Nothing else built in that system but the primary port...
View attachment 424682
This was the original log:
This is now the Log:
What kind of planet is it?
Nothing else built in that system but the primary port...
View attachment 424682
This was the original log:
This is now the Log:
quite round, cold, dustyWhat kind of planet is it?
We are testing it for free. They didn't want to pay beta testers to haul for 100 hoursTBH i think its a good decision, this way even 1-2 slot places can be developed into something, you just have to be more choosy with the body you develop......
Of course, the larger issue is that this came with absolutely no heads up, no way to move stations/cancel constructions, no documentation, useless architect UI, and absolutely mind numbing gameplay where anything unexpected can cost hours of boredom. This feature could have absolutely used another business quarter for development, testing and whatnot.
Atmospheric (neon) ice world.What kind of planet is it?
Atmospheric (neon) ice world.
That looks like the standard Contraband economy - just to make sure, this is a Civilian or Commercial outpost, not the Criminal one (which was maybe just being slow to register its own influence?)This was the original log:
This is now the Log:
And the new market :
Service economy can now refer to three completely distinct economy types.But what's a service economy? Anyone know?
Report date is 2nd April, so probably just the last 24 hours or so.It seems the change is a bug. People are building refinery hubs, and getting industry hubs instead. It seems to be several days old.
My pirate outpost, placed weeks ago, is indeed now "Service", for what's worth.I think you are right, maybe it was a Pirate Outpost (honestly, I can't remember), but at the beginning it had Colony Economy (according to the logs), and now they fixed it.
Perhaps every pirate outpost from now on will have "service" economy.
Your pirate outpost should have been service from the start mine have been. The contraband influence completely removed the colony.My pirate outpost, placed weeks ago, is indeed now "Service", for what's worth.
ooooh so you are saying my extraction system which has 2 extractions on a rocky world and another orbital extraction will get a free boost? awesome. that is great, and makes sense for planets to have an inherent bonus imoIt does certainly seem like FDEV added planetary economy influences, with no warning and no communication, directly on live, of course.
It just seems like it needs an economy influence update to trigger to properly be recognised.
Currently it seems like:
Icy = industrial
HMC = extraction
WW = Tourism
Gas giant or rocky = refinery
EWL = a bunch of economies?
Star = ??
Do confirm, im not certain if its the gas giant or rocky that gives refinery, probably rocky, but not been able to log on yet to confirmooooh so you are saying my extraction system which has 2 extractions on a rocky world and another orbital extraction will get a free boost? awesome. that is great, and makes sense for planets to have an inherent bonus imo
When you build something new the economy "resets"I woke up early enough to check on my systems and builds to see if anything changed with all this new stuff.
The original outpost (primary port and the only outpost, some installations built) I competed a few days after colonization started, is around a rocky ice world, and is a commercial outpost. It has not changed and still shows a colony economy, proportion 1.0, and nothing else.
In another system I built a military outpost (primary port, nothing else in the system) and is around an ice world moon of an ice world planet. I was waiting for it to be deployed which happened with this tick (took two weeks). It still shows a military economy, proportion 1.0, and nothing else.
So for my stuff there has been no change to any economy from completion of the constructions through now. I haven't started or completed any other constructions recently. It could be:
I'll keep a loose eye on it as I play this evening and report back if I see any changes to either location.
- The change is taking time to propagate through all the servers and data.
- The change only happens when something else causing the economies to be reevaluated or rebuilt. This could be starting a construction, completing one, or something else. I've noticed other signs of data being cached in their servers until something interacts with it other than reads. Heck, they even say that's how it works in a video describing how the game was built on top of the various AWS (Amazon) services, though that was 9 years ago so may or may not still be the same (probably is since that's a very core thing to try and change).
- Some other factor of these two systems means no change will happen. That could be the body (rocky ice seems still a question, but this contradicts the ice world observations), the star (one is a class M and the other a class Y dwarf), or some other factor possibly not even visible.
- Other something going on??
does that mean completing something or starting it?When you build something new the economy "resets"