"Development Level >>"? Figuring out what all these numbers do.

Does anyone know if it matters where a build's prerequisites are? So if I'm building a Tourism settlement, does the Satellite need to be in orbit of that planet or can it be anywhere in the system?
 
Ahh of course - okay that makes sense... so...

Does this mean that the MINUTE i finish this coriolis around the HMC, my otherwise healthy refinery market is gunna start splitting its sales between refinery products and frickin weed killer? pulls hair out
Economies update (change) only when you build a new construction ATTACHED to their location.

So if you have a refinery somewhere else that works its not gonna be changed. Unless of course youre building a coriolis below an existing one or something.
 
Economies update (change) only when you build a new construction ATTACHED to their location.

So if you have a refinery somewhere else that works its not gonna be changed. Unless of course youre building a coriolis below an existing one or something.
Yeah so the coriolis is being built around a HMC with the refinery hub on it.

The original intent was to build the coriolis so I had orbital L pads, then build more refineries below to further improve the economy.

Right now there is...

Refinery hub -> Civvy outpost -> Coriolis Construction

All same world.

My kingdom for a cancel button!!
 
Economies update (change) only when you build a new construction ATTACHED to their location.

So if you have a refinery somewhere else that works its not gonna be changed. Unless of course youre building a coriolis below an existing one or something.
for all we know until now, yes.
BUT - that would not solve the problems of Cmdrs which have their Station stuck to "Colony" if there are no additional space-slots around that specific body. So I would not be surprised if (at later stage) a BGS Tick (or a specialised run) would update ALL economies - we don´t know yet.
So to quote Ian "don´t build now if the outcome is important to you"....
 
Yeah so the coriolis is being built around a HMC with the refinery hub on it.

The original intent was to build the coriolis so I had orbital L pads, then build more refineries below to further improve the economy.

Right now there is...

Refinery hub -> Civvy outpost -> Coriolis Construction

All same world.

My kingdom for a cancel button!!

No idea how this will work with 2 stations.
Posting a picture and type of planet would help in collecting data, or answering questions.
 
well, isn´t that the idea behind the whole point of colonization? To develope markets which are more near to current expansions?
Although I can relate to that as I am building Depot-Systems along my chain as well.

Positive side-effect of that - as your markets are frequented, it has positive influence on BGS and therefore happiness - should increase your payouts/royalties
Didn't get any payments this week. Now playing poker and Shooty Boats instead.

Someone did tell me to go play somewhere else. :)
 
No idea how this will work with 2 stations.
Posting a picture and type of planet would help in collecting data, or answering questions.
Oh yeah, good idea!

I'm out right now, but when I get in I'll do just that... I'm only 10% into the coriolis though so its gunna be a while yet.

I guess we dont have data like that yet then? Added station to existing healthy market station?

Cheers
 
just don´t finish the Coriolis, you still can assign another 4 building tasks in parallel in that system

edit: ....and pray that not some doofus comes along and finishes it for you
Honestly all joking aside I'll probably finish it - even if I dont finish it first?

I'm curious of the result, and I have 6 remaining planetary slots and another orbital slot to force an update with. I imagine eventually fdev will make the behaviour sensible, so if I do complete it to disappointment then at least I can force an update with a future settlement.

The real annoyance is that I was weighing up the coriolis with an ice asteroid in the same system. I chose to build the market to support future builds. Not sure I would have now.

But... if it's true that my situation is an unknown, data wise, then I think I'll just commit to it, (joking aside) so we have the data.

Still thinking of writing a strongly worded letter to my MP about this though. Too bad hes in prison.
 
Finished my Civilian outpost around a landable, non-atmospheric ice world:
Docked, Type: Surface Station in system Scorpii Sector PT-R b4-2, State: Construction, Faction: Anticorp Deep Space Socialist Collective in state Expansion
Allegiance: Alliance, Economy: Industrial, Government: Cooperative
Station services: Dock, Autodock, Black Market, Market, Contacts, Missions, Crew Lounge, Restock, Refuel, Repair
Workshop, Flight Controller, Station Operations, Powerplay, Search And Rescue, Station Menu, Social Space, System Colonisation
Economies: Industrial 115%

The planet is rich in phosphorus (12.1%), but no atmosphere and no Agricultural influence. I laid the station down along with a space farm before the whole "now planets influence economies" thing and planned it to be my dedicated agricultural "silo", but this whole thing is now out the window. Does Industrial economy convert Fruit and Vegetables into Leather or will it leave it intact?
EliteDangerous64 2025-04-06 13-40-28.jpgEliteDangerous64 2025-04-06 13-40-31.jpg

EliteDangerous64 2025-04-06 13-41-22.jpgEliteDangerous64 2025-04-06 13-41-29.jpg

Side note: If you have a station with pre-planetary economy you're happy with, it seems to be safe to build facilities around it if they don't have any economic influence (that is comm stations, satellites, government facilities, civilian and outpost hubs). I finished a satellite next to my other outpost (50/50 Colony/High Tech pre-planet influence) days ago and that has not changed the economy:
Docked, Type: Outpost in system Scorpii Sector PT-R b4-2, State: None, Faction: Revolutionary HIP 86385 Union Party in state Unknown
Allegiance: Unknown, Economy: Colony, Government: Communism
Station services: Dock, Autodock, Black Market, Market, Contacts, Universal Cartographics, Missions, Outfitting, Restock, Refuel
Repair, Workshop, Missions Generated, Flight Controller, Station Operations, Powerplay, Search And Rescue, Station Menu, Livery, Social Space
Vista Genomics, System Colonisation
Economies: Colony 50%, High Tech 50%
 
The planet is rich in phosphorus (12.1%), but no atmosphere and no Agricultural influence. I laid the station down along with a space farm before the whole "now planets influence economies" thing and planned it to be my dedicated agricultural "silo", but this whole thing is now out the window. Does Industrial economy convert Fruit and Vegetables into Leather or will it leave it intact?
Industrial consumes almost all Agricultural exports and Agricultural consumes almost all Industrial exports, so mixing the two probably will lead to a lot of missing exports (some of which might show up as imports)
 
Industrial consumes almost all Agricultural exports and Agricultural consumes almost all Industrial exports, so mixing the two probably will lead to a lot of missing exports (some of which might show up as imports)
Well, that's just splendid, isn't it? Nothing but ice balls in my star system🤪 Guess I'll need to wait it out until we get some official word about how this thing is supposed to work. I mean, sure, planets affecting economy makes sense in case of stations around ELW-s and gas giants, but it should only be limited to non-landable planets.

Another option, blop an outpost around the 1st planet which is phosphorus-rich, has 100% nitrogen atmosphere and has a biological thing, see if that has agricultural influence:
EliteDangerous64 2025-04-06 14-23-16.jpg
Would that data point be useful?
 
Another option, blop an outpost around the 1st planet which is phosphorus-rich, has 100% nitrogen atmosphere and has a biological thing, see if that has agricultural influence:
View attachment 425124
Would that data point be useful?
Would guess that'd end up as Agricultural (atmosphere/composition/bio) + Industrial (icy planet) but worth a try if you want one of those and don't mind if it's something else.
 
Well, that's just splendid, isn't it? Nothing but ice balls in my star system🤪 Guess I'll need to wait it out until we get some official word about how this thing is supposed to work. I mean, sure, planets affecting economy makes sense in case of stations around ELW-s and gas giants, but it should only be limited to non-landable planets.

I mean it does make sense, sure, but surely an ELW should boost EVERYTHING, right?

If you had an empty ELW then every single type of economy would be easier. Agriculture, extraction, refinery, and of course high tech and service.

But just tourism? That's just weird.
 
Great thread, thanks to all who are contributing. Adding another data point with an Orbis I just completed...

After this morning my SystemEconomy has changed to Agriculture with Refinery secondary. Surprised by this since before completing the Orbis I had High Tech as primary, and didn't think it would overwrite it since I have 4 hightech influences.

Edit: Is it because the Orbis has 100k population? 🤔
 
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