Detailed Surface Scanner - change from internal slot to utility slot

Make the external one lighter with a little less range and more expensive :D
new compact technology.
 
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Make the external one lighter with a little less range and more expensive :D
new compact technology.

Let's not have performance differences... Needless IMHO.

BUT! It would be nice if you could fit multiple to increase their performance! Each addidional one improves scanning times by 20% or so!?
 
BUT! It would be nice if you could fit multiple to increase their performance! Each addidional one improves scanning times by 20% or so!?
Why not, I couldn't think of what would happen if you fit multiple ones - but this would be great.

I can't remember the weight values, but I was just thinking it'd be weird to have the small external utility weigh as much as the class 1 internal.
Either way scanning time is a better performance difference than range (because that is already determined by the discovery scanner - and having different ranges could effectively make you scan something twice - which would be weird).
 
Even though I like this idea .. and supported it above .. problem --->

You can't deploy hardpoints in SC.

This makes better the (alternative) suggestion, that a new improved discovery scanner with integrated surface scan, would have to be the way to go here.
 

Ozric

Volunteer Moderator
Utility points don't really need to be deployed.

Not sure what you mean by 'don't really' :) but nothing else in a utility slot can be used in SC.

That is the only issue I can see with this. If they made it so you could use the DSS utility slot version in SC, then there would be uproar as to why you couldn't use any of the others. Something definitely needs to be done and I am leaning towards the combined module. Still have them available separately, but also each combination combined into one.
 
Not sure what you mean by 'don't really' :) but nothing else in a utility slot can be used in SC.

Unlike weapons the utility points are already outside. Everything except heat sinks isn't needed or technically possible in super cruise.
(considering you can drop cargo you should be able to drop heat sinks - I know every explorer wants to)
 
Even though I like this idea .. and supported it above .. problem --->

You can't deploy hardpoints in SC.

This makes better the (alternative) suggestion, that a new improved discovery scanner with integrated surface scan, would have to be the way to go here.

I think you can wake-scan in supercruise, if so utility-point mounted scanners don't have to be deployed in order to function.
 

Ozric

Volunteer Moderator
I think you can wake-scan in supercruise, if so utility-point mounted scanners don't have to be deployed in order to function.

Totally forgot about that one.

Yes you can wake scan in super cruise.

The Wake scanner is the one that I hadn't tried in the game.

If that is the case, then a utility based one is more than fine by me :D
 

Lestat

Banned
Why don't you do a search on utility mounts and then start searching Ships. Then see what can be fitted. That might help you.

See if I looking around a system that has a lot of combat or war zone. I would like to protect my self. Still be able to explore a planet. Have my Cobra mkIII one utility mount wasted for exploration (Cobra MKIII only has two utility mount)
 
Totally forgot about that one.

Yes you can wake scan in super cruise.

Been a while since I used one but last I remember you have to drop to scan the wake, with hardpoints .. deployed.
I'll defer anyway, if it CAN work the idea's still fine by me, if not ... upgraded discovery scanner, is just an alternative way to address the same problem.
 
Why don't you do a search on utility mounts and then start searching Ships. Then see what can be fitted. That might help you.

See if I looking around a system that has a lot of combat or war zone. I would like to protect my self. Still be able to explore a planet. Have my Cobra mkIII one utility mount wasted for exploration (Cobra MKIII only has two utility mount)

Let me see if I got this straight.


  • Combining the two scanners to free up an internal slot would ruin balance because suddenly all ships can do everything
  • Moving a scanner to a utility slot would kill multi role pilots because they would be able to do nothing
  • The balance of internals in 1.4 and earlier was fine. People complained about needing more, they were told to suck it up.
  • The balance of internals in 2.0 taking up an extra slot is also fine, despite it meaning you effectively have one less.
  • But freeing up a slot so the internals usage is on par with 1.4 is somehow not fine and ruins the game
  • This remains true even if it's balanced out by other means such as a) making a combined scanner take up a Class 3 slot which would be a significant impact, b) making it use more power and weigh more than taking the units alone, which would also be a trade off, or c) swapping it with a Utility mount which continues requiring some kind of trade off.


As for your Cobra example, so you want that utility slot to act as an extra shield booster, yet replacing the DSS you've just moved to Utility with a Shield Cell Bank or Hull Reinforcement wouldn't work because....?

Am I the only one who's not getting your logic?
 
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Why don't you do a search on utility mounts and then start searching Ships. Then see what can be fitted. That might help you.

See if I looking around a system that has a lot of combat or war zone. I would like to protect my self. Still be able to explore a planet. Have my Cobra mkIII one utility mount wasted for exploration (Cobra MKIII only has two utility mount)
See this:
The only issue would surely be the implementation - ie: It's not as if in a game version change/update the module could move on everyone's ship overnight! Would be a right mess!

So maybe keep the existing "Interal DSS", and offer a new "External DSS" unit for utility mounts... That way nothing is broken! Buy it in the internal or external version to your liking :)

Also visually the Cobra has 4 slots, I'm still wondering why only 2 are available.
 
See if I looking around a system that has a lot of combat or war zone. I would like to protect my self. Still be able to explore a planet. Have my Cobra mkIII one utility mount wasted for exploration (Cobra MKIII only has two utility mount)


I'm curious so I have to ask: what do you have in that Cobra's utility slot that can protect you more than a shield cell bank in a freed up internal slot could?
 

Lestat

Banned
It not about my ship Mengy. It about players who play Multi role type ship that counts. I fine the way it setup right now. It make people think. Do I need this or do I need that. I not trying to make a Sidewinder into a exploration ship.
 
It not about my ship Mengy. It about players who play Multi role type ship that counts. I fine the way it setup right now. It make people think. Do I need this or do I need that. I not trying to make a Sidewinder into a exploration ship.


So you are just guessing then? Because changing the DSS from an internal to a utility pretty much benefits everyone who plays this game,at the worst it won't effect a player at all. Most ships always have utility slots to spare, only the combat players typically fill them up and this won't effect them at all since they normally don't bother carrying a DSS anyway.


Explorers have been hurting for internal space since day one where as we always have plenty of empty utility slots, the reason is because of the need for so many internal modules, and adding the SRV to the mix only exaggerates that problem.


Multi role players would benefit the MOST from this change. I also don't see how my suggestion miraculously transforms a Sidewinder into any more of an exploration ship than it currently is?


I'd love for you to elaborate on your position here because honestly I'm just not getting it?
 

Lestat

Banned
The problem you have Mengy is you don't understand the game. I am not the one asking to making all small ship into exploration ships with SRV hangar. I also not trying to change utility mounts to Suite small ship and explorers at the expense of Multi Role players. Who like to do a little exploration with a little combat and who use utility mount. Stuff like Chaff Launcher or Point Defense or Shield boast.

I know every exploration ship should NOT have it all. Because there would be no reason for anyone to upgrade to a better ship.
 
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