That's just based on speculation though. It worries me that they didn't show any more than 1 second of actual in-game coaster editing, and the tiny bit they did show uses an outdated one-piece-at-a-time system.
Another concern I have is that even after so many months, we've only seen two coaster types? And with no discussion regarding future expansion, I think it's almost setting itself up to fail. What if a new coaster type comes out a month after the game is released? Will players have the ability to create and add that new design into PC? We don't know that either!
As much as I enjoy all the updates we get from the PC devs, I feel like there is still very little we actually know about the game. The video always shows off a pre-rendered peep animation, or some concept art, or a tiny snippet of some flat ride programming. And my concern with this is that, at this stage in development, we should've seen some actual gameplay footage by now. Or at least learned about some of this game's main goals and objectives.
At first, I was relieved that PC was straying away from the lack of information that had plagued RCTW. But as time went on, it almost looks like PC just went a seperate route, and ended up in the same situation anyway.
You really have to try to find stuff wrong with the game at this point. I mean, using pieces to construct coasters, that can be morphed and shaped into any angle, giving the flexibility of nodes but the simplicity of placing pieces is outdated? Only seen two coaster types two months since dev diaries have started, when the game is to release in like 6-7 months? What had RCTW shown in in two months of dev diaries, absolutely nothing. One single screenshot, if lucky.
Do you not appreciate the effort that goes into these? You call this "lack of information"? This is 20x more information than RCTW has ever released. Besides this, you'd be getting a written development blog each week if you spent a little money on the Coaster Club.
And where have you not seen "actual gameplay" footage? Look with your eyes, the two devlogs are full of them. First devlog is mostly wireframe footage, because that was all that was accomplished at the time. This devblog showed the amazing, beautiful, and not pre-rendered, terrain system, building system, and engine as a whole, plus a tease at the coaster building.
Now be patient. There is still 4 more dev diaries to be released before open-alpha starts. By then your speculation will be viable, but now, it's too soon. [yesnod]