"Development Level >>"? Figuring out what all these numbers do.

TBH i think its a good decision, this way even 1-2 slot places can be developed into something, you just have to be more choosy with the body you develop......

Of course, the larger issue is that this came with absolutely no heads up, no way to move stations/cancel constructions, no documentation, useless architect UI, and absolutely mind numbing gameplay where anything unexpected can cost hours of boredom. This feature could have absolutely used another business quarter for development, testing and whatnot.
We are testing it for free. They didn't want to pay beta testers to haul for 100 hours
 
But what's a service economy? Anyone know?
Service economy can now refer to three completely distinct economy types.

1) The original, which showed up on a few rare orbital stations, only exported HFuel and Biowaste and had a set of mostly generic imports. It was basically the (earlier) orbital equivalent to Colony, though not with quite the same import set.

2) Colonisation seems to use the "Service" label for the outcomes of "Contraband" economy influence. This exports "goods which are illegal somewhere but not here" and imports fairly generic stuff.

3) The Trailblazer Megaships have also been given the "Service" label, export most but not all construction materials [1] and import nothing.

Enjoy.

[1] They don't have Combat Stabilisers, but this may be because their Corporate owners outlaw them, rather than the underlying economy not producing them.
 
I think you are right, maybe it was a Pirate Outpost (honestly, I can't remember), but at the beginning it had Colony Economy (according to the logs), and now they fixed it.
Perhaps every pirate outpost from now on will have "service" economy.
 
It seems the change is a bug. People are building refinery hubs, and getting industry hubs instead. It seems to be several days old.
Report date is 2nd April, so probably just the last 24 hours or so.

And if it only recalculates influence on new constructions, it might take a while to filter through.
(At least from the reports there, people seem to still be getting refinery hubs, but the industry influence is massively outclassing them)

If the theory above that icy = industry is correct, then most of the skew will be towards industry because there are a lot of icy planets and most of the landable ones are that way. But reports upthread show other unexpected influences appearing too.
 
I woke up early enough to check on my systems and builds to see if anything changed with all this new stuff.

The original outpost (primary port and the only outpost, some installations built) I competed a few days after colonization started, is around a rocky ice world, and is a commercial outpost. It has not changed and still shows a colony economy, proportion 1.0, and nothing else.

In another system I built a military outpost (primary port, nothing else in the system) and is around an ice world moon of an ice world planet. I was waiting for it to be deployed which happened with this tick (took two weeks). It still shows a military economy, proportion 1.0, and nothing else.

So for my stuff there has been no change to any economy from completion of the constructions through now. I haven't started or completed any other constructions recently. It could be:
  1. The change is taking time to propagate through all the servers and data.
  2. The change only happens when something else causing the economies to be reevaluated or rebuilt. This could be starting a construction, completing one, or something else. I've noticed other signs of data being cached in their servers until something interacts with it other than reads. Heck, they even say that's how it works in a video describing how the game was built on top of the various AWS (Amazon) services, though that was 9 years ago so may or may not still be the same (probably is since that's a very core thing to try and change).
  3. Some other factor of these two systems means no change will happen. That could be the body (rocky ice seems still a question, but this contradicts the ice world observations), the star (one is a class M and the other a class Y dwarf), or some other factor possibly not even visible.
  4. Other something going on??
I'll keep a loose eye on it as I play this evening and report back if I see any changes to either location.
 
It does certainly seem like FDEV added planetary economy influences, with no warning and no communication, directly on live, of course.
It just seems like it needs an economy influence update to trigger to properly be recognised.

Currently it seems like:
Icy = industrial
HMC = extraction
WW = Tourism
Gas giant or rocky = refinery
EWL = a bunch of economies?
Star = ??
ooooh so you are saying my extraction system which has 2 extractions on a rocky world and another orbital extraction will get a free boost? awesome. that is great, and makes sense for planets to have an inherent bonus imo

that said a little heads up and explanation from FD would be nice.
 
ooooh so you are saying my extraction system which has 2 extractions on a rocky world and another orbital extraction will get a free boost? awesome. that is great, and makes sense for planets to have an inherent bonus imo
Do confirm, im not certain if its the gas giant or rocky that gives refinery, probably rocky, but not been able to log on yet to confirm
 
I don't think I've known a developer so poor at communicating what they're doing as FDev. They've silently introduced poorly thought out adjustments to system economic influence that looks like it's having unintended side effects. It's quite disrespectful of players time.

My T1 planetary port, that's still 100% refinery, still has nothing in it's commodity market after the maintenance. Other planetary settlements still have 3 random commodities.

At this point I'm going to pause further interaction with colonisation. My new purely refinery system will be put on hold until we get more communication, and a timeline of bug fixes.
 
I woke up early enough to check on my systems and builds to see if anything changed with all this new stuff.

The original outpost (primary port and the only outpost, some installations built) I competed a few days after colonization started, is around a rocky ice world, and is a commercial outpost. It has not changed and still shows a colony economy, proportion 1.0, and nothing else.

In another system I built a military outpost (primary port, nothing else in the system) and is around an ice world moon of an ice world planet. I was waiting for it to be deployed which happened with this tick (took two weeks). It still shows a military economy, proportion 1.0, and nothing else.

So for my stuff there has been no change to any economy from completion of the constructions through now. I haven't started or completed any other constructions recently. It could be:
  1. The change is taking time to propagate through all the servers and data.
  2. The change only happens when something else causing the economies to be reevaluated or rebuilt. This could be starting a construction, completing one, or something else. I've noticed other signs of data being cached in their servers until something interacts with it other than reads. Heck, they even say that's how it works in a video describing how the game was built on top of the various AWS (Amazon) services, though that was 9 years ago so may or may not still be the same (probably is since that's a very core thing to try and change).
  3. Some other factor of these two systems means no change will happen. That could be the body (rocky ice seems still a question, but this contradicts the ice world observations), the star (one is a class M and the other a class Y dwarf), or some other factor possibly not even visible.
  4. Other something going on??
I'll keep a loose eye on it as I play this evening and report back if I see any changes to either location.
When you build something new the economy "resets"
 
When you build something new the economy "resets"
does that mean completing something or starting it?

also its my probably silly question of the day.

is there a way to tell exactly what installation you have built? for example I built


it shows as "colony" however i cant remember actually what it was. i know it was not a bar, or a military installation. is there anywhere, either in game or on inara where i can see what it is i actually built (in terms of what was on offer when i selected my building)
 
Back
Top Bottom