The ability to deal more damage than the Thargoid can regenerate is part of the mechanics, which is why it only works on the Cyclops while soloing.
No, they are not too high for me. You just speak from your point of view, how fast you can kill them. For me, it takes a minimum 20 minutes to kill a cyclops and be ready again for the next, that means 24 million per hour for a high risk activity. Not really that much!
I am not really sure what you are saying here. I can assure you that most of the AXI aces have a negative view of gibbing. I agree that if one wants to reward high-skill and high-risk activities, then proper AX combat should pay well. However, gibbing does not have the same level of high-skill and high-risk as engaging in proper AX combat, which is kindn of the point here. It requires neither a highly engineered ship nor an extreme skill level of the commanders. Soloing a medusa or hydra on the other hand is about as high-risk and skill you can get within PvE in Elite and should pay accordingly (it still doesn't, even after the buffs).Sure gibbing a dozen 'goids might be child's play to AXI aces, but it sure ain't to me, so why should the rewards for pilots like me be determined by the amount of credits somebody who's spent hundreds of hours perfecting quite difficult skills can make? In fact, why shouldn't those highly skilled pilots be rewarded handsomely for their efforts? It's not like they just strapped a bunch of mining lasers on a shieldless Cutter and went off to hold the trigger for a couple of hours at Borann (back when that particular nonsense was a thing).
It is not about the speed. It is about circumventing the intended mechanics.Not an exploit at all; you bring a wing it = goes down faster...seems logical to me.
It is not about the speed. It is about circumventing the intended mechanics.
Hope nobody here trades multiple different goods, or has ever failed a mission which caused a negative state, or simply abandoned a mission. These circumvent certain mechanics too.Sometimes when I take the final heart out I can shoot it enough that it dies before it's last shield pops up - is that not also "circumventing the intended mechanics"?
And I'd say bringing more ships means it goes down faster IS an intended mechanic.
It is not about the speed. It is about circumventing the intended mechanics.
Again, it is not about speed.And I'd say bringing more ships means it goes down faster IS an intended mechanic.
It is not about the speed. It is about circumventing the intended mechanics.
Only if it results in players earning more credits faster than FDev thinks they should...Keep raising its profile though. It might get fixed faster. +1
It is not about the speed. It is about circumventing the intended mechanics.
Oh, it is not "emergent gameplay" any more than the subsurface respawn mechanic was emergent gameplay in pulling people together in the cult of Egg. I don't think I need to remind you that this was nerfed into the ground and took the regular gameplay of subsurface mining with it to the grave.Emergent gameplay is often not intended design. That doesn't make it an exploit. If it encourages group play that's exponentially better than a mechanic that drives people to relog in solo for weeks.