After the much lauded (by FD at least) so-called improvements to RNGineers in Beta 3.0, the fact is that FD have failed miserably to address one of the most negative aspects of engineers; that being the fact that some engineers are locked behind other engineers and then require a ridiculous amount of 'hoop-jumping' in order to access their services.
Whilst appreciating the fact that Sandro and his team have to account to shareholders for the number of hours players are logged-in, it is a disgrace that the above engineers merry-go-round has not only not been addressed, but also the fact that it appears not even to have been considered in Beyond. In fact, it has not been mentioned in any streams or posts by FD.
Going back as far as 2016, one of the biggest complaints about engineers was the fact that to unlock them was - and still is - a real pain, and continues to be so. And before the white knights and good old Max Factor - whose posts can sometimes be informative and whose opinions I respect - start to tell me, "You don't have to engineer if you don't want to...", let me just say that without engineered modules, most of the ships in ED will get blown out of space much sooner than later; something of which new players become aware very quickly.
I fell into the trap of engineers early on but have never progressed beyond G3 Dirty Drives or a G1 power plant and G5 FSD, etc, simply because to unlock Palin or the others seems to me to be a pointless time-sink and very disrespectful of the limited time in which I have to play and enjoy ED.
The fact that this aspect of engineers had not been improved in Beyond (instead we have material brokers with exorbitant exchange rates) is imo a disrespectful slant on those of us who have spent more than a thousand hours in game but who still have the integrity to avoid being forced by FD into certain activities in which we have no desire to participate.
As always, 'Sandro's law' says, "Play the game your way, blaze your own trail...as long as it is the way and the trail of which we approve and which we sanction."
Your thoughts please..even white knights!
Whilst appreciating the fact that Sandro and his team have to account to shareholders for the number of hours players are logged-in, it is a disgrace that the above engineers merry-go-round has not only not been addressed, but also the fact that it appears not even to have been considered in Beyond. In fact, it has not been mentioned in any streams or posts by FD.
Going back as far as 2016, one of the biggest complaints about engineers was the fact that to unlock them was - and still is - a real pain, and continues to be so. And before the white knights and good old Max Factor - whose posts can sometimes be informative and whose opinions I respect - start to tell me, "You don't have to engineer if you don't want to...", let me just say that without engineered modules, most of the ships in ED will get blown out of space much sooner than later; something of which new players become aware very quickly.
I fell into the trap of engineers early on but have never progressed beyond G3 Dirty Drives or a G1 power plant and G5 FSD, etc, simply because to unlock Palin or the others seems to me to be a pointless time-sink and very disrespectful of the limited time in which I have to play and enjoy ED.
The fact that this aspect of engineers had not been improved in Beyond (instead we have material brokers with exorbitant exchange rates) is imo a disrespectful slant on those of us who have spent more than a thousand hours in game but who still have the integrity to avoid being forced by FD into certain activities in which we have no desire to participate.
As always, 'Sandro's law' says, "Play the game your way, blaze your own trail...as long as it is the way and the trail of which we approve and which we sanction."
Your thoughts please..even white knights!