons...........they will either 1. Go to Solo.......or 2. If NPC nerfs result in the same result, leave the game entirely...........
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The game was "ok" on release, but it is slowly being turned in to a flat out shooter, and an incredibally unfair one for any trader, week one noob suddenly facing an A Grade Annaconda bought with credits "earned" through OTHER exploits used by early adopters..........So new traders are already at a DIS-Advantage........I mean, they have to play fair, try and trade, maybe do a rare run.......but all the early code exploits, used by the "poor pirates" to buy the most expensive ships in the game, now DEMAND that their boredom be fixed by givving tghem freew targets and a chance for others to progress......
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FD should ditch the whole Pirate thing, or leave Wanted on you, for ever, so the rest can just blow you away........
Right, I'm gonna answer the two things I highligted here.
1: Boosting away is not an exploit. What we're talking about here is the utterly ridiculous 5 second cooldown you have on your Frameshift Drive if you submit to an interdiction. That means that you can jump away into supercruise before anyone can bring down your shields pretty much giving you a free pass from all interdictions.
2: Nobody in an Anaconda would be interdicting a week-old newbie trader for any piracy reasons. Hell, the price of fuel for pursuing that target alone is more costly than the target could ever provide in booty. Anyone that interdicts a newbie trader with an anaconda is doing so for completely different purposes, and it wouldn't matter if FD set the cooldown on the FSD to 0 seconds because that anaconda would annihilate the newbie trader in seconds.
3: The pirates complaining are NOT the pirates who have made fortunes through "early code exploits". It's the pirates that are in smaller ships like the viper or cobra that are complaining and those didn't make their money through exploits, they made it the hard way (the REAL hard way, not through grinding a trade route for days on end). Oh and as an added bonus, those "pirates" you refer to who have huge anacondas that they bought with money they got from "code exploits" are all former traders that are just bored.
So no, they're not "pirates". They're just trader playing pirate.
It is - if you're good enough and skilled enough using something other than gimballed beams and multi-cannon. No pirate should be running with gimballed weapons as they can be spoofed. If you are then - you're not a skilled pirate and of course you can't stop people running. Any would-be pirate running without a fixed weapon set forfeits their right to complain. If I was going to pirate I'd run with rails and cannons and when i was bounty hunting I made sure I could use them.
I want the option to play a pirate but the option isn't in the game. There's no career path, there's no reward and there's not even the thrill of combat.
i don't want to club seals. I want to earn my cargo.
FD can extend the cooldown to 30 seconds and people will still complain. And traders will still not be interested in talking because we have no belief that dropping cargo will end in anything but death because there is no actual penalty for player killing.
Piracy needs a bottom up rethink and changes beyond making it impossible for traders to not get killed once interdicted, except at the goodwill of the attacker.
That will lead even proponents of Open Play like me to decide there's no point in being in Open any longer.
However it is worked the outcome of a pirate attempt has to have a reasonable skill based element. As you know - there is no counter to higher quality interdiction modules so a trader in a freighter will always lose. They can no longer punch an attacker in the face with dumbfires either.
Everything is weighted in favour of the attacker except for the submission cool-down and still people complain.
That's some grade-a right there.
IF you had done any PvP combat, you'd know that ships of somewhat equal size and power have no chance in hell to take down the targets shields and prevent it from jumping away in just a few short seconds.
Doesn't matter if you have fixed weapons or not (oh and gimballed weapons work just fine against targets with countermeasures, you just unlock them and aim manually). The fixed weapons do not make THAT much more damage for it to matter.
And the reason people are complaining about the submission cooldown is because it is SUCH a huge advantage to the target that nothing else makes a difference.
Doesn't matter if you're the best pilot in the galaxy, doesn't matter if you have fixed weapons, doesn't matter if you have the best and biggest frame shift interdictor in the game.
That target will still jump away 7-10 seconds after you interdict them and you can't stop them unless you are VASTLY larger than them.
So Piracy through interdiction is basically relegated to pythons and anacondas interdicting haulers and T6's...
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If there's anything that makes me stop firing on a trader it's a cargo drop.
However I understand as I get interdicted myself from time to time, it's a pain tabbing through the menu to drop the right amount of the right type of cargo.
So...2 things....both of which would help stop the fight or flight instinct kicking in for both trader and pirate.
1 - We should be able to assign a set of barrels to be abandoned at the press of a key.
2 - We should have a bank of preset phrases we can issue, again at the press of a key.These should be broadcast to all in the instance so we don't even need to select who we're talking to.
The main problem here is that "pirates" are bunched in with griefers and just plain killers for some reason.
A pirates main goal is always the cargo. Not the kill.
But then someone pops in and kills a player for fun and suddenly he's labeled a pirate too.
If I was a pirate, I'd let the target run if they dropped some cargo. Doesn't even matter what type of cargo really since it'd be 100% pure profit for me anyway.
And that's how many of the pirates I've met have behaved (yes, I've done some trading and got intercepted, try not to faint). I dropped some cargo, and they let me go.
The ones that didn't let me go never asked for anything and simply blew me up... I doubt they stopped to pick up the cargo I dropped either.
They were just plain killers.