"Thanks a lot for your understanding" was refering to the conditions under which Cdrs could join the experimentTbh, after years of figuring out the BGS, i am convinced that an empirical approach helps more than a theoretical one.
Just press buttons and see what happens. And if it works, do more of it.
There are many things in Elite that do not make sense from a theoretical perspective. Like
- population not changing, ever (now building stuff changes population, bit only once when you actually finish the building)
- Supply/Demand not changing when you import raw materials or production items. (Like importing Bauxite has no influence on the supply of Aluminum, only on the demand of Bauxite)
Elite is basically a fixed state economy, not dynamic. Only thing that changes anything are the BGS states. And they do so in a fixed way, and revert back after ending. So we need to find out how to set up the systems to give them the state we want to have. If things work as they did, they won't change after that. And i am convinced this is still the case, otherwise I'd see growing population in my system.
edit: I do not doubt your experiences at all, but its a game, a sandbox, which has no content if you do not create it yourself - so I do that experiement to verfiy or negate my theory
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