Detailed Surface Scanner - change from internal slot to utility slot

With Horizons and the addition of the SRV hangar, many exploration ships will find themselves sorely lacking in slots to install enough modules to adequately do the job. I've seen several other suggestions to remedy this: create a slot splitter module that would divide one slot into two lesser slots, create a combined scanner that is an ADS + DSS (Advanced Discovery Scanner plus Detailed Surface Scanner). However, both of these require quite a bit of work on FDev's part to implement and could create balance issues into other areas of the game.


In my opinion, the easiest and most elegant way to solve the internals problem for explorers is to simply move the DSS from an internal slot to a utility slot. Here are my reasons:


1) It's the easiest solution for FDev to implement. It doesn't affect ship mass, nor power curves, and all FDev has to do is change the module type flag in the game's code for the DSS from "internal" to "utility". It won't impact PvP nor PvE nor combat or trading, it will only provide explorers with more choices when it comes to choosing a ship to explore in.


2) There is precedence in the game for this already. The Kill Scanner for the combat types is already a utility slot, as is the Cargo Scanner for pirates, yet the Detailed Surface Scanner for explorers takes up an internal slot. Even from a continuity point of view the DSS should be a utility component.


3) It fixes the problem with ships like the Diamondback Explorer that simply won't be feasible for exploration after Horizons due to a lack of internals. Moving the DSS over to utility will allow the DBE and other ships to be useful again for real exploring, but still keep them less ideal than the big ships like the Asp and Anaconda.




To me it just seems like a reasonable, easy, and elegant solution to the problems introducing the SRV hangar is going to cause for explorers.
 
It could be easily done within the game lore too. Mengy Utility Works Inc. just launched a new range of surface and/or discovery scanners that operate in the same way as internal module scanners but have been downsized to fit on external utility slots and operate whilst in supercruise.

Its a good idea.
 
It could be easily done within the game lore too. Mengy Utility Works Inc. just launched a new range of surface and/or discovery scanners that operate in the same way as internal module scanners but have been downsized to fit on external utility slots and operate whilst in supercruise.

Its a good idea.


Oh, I like the sound of that, Mengy Utility Works Inc.

Can my company design a small dedicated exploring ship too with 7 internals, 350/440 m/s speed, and zero hardpoints?

:D
 
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I can see this being effective. Explorers don't have any use for the Utility points currently available. I get to the edge of the Bubble, strip my ship and then head out to the middle of no where. None of the current utility points have a purpose out there, this would give us a reason to equip one and have an exploration specific detail visible on the outside of the ship
 
I can see this being effective. Explorers don't have any use for the Utility points currently available. I get to the edge of the Bubble, strip my ship and then head out to the middle of no where. None of the current utility points have a purpose out there, this would give us a reason to equip one and have an exploration specific detail visible on the outside of the ship

Nah, heat sinks are useful as a safety device when in deep space. I only carry one on my Asp though, it's more of an OH S**T save my bacon module than anything else, but I have used them to save hull points before.

But yeah, one or two heat sinks is really it, all of the other utility spaces are wasted space for explorers. (Unless they move the DSS there!!!!:) )
 
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Sounds like this is a very good option!

And they don't have to get rid of the internal DSS, they could keep that, while the new whizz-bang miniaturised utility point DSS is a luxury, premium item.
 
Why do this for the Detailed Surface Scanner instead of the Basic/Intermediate/Advanced Discovery Scanner?

Given that the DSS essentially augments the discovery scanner, wouldn't it make sense to do it the other way around and put the discovery scanner(s) on a utility slot while leaving the DSS as an internal module?
 
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Why do this for the Detailed Surface Scanner instead of the Basic/Intermediate/Advanced Discovery Scanner?

Given that the DSS essentially augments the discovery scanner, wouldn't it make sense to do it the other way around and put the discovery scanner(s) on a utility slot while leaving the DSS as an internal module?

Consider the Discovery Scanner as being the hardware suite connected to the ship's sensors, but most of that hardware is internal. The discovery scanner is an add on. It's pointless on its own (seriously, it doesn't work without a Discovery scanner on board). It provides focus on a specific object - like a radar dish (metaphorically speaking), which needs to be external. That information is then fed into the Discovery Scanner Sensor Suite.
 
Nah, heat sinks are useful as a safety device when in deep space. I only carry one on my Asp though, it's more of an OH S**T save my bacon module than anything else, but I have used them to save hull points before.

But yeah, one or two heat sinks is really it, all of the other utility spaces are wasted space for explorers. (Unless they move the DSS there!!!!:) )

Oh yes, forgot that one... I don't use heatsinks enough.

Last time I headed out was in a DBX and they have pretty impressive heat management.
 
Consider the Discovery Scanner as being the hardware suite connected to the ship's sensors, but most of that hardware is internal. The discovery scanner is an add on. It's pointless on its own (seriously, it doesn't work without a Discovery scanner on board). It provides focus on a specific object - like a radar dish (metaphorically speaking), which needs to be external. That information is then fed into the Discovery Scanner Sensor Suite.

That's sort of my point: if the DSS was a utility slot item, it would be the *only* kind of scanner that depends on an internal module to function at all. If you do it the other way around, discovery scanner works exactly like the other scanners, and the internal module is the optional extra upgrade.
 
Why do this for the Detailed Surface Scanner instead of the Basic/Intermediate/Advanced Discovery Scanner?

Given that the DSS essentially augments the discovery scanner, wouldn't it make sense to do it the other way around and put the discovery scanner(s) on a utility slot while leaving the DSS as an internal module?


Because lots of pilots run with Discovery Scanners installed so for balance purposes that should stay as an internal module, but only explorers usually run with the DSS. So it makes all of the profession focused scanners utility modules:

Bounty hunters -> Kill Scanner
Pirates -> Cargo Scanner
Explorers -> Detailed Surface Scanner

All this is trying to accomplish is freeing up one internal slot for explorers. All other professions really don't face the same internal slot problems that explorer ships do.
 
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That's sort of my point: if the DSS was a utility slot item, it would be the *only* kind of scanner that depends on an internal module to function at all. If you do it the other way around, discovery scanner works exactly like the other scanners, and the internal module is the optional extra upgrade.
Well, Shield Boosters don't really do anything if you don't have a shield equipped either so that's basically a utility slot module relying on an internal slot.

E: I get that you're referring specifically to the other scanners but they're all specifically targeted at something and the discovery scanners are basically an AoE pulse around the ship so I'd argue that despite having 'scanner' in the name they're not really very similar at all.
 
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I agree that the discovery scanner (DS) should remain an internal slot and the detailed surface scanner (DSS) should be the external utility slot.

As stated by Mengy, it puts all the profession specific scanners on the outside:

Bounty hunters -> Kill Scanner
Pirates -> Cargo Scanner
Explorers -> Detailed Surface Scanner
 
I agree that the discovery scanner (DS) should remain an internal slot and the detailed surface scanner (DSS) should be the external utility slot.

As stated by Mengy, it puts all the profession specific scanners on the outside:

Bounty hunters -> Kill Scanner
Pirates -> Cargo Scanner
Explorers -> Detailed Surface Scanner

Makes very good sense and I don't see any downside anywhere!

The only issue would surely be the implementation - ie: It's not as if in a game version change/update the module could move on everyone's ship overnight! Would be a right mess!

So maybe keep the existing "Interal DSS", and offer a new "External DSS" unit for utility mounts... That way nothing is broken! Buy it in the internal or external version to your liking :)
 
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